The Candleman

"Where the wind is hushed and the stars dare not gleam,
He walks alone, through twilight and dream.
No shadow may follow, no whisper may stay
The Candleman passes, and light burns away.

The night calls his name, but he does not turn,
The lost beg for fire, but they shall not return.
Oh fool who would follow, oh soul who would stray
The Candleman passes, and light burns away."
 
— Arin Nursery Rhyme


The roads of Areeott are not always kind to travelers. They stretch too long when they should be short. They bend in ways that they should not. They disappear beneath the mist just when one is certain of the path. For those caught in the deep places of the world, where the stars give no guidance and the wind carries whispers, the dark can be a vast and terrible thing.   It is on these nights, when hope frays at the edges, that the Candleman appears.   He is never in a hurry. His footsteps fall in time with the heartbeat of the night. Measured and steady. Never too close. Never too far. His voice, when it comes, is warm and kind, as if he has been walking just behind you all along.   "Cold night for traveling, is it not?"   He is dressed like any other traveler. Heavy boots. A well worn coat. A satchel slung over his shoulder. There is nothing remarkable about him. Yet those who have met him all agree he is familiar. Not in the way one remembers a name. In the way one remembers a feeling. A childhood friend long forgotten. A face from a dream, glimpsed once and never again.   In his hands, always, are the candles.   Simple white wax, bundled neatly in cloth. He offers them freely, never asking for coin or favor in return.   "You look lost. Here, take one. It will see you home."   To refuse is difficult. The night presses close. The Candleman does not beg. There is a weight in his waiting, a patience that expects to be obeyed. To take the candle is to feel its cool wax between your fingers. To hold it as if it were any other. As if there were nothing strange about this encounter at all.   And when it is lit, the way forward seems clearer. The road does not twist so cruelly. The wind does not bite so sharply. The cold fades. Warmth creeps into the bones, into the fingertips, into the breath. With every step, the night becomes less unbearable.   But there is always a cost.   The candle does not burn wax. It burns the traveler. Slowly. Steadily. With every flicker of its soft and golden light, it feeds upon the life of the one who carries it. They do not feel the loss at first. The numbness of exhaustion is replaced with comfort. The weight of the journey lifts step by step. The pain comes too late to matter. By the time the candle nears its end, so does the one who holds it.   When the final glow flickers and dies, there is nothing left but ash.   The Candleman does not linger to watch. He does not need to. Somewhere further down the road, another lost soul is waiting.   Another weary traveler will hear footsteps behind them. Slow and steady. Keeping pace with their own.   And a voice, warm and familiar, will speak once more.   "Cold night for traveling, is it not?"

Date of Setting
"One Upon A Time..."
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Comments

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Mar 5, 2025 17:38 by Snow Celeste

That's a Creepy tale indeed.

Mar 5, 2025 20:26

Thank you! These have been fun to do!

Mar 20, 2025 08:20 by Imagica

This is so creepy! I love it <3

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Mar 20, 2025 13:08

Thanks! Turned out creepier than I intended.

Apr 3, 2025 16:09

Do you know the fairy tale "Gevatter Tod"/Grim Reaper (I'm not sure if it's the right translation) of the Grimm Brothers? Here, too, candles, or rather their light, symbolize life, and if they burn out, you die. But this story is even more sinister, because the candle consumes the traveler who, unfortunately, was in the wrong place at the wrong time. Has anyone ever tried to kill the candle man?

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Apr 3, 2025 16:40

Oh absolutely! I adore folklore and fairytales. The hows and whys behind the stories cultures tell themselves, even in the form of modern urban legends has always fascinated me. As for killing the Candleman? Depends on the story (I tend to think in RPG terms). My idea is to have each of these have a little one shot side quest. I think some of them could take the form of an actual monster or whatever the case may be to actually fight or kill. Some not so much. The original idea for all of these (aside from that nursery rhyme up at the top, which was totally not a song lyric written by an edgy 15 year old in 1995-and you're crazy for even thinking that) was that these things were basically Twilight Zone episodes that occasionally take the form of a kind of yokai. So if your story needs you to kill him your DM could do it that way, I would have a stat block. But it could also just as easily be nothing more than a means for the DM to run the party in circles and scare the hell out of them for a few hours without needing much prepping or planning.

Apr 3, 2025 18:29

I'm not a gamer; I looked at it more from the perspective of a story. But of course, if you relate it to urban legends, then you can certainly assume that perhaps some people tried but never succeeded, because such legends live forever or are always told slightly differently, but the origin probably remains. Poor travelers!

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