Cryptix
Buy-In
Cryptix started in 3118 with a handful of people dealing in narcotics. Their specialty was a substance they called Crypt, which put its user in a deep, relaxed state for several hours. However, in its pure form, Crypt was dangerously addictive, causing users increased anxiety and aggression unless under its effects. Cryptix laced more common narcotics with it, granting users the added relaxation with fewer of the drawbacks.You can't stop death. But you can enjoy yourself before he arrives.
Dealing In
The House Always Wins
Cryptix members got several benefits for joining: They were paid better than most factory workers were, and often for work that was less dangerous. The tattoos awarded them a degree of power over and respect from other Galendrans that many sought. Loyalty to Cryptix meant not being extorted for "protection fees", and members always came to each other's aid, even if it risked their lives. But there was no escape once someone joined. Members were given rations of Cryptix drugs to prevent overdose, but the withdrawal of quitting could be deadly. Medical detoxification and tattoo removal were expensive, and leaving meant having to pay "protection fees" once again. Most didn't get far enough to worry, as Cryptix was especially unkind to so-called traitors, and they often ended dead before long.Stacking the Deck
Even when residents wanted to fight back against Cryptix, many found themselves unable to muster the energy. Cryptix dosed public water in their territories with a drug they called Control - it had a minor effect of making people more relaxed and complacent. It also had the potential of terrible side effects, including the potential of stroke-like symptoms that could result in permanent brain damage, memory loss, and lasting issues with emotion regulation. For those who knew what fighting against Cryptix entailed, many decided being under Control was the lesser of two evils.- They kept infrastructure like roads, pipes, and tracks in good condition, and hired workers from unions like Nisora United to do it.
- They invested in parks and schools, and always took extra effort to keep children safe.
- They usually kept violence to a minimum in their territories, their reputation alone deterring most attackers.
- They focused on supply chain, keeping healthcare providers, grocers, and other vital locations well-stocked.
Did you know?
Cryptix has never owned more than a third of the city. The one time they attempted to push past this, they quickly suffered several losses and shrank to a fraction of their prior size.Downswing
Wildcard
After learning of Control, the Gal Pals created an antidote they called Chaos. If deployed the same way Control was, through a territory's water system, it would remove the symptoms of Control without the withdrawal risks. They first overtook a location Cryptix called The Well, where Control was manufactured and deployed. Then they worked with the Wyre Rats to oust Cryptix from territories, deploy Chaos, and release residents from the drug. The more territories they freed, the more people joined the fight against Cryptix.Cashing Out
When the Gal Pals attacked the Grandiose knowing it was Saimon's last refuge, Skullder let Elvira run the show. After the Gal Pals killed her, they fell into Saimon's trap: a locked room filling with toxic gas, with the gang leader gloating from the other side of bulletproof glass. Believing Saimon would destroy Cryptix, Skullder intervened with a bullet through his boss' head. He released the Gal Pals and gave them an ambiguous warning about the building's imminent explosion. Leaving them, he retreated with trusted officers, and hasn't been seen in Galendra since.Saimon paced across the circular window. Behind and beneath him was the main gambling hall, still a mess but void of bodies. The plan failed. Instead of being publicly punished for their betrayal, the traitors were freed. By intruders. By these "gal pals". "We need to show them why nobody fucks with Cryptix," Elvira said, tapping her nails on the table's surface. "If we respond at all," Skullder said from the other side of the room, "we're proving that they won tonight. Leave them, and we can focus on bigger fights." "You'd have us appear weak?" "It's not weak to ignore lesser concerns." "It's weak to let our enemies--" "Find them," Saimon interrupted from the window. "Find their homes. Find where they think they're safe."
Dead Money
What at first seemed a victory has developed into a series of other problems. Communities already struggling have been hit worse, but even the more affluent areas are feeling the sting of the power vacuum left in Cryptix's wake. Across Galendra, people are beginning to realize what stability the gang provided. Some claim to have seen Cryptix officers throughout the Residential District, but even the lower-ranking members have only been told to wait for orders.Select or Update
Information
The House
Cryptix always has a single leader supported by several officers. The leader determines the direction the gang should take, and the officers determine how that will happen.The Table
Cryptix has had many opponents throughout its reign. Few are still remembered, their gang tags long since faded and covered. Others linger.





I like the little extra information under the heart and diamond. This was a really great article, and I love that it's exploring the consequences of what is happening now the gang has fallen.
Explore Etrea | WorldEmber 2025
Thank you! When I realized I had four sub-headings, I had to make them match the suits of a deck of cards :D continues the poker theme
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