2nd Brahmarusday of High Summer, Second Age 1855

Temple of Storms

by Isenara Eiryant

3rd Qindirsday of Summer’s Dawn, Second Age 1855: We made landfall on the shores of Silvanyr, roughly two days’ march from the ruined temple we seek. The journey was mercifully uneventful, giving us time to prepare. Bahzel, ever resourceful, foraged strange edible plants along the way, bitter but sustaining. The quiet trek gave me too much time to think, Aranesi’s absence a constant ache. She’d have analyzed those plants, turned them into something useful. Without her, I’m just pushing forward towards some unclear goal, hoping action fills the void she left. I am beginning to think it was not an accident for us to find that symbol of Drustanus, perhaps this is what was meant to happen, to correct an atrocity committed millennia ago and we were simply a useful tool due to our condition. It is curious how gods and spirits pull at our strings and use us to further their own goals and yet we still worship them, hoping for some kind of a reward. Even now we are pursuing a call from Lady Aria's patron, likely calling her to demand some service. The temple awaits, and I’m ready to face it, to carve a path through whatever stands in our way.
 
5th Qindirsday of Summer’s Dawn, Second Age 1855: We entered the temple today, its icy grip immediate. A frozen gate gave way to an antechamber blasting freezing winds, followed by a bridge lashed by gales that cut to the bone. Even Talindra, usually at ease in the cold, was shivering. I passed around my coffee supplies — Daereth took to it eagerly, his eyes lighting up with each sip. I hope he doesn’t lean on it too hard; we need him sharp and not dependent on the drink. The temple’s guardian, a winter pixie, met us with a plea: shadow-blighted fae, redcaps, an ice wyrm, and two other hostile winter fae have seized control. She wants them gone, and I’m more than ready to oblige, freeing Winter from Shadow is part of our purpose after all. The fight was grueling—ethereal foes slipping through our strikes, not just ghosts but creatures half in this world, half out. We need better tools for these incorporeal threats, but we pulled through. While the others rested, I studied the temple’s ice crystals, their surfaces etched with arcane runes. I replicated the enchantments, crafting a formula to recreate their magic. Aranesi would’ve beamed at this, her pride warming me more than any fire. I did it for you, sister—your spark lives in every move I make. The victory’s bittersweet without her to share it.
Past the temple, we climbed winding stairs to a windy platform where stone islands floated, defying gravity. A cave gleamed on a distant, larger island, our goal. We leaped between them, lashing ropes to weapon-spikes for safety, crossing unscathed. Then, at the true temple, air creatures materialized, including a bizarre tornado packed with squirrels. For guests of Lady Aria, the obstacles are relentless. We fought hard, clearing the way. Aranesi would’ve theorized about those floating islands, their magic, a way to harness the elements to recreate them back at home. I just keep moving, fighting, because it’s all I have left to honor her. As if jumping over floating islands wasn't a trial enough, as soon as we entered the temple we were ambushed by a number of spirit wolves that solidified out of thin air as well as a miniature tornado filled with squirrels? What madness is this? Considering we are answering a call that Lady Aria received, we seem to be facing far too many obstacles along the way. Finally standing face to face with her patron, a seemingly powerful spirit of the realm of air, Lady Aria inquired about the purpose of the summons. It appears he wants us to create another demi-plane, because he wasn't prepared for the first one. As if it's such a simple task to just go and create new realms of existence. Well, best we can do is try what we did the first time and hope for the same result, but with the chaotic nature of the elemental realms, who knows if we will achieve the same result. I will have to study the channeling rod Aranesi made in hopes of improving the design. Every bit of advantage we can get will count.
 
1st Seojungsday of High Summer, Second Age 1855: We docked in Anorain, the summer elf port, its streets buzzing with life. Humans swarm here, far more than I expected in an elven city — likely due to Anorain’s role as a trade hub and the Summer Speaker’s push for population growth. The energy is vibrant, but it feels hollow without Aranesi’s voice to dissect it all. She’d have loved the mix of cultures, the stories in every face. Despite the Speaker's goal to indoctrinate the humans into elven culture, the situation appears to be quite the opposite. I’m just passing through though, acting where she’d have pondered. I wandered the streets, gathering what I could but finding no signs of the Sol Variar activity, ready for the next step.
 
2nd Brahmarusday of High Summer, Second Age 1855: Four days later, we reached the summer elf capital and were welcomed by the Summer Speaker. His banter with Lady Aria was sharp, laced with polite jabs, but she won him over. He granted us access to the old elven crypts, where we hope to uncover Luthais’s plans. He was hiding something, though — his charm too polished, his eyes too guarded. It seems Lady Aria is more than willing to confront him about that in private. Bold move given their relative positions, but that is one of the reasons why I follow her, if she could stop a war between two elemental realms with just a few words, convinsing the Summer Speaker to give up his secrets will be child's play.
The week before the summer holiday was spent buried in ancient tomes, hunting traces of Sol Variar. We made solid progress, but the holiday looms, forcing us to pause. Days like these hit hardest — Aranesi’s absence is a wound that won’t close. She’d have thrived between these book laden shelves, piecing together Luthais’s game. I’m fighting for both of us now, but every tome I close feels like losing her again.

Continue reading...

  1. The Expedition
    2nd Judicday to 4th Respitesday of Spring's Birth, Second Age 1852
  2. Mystery of the Winter Temple
    4th Respitesday to 5th Judicday of Spring's Birth, Second Age 1852
  3. Night of the Dead
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  4. The Beginning
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  5. Home
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  6. Ghosts and Dead Trees
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  7. Far Afield
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  8. Dead
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  9. Wreckage
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  10. The Truth Revealed
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