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Mon 15th Feb 2021 05:29

Events of Note: Dreams, Robberies, and Draugr

by Lorekeeper Eleonora Jorgensen

Entry 21214:
 
-Strange dreams. Took the form of a memory.
[several lines have been scratched out]
Things changed. Cat (is this significant- research dream meaning)? Being hunted by figures from the memory, no longer acting like before. Very cold. A familiar figure out side a window, unable to identify. A bright light. Escaped before I could be caught.
It might be best to assume this is of a mystical origin. Caution never hurt anyone. Will note more if dreams continue.
 
-Library Access? NOTE TO SELF: Research into the creation of the locks and wards- How might one be able to get around these without the keys? [scratched out] Possible to create more or 'change locks'? Talk to mom about this if I can catch her when she's sober enough to make sense.
 
-Kirk Talkasson looking to sell relics? First time seen since disappearance last week. Will keep an eye on this.
 
-Reveled knowledge of library to Gunnar Auðurdóttir. Mistake? Only time will tell. He might possibly not remember any of it if he keeps drinking as much as he seems to be.
 
-A book regarding the family history of the Auðurdóttirs has gone missing. I know it was here when I was younger. Missing under my watch or my fathers? Are any other books missing? Requires investigation.
 
-TO DO: Call locksmith in the morning- upgrade locks to public library entries. Security breach, high importance.
 
-Followed lead to track Kirk to hills north-east of Angrun. Called Brenna Tomah for assistance. Received news of small village destroyed by storms. Related? Met up with Brenna and Aldis north of Angrun as they led a caravan of refugees. Monster attack on rear car.
 
-Hiked to the north-east, found Kirk. Had been grave robbing, looking for more treasure. Took a cup? Urn? Attacked during confrontation.
 
-Reveled knowledge of library to Brenna and Aldis. Also, unavoidably to Kirk. Will have to keep him here until monster is dispatched, will deal with this later.
 
-Research notes: DRAUGR. Protects tombs and graves. Evil, likes to hurt and kill. Ways to eliminate threat: decapitation, burn, scatter ashes over ocean -OR- wrestle into grave and seal it. Will be a difficult task.