BIODROID, PROTOCOL “GABBY” - CR 9
XP 6,400
Biodroid, Envoy graft
LN Medium construct (biodroid, technological)
Init +3; Senses darkvision 60 ft., low-light vision;
Perception +17
DEFENSE
Edge 6 HP 135
EAC 22; KAC 23
Fort +6; Ref +8; Will +12
Defensive Abilities construct immunities
Weaknesses vulnerable to critical hits and electricity
OFFENSE
Speed 30 ft.
Melee dueling sword +18 (2d6 S)
Ranged aphelion laser pistol +20 (3d4 F)
STATISTICS
Str +0; Dex +3; Con —; Int +4; Cha +6
Skills Bluff +22, Computers +17, Culture +22, Diplomacy +25, Mysticism + 22, Sense Motive +22
Feat language translation
Languages Common, plus any 8
Noncombat Abilities AAI (gravitonic brain principal directive (protocol unliving
Gear aphelion laser pistol, dueling sword, D-suit III
Robot Accessories integrated computer (tier 4), 5 language progits
ECOLOGY
Environment any
Organization solitary
SPECIAL ABILITIES
Get ’Em (Ex) As a move action, the biodroid can choose one enemy within 60 feet. Until the start of its next turn, the biodroid and its allies gain a +2 morale bonus to attack rolls made against that enemy. The bonus persists even if the enemy moves beyond 60 feet or out of line of sight or hearing. It can spend 1 Resolve Point to grant this bonus to attack rolls and damage rolls against all enemies who are within 60 feet.
Improved Get ’Em (Ex) As a standard action, it can make a single attack against a target within 60 feet. The biodroid and its allies within 60 feet gain the benefits of get ’em against that target (applying these effects before making the attack roll).
Nanite Repair (Ex) A biodroid’s nanites heal it, restoring a number of Hit Points per hour equal to its CR (9 Hit Points). Once per day as a full action, a security robot can restore 8d8 Hit Points to itself or any touched construct with the technological subtype.
Sustained Determination (Ex) As a move action, the biodroid can spend 2 Edge to grant an ally within 60 feet 1 Edge that he can spend to empower one of his abilities, even if he has spent all of his own Resolve Points. The ally must spend the Resolve Point before the start of the biodroids next turn; if he does not do so, he loses the Resolve Point and the biodroid still loses the Resolve Points it spent. The biodroid can only use this once per ally per day.
Gabby is a plastic Luminary who has specialized in first contact protocols and language translations. She speaks up to 9 languages at time and can easily replace a known language with a new language in a few minutes. She is very friendly with biological beings but has a fear of other technologic constructs (see the robophobia AAI Quirk). She was emancipated years ago but continues to serve with the same faction that originally purchased her. She operates under the Starfinder’s Code (see AAI Law Modules).


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