MECHANOID, DOCTOR - CR 5
XP 1,600
N Medium construct (mechanoid, technological)
Init +3; Senses darkvision 60 ft., low-light vision;
Perception +11
DEFENSE
Edge 4 HP 65
EAC 17; KAC 18
Fort +2; Ref +2; Will +6
Defensive Abilities construct immunities
Weaknesses vulnerable to critical hits and electricity
OFFENSE
Speed 30 ft.
Melee slam +13 (1d4+5 B)
Ranged none
STATISTICS
Str +0; Dex +3; Con —; Int +5; Wis +0; Cha +2
Skills Computers +16, Diplomacy +11, Life Science +19, Medicine +22, Physical Science +11
Languages Common
Noncombat Abilities AAI (positronic brain principal directive (caregiver unliving
Gear advanced medkit, antitoxin, 2 sedative
Robot Accessories integrated computer (tier 3), retractable syringe, task hand
ECOLOGY
Environment any
Organization solitary
SPECIAL ABILITIES
Nanite Repair (Ex) A mechanoid doctor’s nanites heal it, restoring a number of Hit Points per hour equal to its CR (5 Hit Points per hour for most security robots). Once per day as a full action, a security robot can restore 4d8 Hit Points to itself or any touched construct with the technological subtype.
The mechanoid doctor is by far the most popular AAI in the know verse. They are highly skilled physicians welcome everywhere that doesn’t that doesn’t ban the presence of robots or AAIs. In addition to Asimov’s Laws of Robotics these mechanoids take the Hippocratic oath which makes them the most trusted of all AAIs.
Mechanoid doctors are manufactured by iAuton Robotics. Most are directly commissioned by hospitals and medical fleet ships. However, there have been more than a few commissioned by wealthy individuals as private physicians. The CR 5 mechanoid doctor has an MSRP of 20,000 credits, but does not include any gear.


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