Campaign 1: The Night Knights
Three heroes uncovered a plot by a secret organization to overtake the cluster, starting with the planet they all met on. They gathered their allies and raced against time to use alien technology to save their homes.
Their Story
Jareth, Tag, and Hua had their own reasons for joining the Unchained Armada, but they all related to desperately wanting to leave Talmar. Along the way to their own goals, they started to notice unusual things. Sightings of a ship of unknown make. An engineer destroying their own work before dying of an aneurism. A criminal they'd apprehended, sprung from custody by mystery persons and forced to do their bidding. It wasn't until they met Tavari Zima on Astronius that they heard the name "The Emerald Legion". The enigmatic group had taken over Tavari's home planet, one yet unknown to the Talos Sector, having used subtle means to sway people to their side before enacting a full invasion. They'd been laying the groundwork for their next invasion for years, and the Knights had precious little time to stop them.
Their investigations brought them back to Talmar, where the Legion had been manipulating the Armada, the Yellow Jackets, and the government to keep the planet isolated and at war with itself. Three Legion battleships guarded the planet and landed an army down below. With their allies distracting the Legion, the Knights secured the alien superweapon on the planet's surface and used it to destroy the Legion's ships and break the siege.
With Talmar defended and the rest of the sector warned against the Legion's machinations, the invasion was stopped. Jareth remained on Talmar while Tag rejoined the Syndicate and Hua kept control of their ship, rebranding the Night Knights as Legion hunters
Other Accomplishments
GM Notes
This was the first campaign I ever ran, and the first time any of us used the Stars Without Number system. The campaign started in-person just before the pandemic hit, transitioned to online, and lasted just long enough that we had the final session in person again. Since it was my first campaign, my starting intentions were just to figure things out, with no goal other than to have fun. It led to a bit of a wandering story and some odd decisions on my part.Things I learned
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Night Knights Insignia by Rin Garnett
Player Characters
Key Allies
Pirates
AliceMaria
Captain Hawk
Unchained Armada
Ryker DerrixDesi Codac
Yellow Jackets
Jui DawsonSarah Martal
Isaac Song
Other
Tavari ZimaJosh
Loren Codac
Brian Evers




i love your party's names, they're so fun. how do they come up with them?
"Night Knights" was based off their ship, which had the ID of "NK247". They settled on that name in I think the second session? "Gal Pals" came from the city of Galendra, where they lived and fought to defend. Took them about half the campaign to come up with it :P
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