Magister Slice
A slice of necromancy, dark magic, and totally "consensual" work contracts.
The Southeastern Canton of the Kirinal Concordance Zone is referred to as the "Magister Slice". The arcane magic-users of Kiris were awarded a place on the Kirinal Pit as a reward for their role in founding the Concordance. From their enclave, the masked mages rule with precision and an efficiency that is often feels far too ruthless for my crystal heart.
The Necro Slice was my least favorite beat when I wore a ZAP badge. The mages always followed the letter of the law to a tee, but they had no interest in the Kirinalo spirit. I saw plenty of bad business in the Enclave, but nothing I could ever make stick. Technically they're allied with us orcs... they still give me the creeps.
The Southeastern Canton of the Kirinal Concordance Zone, is referred to as the Magister Slice, or sometimes the Necro Slice, by other Kirinalos. This dark wedge of the Zone is ruled with cold efficiency by arcane spellcasters from Kiris. From the towers and laboratories of Magister's Enclave, they maintain order through necromancy, bondservice, and magical control of their goblinoid armies. Their allies in the Concordance for Survival do not totally trust them, but their strength on the Kirinal Pit is undeniable. They hold their assigned section of the Pit Wall with unflagging undead legions and obedient armored thralls.
The Bone Gate
The Southeastern Gate, colloquially known as the Bone Gate, pierces the Pit Wall that beneath the looming Fortification of Kiris. Guarded by ranks of undead and goblinoid armies, it leads into the Canton controlled by the Magister's Command. All who pass undergo the scrutiny of masked mages and Zone Authority officers who work side-by-side, but never in true accord. The ZA enforces the Mandates of the Concordance, while the Magisters serve only their own designs.
The Blue Skeleton on a Day of War
The Prime world that Manifested in the Pit today made the mistake of thinking that it could contend with our Concordant forces. On this Day of War, we defeated them, and now we Magisters claim our rightful spoils. We take half, as is our right under the Mandates. We measure what they have and take what is now ours.
Following Mordant Banners, the Dominion's undead march back through the Bone Gate, loaded with the wealth of another world. I nod to the Mage Mordant Kismet whose skeletons follow behind her.
"Mage Marfan," she addresses me, "I return with the tribute of the conquered. See that my skeletons are cleaned."
I lift my staff and the zombie washers scurry forward.
Her squad drops their loot in the courtyard of the Fortification to be counted. Among their number marches the blue skeleton the goblins cry over. It has two extra limp ghostly arms, a vestige of its former power. They disturb me.
The goblin troops keep their distance, but their eyes never leave the little skeleton. Some dare to whisper its live name, "Frailarm". They brush trinkets on its bones as it passes, amulets and strips of cloth. Superstitious nonsense, utterly unlike the magic I wield.
The washers hurriedly scrub gore from the other undead, but when they reach the blue bones, their brushes move slower, more carefully. Some pass their hands through the ghostly arms and touch their foreheads. Their sympathy is revolting.
"Enough simpering, thralls. The rest of these bones need the blood washed off too."
The drow necromancer raises her banner, and her skeletons follow her back to their boneyard in the Enclave.
We Magisters treat the blue skeleton like any other. We do not discuss it in front of our servants. But at night, when our masks come off, the rumors spread:
"It fights harder than it should and follows orders a step too late. Should I take it to the labs for research?"
"And give the thralls fodder for their rumors? No, let them see that it is nothing special."
The ghost light in its sockets burn with a fire that should have faded.
Fortification of Kiris
The Fortification of Kiris rises on the southeastern rim of the Kirinal Pit like a dark bony finger. From here, High Magister Talkantar Tlintinn leads the Magister's Command, legions of skeletons and zombies, goblinoid thrall troops, and elite drow warriors. Their tactics are ruthless, but effective. The undead never tire, and bondservant soldiers fight for the promise of Concordant citizenship. They are bolstered by Shadowfell Apostles and Wyvern Knights who strike fear into their foes, ensuring that no extraplanar incursion breaches the Pit Wall.
Our Boy Blue
The little blue one is our Frailarm. He died like all good goblins do, fighting someone else's war. When one comes out blue, we hope for what they might become. But like too many poor gobbos, he died before we could find out.
We march next to the skeletons and zombies every day. Human bones, drow flesh, ogre bones, and goblin flesh. But the wee blue one hurts most of all.
Even dead, he still has what made him special, those ghost arms. So when he passes, we try to brush against him. A touch for our mojo bags. Maybe we can be special too.
Magister's Enclave
The Magister's Enclave is a walled city of towers and laboratories where only the magically gifted may dwell. At dusk, all non-magical sophonts are required to leave the walls. They return to their homes in Goblin Town or one of the other less secure shanty towns outside the Enclaves warded walls.
