Aerie

Ervenian Era, 1051 AB
The Aerie is the boundless realm of Aerdrie Faenya, Winged Mother of the avariel and patroness of freedom, sky, and unshackled joy. Suspended high along the shifting boundary of Arborea, it is less a single land than a constellation of floating isles and cloud-borne sanctuaries, each bound together by thermals, auroras, and ribbons of stormlight. Where Arborea celebrates passion in its forests and feasts, the Aerie exalts the sky as living poetry, each current, gust, and thunderhead an invitation to play, to soar, and to swear vows as fleeting and eternal as the wind.  
Customs
The Open-Sky Right begins when a pilgrim offers a freely-given feather and shares a breath of honest intention; from that moment until the next bell, host and guest are bound to hospitality and frank speech, and to strike first is to lose the wind’s favor. Wing-vows, sung from balconies or carved into feather-knots, shed a gentle aura of protection from evil and grant courage to keep promises. Disputes are first settled by the dance, whether in verse, flight, or arms, and victors are expected to lift their defeated rivals with teaching, gifts, or safe conduct. Above all, no cages are tolerated; cruel captivity is profane, and here shackles rust, nets tear, and wards that bind wings strain until dismissed.

Geography

The geography is alive with wonder. Silver firs and titan oaks grow in twin-crown fashion, mirrored above by living lakes that hang in the air like glass. Basilicas of cloud-glass rise like fluted spires, their chimes pealing with every passing breeze. Storm-belts, ever-shifting, circle the horizon, and on the equinox Aerdrie herself calls lightning into bridges that carry her faithful across impossible spans. At dawn, light falls in veils through rain-glass terraces, each drop a silent witness to oaths spoken.   The realm unfolds in sky-forests and twin-crown trees: island groves of silver fir and titan oak whose roots trail mist, each mirrored by a hanging lake suspended beneath them. Cloudspire basilicas rise as needle-thin towers of crystal and cloud-glass, strung with chimes the wind itself plays like a vast organ. Opalescent thermal roads connect one isle to another, glowing columns of lift that can be ridden as easily as stepping into the air. Rain-glass terraces stretch as broad, transparent platforms that bead with rain whenever vows are spoken, proof that the sky has listened. Encircling all is the Storm-Rim, a roving belt of thunderheads where Aerdrie holds her equinox rites and lightning sketches temporary bridges across the vault.  

Travel

Feather gates, woven of cloud-vines, open when touched with a freely-given feather and a spoken purpose, linking isles within the Aerie or shrines in far Arvandor. During the Dance of Swirling Winds, lightning spans the Storm-Rim to form equinox bridges, sky-roads safe for those who travel in chorus. At war-feast nights in the sky-realms, thermal wayposts bloom blue, carrying disciplined marchers toward Ysgard without peril. High above, a great gyre opens into the Plane of Air itself, where a willing djinni can trim the currents to carry pilgrims further.  

Inhabitants

The petitioners of the Aerie are avariel and other airy-souled mortals, reborn with light bones and quick smiles. They tend the thermals, keep the chimes singing, and guide new arrivals through the sky-forests. Azatas, especially bralani and lillends, serve as keepers of revels, patrons of sky-poetry, and companions in sudden bursts of valor. Avian and leonine agathions act as gentle escorts for the lost, watching over guest-right with patient vigilance. Sylphs, strix, tengu, djinni emissaries, air elementals, and even mephits form the everyday citizens of the open sky. Angels visit rarely, but when they do, they act as neutral wardens of parley in Arborea.

Localized Phenomena

Wind-shear lanes can whip travelers with sudden cross-gusts, threatening to blow them aside unless they match their rhythm with a hum. Where mercy is asked sincerely, feathercalm falls over the battlefield, stilling the winds so that weapons falter while hands raised to heal grow surer. Thunder-stairs rise as beats of storm you can climb like steps, each one ringing like a drum, though a faltered rhythm risks a fall. Rarest of all is the stilling calm, a bubble of dead air where wings can only glide and magic must wait, until someone breaks the hush with song or laughter.   The skies themselves grant tailwind to the faithful, hastening airships and fliers by a quarter when their travel is honest and open. At dawn, the blessing of the wing ensures that once per day a fall is softened, the ground welcoming you without harm if you meet it with grace. To cast while singing, drumming, dancing, painting, or telling the truth is to harness performative casting, strengthening your focus and ensuring your magic appears nonthreatening. Sky-favored spells, those of wind, weather, and movement, burn brighter here, while chains of coercion, geasa, and slavery falter with an audible snap. During equinox revels, shadows themselves take delight, and shadow evocations or conjurations made in joy ring truer than elsewhere, their illusions stepping closer to reality.
Trait Type
Description
Gravity Mostly objective directional (down toward each isle or cloud-platform fliers and creatures under fly may treat gravity as subjective directional while airborne.
Time Normal.
Shape & Size Infinite.
Morphic Traits Resonantly morphic to wind, song, and motion. Choral flight in formation can smooth turbulence; a sustained dance can “braid” a breeze into a temporary bridge.
Elemental Energy Air-dominant with frequent electric charge; gentle cold pockets near glacial aeries.
Alignment Strongly Chaotic Good.
Magic Air, weather, electricity, sonic, movement, and freedom effects are enhanced. While coercive bindings, slavery magic, and earth/immobilization that pins flight are impeded.
Type
Dimensional plane
Location under
Included Locations
Owner/Ruler
Owning Organization

Articles under Aerie


Comments

Please Login in order to comment!
Powered by World Anvil