MECHANOID, MECHANIC - CR 2

XP 600

N Medium construct (mechanoid, technological)

Init +1; Senses darkvision 60 ft., low-light vision;
Perception +7

DEFENSE                                       

Edge 3      HP 23

EAC 13; KAC 14

Fort -1; Ref -1; Will +3

Defensive Abilities construct immunities

Weaknesses vulnerable to critical hits and electricity

OFFENSE

Speed 30 ft.

Melee slam +8 (1d4+4 B)

Ranged none

STATISTICS

Str +2; Dex +1; Con —; Int +4; Wis +0; Cha +0

Skills Computers +14, Engineering +15, Life Science +7, Physical Science +7, Profession (Mechanic) +12

Languages Common

Noncombat Abilities AAI (positronic brain principal directive (engineer unliving

Gear engineering specialty tool kit

Robot Accessories fire suppression unit, integrated computer (tier 1), internal storage unit, task hand

ECOLOGY

Environment any

Organization solitary

SPECIAL ABILITIES

Nanite Repair (Ex) A mechanoid doctor’s nanites heal it, restoring a number of Hit Points per hour equal to its CR (2 Hit Points). Once per day as a full action, a security robot can restore 1d8 Hit Points to itself or any touched construct with the technological subtype.

Although no mechanoid is truly mass produced, the mechanic is the most common model.  Most starships eventually augment their crew with a mechanoid mechanic or two.  They can work in places deemed too dangerous for biological crew members.  

Mechanoid mechanics are manufactured by iAuton Robotics.  They are one of the few models that can be ordered off the shelf.   They are a common sight in space stations with dry docks and large starships.  Planet side, they are used to manage construction robots on large projects.  The CR 2 mechanoid mechanic has an MSRP of 12,000 credits. It comes standard with a positronic brain, but can be custom ordered with a gravitonic brain for an additional 10% fee.



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