Lagnuf
A town populated by sentient fungal people and creatures, with a level of intelligence that have the potential to rival Sorcerers. Hidden in the deepest depths of the Fungal Swamps, South of The Great Forest. An area many avoid due to the town rapidly developing over the last few decades with little known about the swamps themselves. A place full of mystery which has been investigated by the Curse Healers over the last few years at the request of Mayor Hamoss.
HP: 12
DS: 13
Abilities:
+1 Brute, +1 Defence, Mind Immune Stampede: Digging their feet into the ground, the Maitake charge for the nearest target. Dealing 1d8 ranged damage, chance to cause the Stun condition upon a critical roll.
Spore Cloud: The creature inflates itself and explodes into a dust cloud of coloured smoke. Upon a successful roll, all creatures in a 20ft range are given the Blind condition.
Melee: Swinging their limbs around with strength, sometimes holding heavy weapons to aid. Dealing 1d8 melee damage, chance to cause the Bleed condition upon a critical roll.
*For full rules, check out TG20 - Homebrew Rules
HP: 8
DS: 11
Abilities: Shake: The shroom bush frantically shakes and emits an invisible signal into the area in the hopes of calling for aid. Upon a successful roll, the Enoki summons 1d4 allies (Summons include Matiake, Trancul, Splock and Zombie infested creatures.)
Plant: Upon feeling threatened, the Enoki will hunt for the nearest patch of dirt and bury itself into the ground. Upon a successful roll, the Enoki will disguise itself until discovered.
Headbutt: In an attempt to remove the immediate threat, the Enoki will thrash its head back and forth. Dealing 1d4 melee damage, chance to cause the Stun condition upon a critical roll.
HP: 12
DS: 11
Abilities:
+1 Erudite, Mind Immune Tinker: With just a few materials, Mittman can craft small tools and weapons to aid whatever situation they find themselves in. Upon a successful roll, the Mittman is able to craft a small item that can be used on the next round.
Melee: Dealing 1d6 melee damage with basic weapons, chance to cause the Bleed condition upon a critical roll.
Hat of Rage: Strepping down their hat and watching it turn a deep red, the Mittman screams in rage. Upon a successful roll, the Mittman doubles all stats for two rounds.
Residents:
The town is made up of a variety of creatures and species co-inhabiting the tree trunk buildings and scooped out mushroom cottages.Maitake
Upon looking at these walking, talking fungus people, they appear with flat, wide leaves clumped together to create a thick plumage that protects the brain of the creatures. The size of these creatures range from 4ft to 9ft, continuously growing taller and taller with age. Their bodies are thick and skin made of the same material as mushroom stems. Wearing armour and clothing made from bark of trees and strapped together with twine and vines. Protruding from their main body are limbs which are stumpy but strong. While resting and idle they stand on two legs, but walk and climb on all fours. When they try to speak, it sounds slow and muffled due to the lack of teeth. They appear docile and curious about new creatures, unaware of any immediate threats towards them. But be cautious, if you show any sign of aggression and they will respond with violence. Protecting one another from the immediate threat. Colouring wise, they have streaks and spots of blue down their bodies and heads are all manner of cool colours. Ranging from deep purple to pale green all mixed with browns and blacks. They don't appear to have the ability to perform any sort of magic but Curse Healers hypothesise they have a similar natural resistance as Minaurans.Stats:
Level: 4HP: 12
DS: 13
Abilities:
+1 Brute, +1 Defence, Mind Immune Stampede: Digging their feet into the ground, the Maitake charge for the nearest target. Dealing 1d8 ranged damage, chance to cause the Stun condition upon a critical roll.
Spore Cloud: The creature inflates itself and explodes into a dust cloud of coloured smoke. Upon a successful roll, all creatures in a 20ft range are given the Blind condition.
Melee: Swinging their limbs around with strength, sometimes holding heavy weapons to aid. Dealing 1d8 melee damage, chance to cause the Bleed condition upon a critical roll.
*For full rules, check out TG20 - Homebrew Rules
Enoki
The Enoki are small sentient bushes of mushrooms with several little legs. Typically running around and are treated more like pets throughout the town. Unable to speak but can understand commands. Skittish by nature with an ability to hide by sinking into soil and holding their breath for hours at a time to evade any danger. Paler in comparison to the Maitake, usually presenting themselves in shades of white, brown and faded yellow.Stats:
Level: 1HP: 8
DS: 11
Abilities: Shake: The shroom bush frantically shakes and emits an invisible signal into the area in the hopes of calling for aid. Upon a successful roll, the Enoki summons 1d4 allies (Summons include Matiake, Trancul, Splock and Zombie infested creatures.)
Plant: Upon feeling threatened, the Enoki will hunt for the nearest patch of dirt and bury itself into the ground. Upon a successful roll, the Enoki will disguise itself until discovered.
Headbutt: In an attempt to remove the immediate threat, the Enoki will thrash its head back and forth. Dealing 1d4 melee damage, chance to cause the Stun condition upon a critical roll.
Mittman
Beings that originate fromThe Fairy Realm. Magicless creatures that are short in nature with bulbous facial features. These gnomish beings each wear a variety of magical hats that reflect the emotions they are currently feeling. Red known for being passionate. Blue represents sadness and yellow is considered joyful. Standing only 3ft tall, the Mittman help the Maitake make various materials and items for the town. Sharing skills such as making tools and netting, survival and sustainable techniques such as farming and coaching them on basic words of native Fairy and Scryptian so they can communicate. The ratio of Mittman to Maitake throughout Lagnuf is disproportionate. With roughly one hundred Mittman in the town. Elders of the group have shared with outsiders the troupearrived in this realm of magic decades ago, lost and confused how they got here. Eventually they settled in the cliffs of the plateau and the edge of the Great Forest. Overtime they observed the town of Lagnuf pop up and became fascinated by it. Stepping into the forest and finding the early Maitake. After discovering their docile nature and lack of skills, they took it upon themselves to move into the town and help the shroomfolk.Stats:
Level: 3HP: 12
DS: 11
Abilities:
+1 Erudite, Mind Immune Tinker: With just a few materials, Mittman can craft small tools and weapons to aid whatever situation they find themselves in. Upon a successful roll, the Mittman is able to craft a small item that can be used on the next round.
Melee: Dealing 1d6 melee damage with basic weapons, chance to cause the Bleed condition upon a critical roll.
Hat of Rage: Strepping down their hat and watching it turn a deep red, the Mittman screams in rage. Upon a successful roll, the Mittman doubles all stats for two rounds.

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