At night, the mages of the Enclave feel free to remove their masks and engage in activities deemed unsuitable for the eyes of the mundane. Warlocks whisper that the Enclave is a haven for their kind. They say that the Magisters tolerate practices banned elsewhere in the Zone. The Magisters insist that they always follow the letter of the Concordant Mandates, regardless of the time of day.
Goblin Town
The Enclave could not function without the labor of the residents of Goblin Town. Many mundane sophonts choose Goblin Town as the safest possible refuge under the dangerous night skies of the Zone. The shanty town grew as goblinoid soldiers brought their families to live near them in the Magister's Slice.
To avoid the spirits and aswang that roam the Zone at night, the goblins naturally dug down into the earth. They built their own city of tidy homes, clean streets, and thriving shops with a population larger than the Enclave that was also more welcoming to visitors. The Magisters purposely ignore Goblin Town, so long as their soldiers keep fighting.
In the vacuum of official order, volunteer watch groups struggle with hag-led gangs that offer their own form of "protection." The Zone Authority maintains an unofficial presence here, working quitely within the limits of the Mandates while avoiding conflict with the Magisters.
Night in the Enclave
The Day of War had been successful, though exhausting. My contribution to the Dominion's victory had been noted. My share of the spoils had already been deposited to my account. With the mundanes expelled from the Enclave for the night, I looked forward to an evening of feasting, drinking, and celebrations.
As I neared the bone yard where my skeletal troops would be corralled, I spotted the mechanical man known as Tazi Asadi, the Unbeliever, lounging at a nearby cafe, sipping some acidic draught.
"See here, golem-thing. The Magister's Enclave is restricted to spellcasters only at night."
The soulforged looked up with that stupid grin, "Kismet, you know full well that I have magical gifts. Do we have to do this every time?"
"You will address me as Mage Mordant while I wear my mask. And as you know full well, it is my Magisterial duty. You will need to prove your talents."
"As you wish." He snapped his fingers. A blinding flare of light filled the street, followed by a thunderclap.
When my vision cleared, there was a glass of my favored red wine waiting on the table.
He gestured to the empty seat, "Enough with the formalities. Sit. Tell me all about your glorious conquests."
I smiled and removed my mask. "I crushed my enemies. I saw them driven before me." I took a sip of wine. "The lamentations come later."
Little Sekara
Around the Outer Ring frontier station, a settlement known as Little Sekara has grown. Here the Magisters operate an expensive resource-intensive ritual, a weekly gate to Sekara, the capital city of Kiris. In the five minutes that the portal is open, they transfer staggering volumes of cargo and travelers, avoiding the week-long rail journey or days-long skyship flight back home.
The Sekaran Portal site lies just outside of the Outer Ring, in the Kirinal Wastes just beyond the protective Teleport Sinks. Zone Authority inspectors examine every container that leaves or enters the Zone. Despite their efforts, some contraband always gets through.
Reunited With Reborn
When they gave me a chance to see Frailarm again, I had to take it. We had both died in that fight in Goblin Town. But only I had been reborn. My friend's skeleton still fought for our masters, and there wasn't much I could do about it.
Even now, with Tazi's help, all I could do was steal him away for the night. The illusion I cast would fade with a touch, but the bone-yard guards wouldn't notice one skeleton missing until morning. I'd have him back before then. His skeletal hand rested limply in mine. His ghostly hand clutched my arm tight.
I led him from shadow to shadow, slipping through secret goblin doors in the wall. We emerged on the road to Little Sekara. There, on the road, I whispered to him. Maybe some part of him could still hear.
"Oh Frailarm... I'm so sorry for what happened to us. I hope you're happy that I'm alive again. The wizards of the Silver Slice brought me back! They made me one of them. I went to the Academy! I'm an officer. I hope you're proud of me."
We slipped into town with ease, just like old times. Outside a warehouse stacked with containers bound for Sekara, I gave the call of a nightingale. A huge winged shadow descended in answer.
A low voice rumbled, "Good work, Reborn."
"Greetings Khuvior the Bronze", I replied, bowing my head. "This is my friend, Frailarm."
The dragonborn traced a sigil in the air, and the blue skeleton stirred. From its bones came whispers, messages and prayers of goblins for their kin back home. The names and contracts of those who wished to be saved. All encoded in the blue goblin's bones.









Poor Frailarm and Reborn. :( Definitely a slice I wouldn't want to visit.
Explore Etrea | WorldEmber 2025
Goblin Town is actually really really fun! (Minus the hags, gangs, and oppression.) I just couldn't fit it into the structure. When I finish these I'll circle back for rewriting.
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