Lunia

Ervenian Era, 1051 AB
Lunia is the shoreline of the Seven Heavens: a starlit coast of gentle nights, bell-tolling surf, and first welcomes. Most travelers touch Heaven here—splashing down into a vast, salt-free Silver Sea whose sweet waters cleanse more than dust. It is always night, but the sky is dense with silver stars, bright enough that no moon is needed. Hospitality and defense are Lunia’s twin virtues: every lantern is a promise and every pier a watchpost.   Lunia teaches welcome with vigilance: help first-arrivals stand, feed the hungry, ask their names—then see them safely onward. Law is gentle at the waterline and firm on the cliffs. Oaths sworn here favor aid, guest-right, and safe-conduct.  
Custom and Rites
Sharing Lunian bread and water places host and guest under a gentle, recognized geas: neither may intentionally harm the other until dawn. Violators find doors shut and surf turning against them.   Promises sworn at high tide keep a tangible, comforting warmth until fulfilled; broken vows cool lantern-light and mark the Oath-Roll at the Citadel of the Stars until amends are made.   Acts of timely aid, such as towing a foundering skiff, tending a stranger’s wounds, reconciling a quarrel, often shorten the road up to Mercuria; switchbacks seem fewer, lights seem closer.   Every newcomer receives water, bread, a warm wrap, and a lantern-token; no questions that wound are asked before dawn.   Steel is peace-bonded at the piers; defenders carry staves or sheathed blades unless alarm is sounded.   Names and home-places are recorded so aid can follow up the coast; the Roll doubles as a vow to remember and protect.

Geography

A broad mountain-island rises from the Silver Sea, its white cliffs crowned by citadels in many styles, wayforts, beacon-towers, and small palaces of lesser divinities. Off the main coast, isle-chains host trading towns and monasteries.   At the heart of Lunia rises a single mountain-island, the Central Massif, its white cliffs terraced with beacon-towers and watch-halls. Around it stretches the Archipelago Ring, chains of satellite isles, some no more than a monastery or shrine, others broad enough for full trading towns. Beyond these isles lies the Starward Expanse, an endless silver sea that loops travelers back toward the known coast unless they sail with a clear vow, mission, or pilgrimage.   Navigation is set by constellations, the Messenger eastward, the Balance southward, the Hearth westward, and the Watcher northward. Compasses function, but star-charts hold primacy. Horizons bend strangely: without a declared errand, ships loop back to known harbors after two or three weeks. When voyagers swear a true duty, escort, relief, reunion, the sea unfolds new shores.  

Notable Locations

The Silver Sea
Fresh, sweet, dark as wine under starlight; breakers chime like bells in fair weather and thunder in storms.  
The Night Sky
A fixed firmament of silver constellations used for navigation and calendrics; star-gleam paints rims of foam and coin-bright harbors.  
Citadel of the Stars
Signal-towers and lantern-rooms crown a white-stone bastion. Here the heralds keep the Star-Roll, a living ledger of names to be watched for and welcomed.  
Lantern Piers
Miles of quays with first-night hospices; each pier bears a quiet room for the newly bereaved.  
Bellwater
A sheltered bay whose surf tones align to the Seven Heavens; pilots listen to set safe courses inland.  
Breakwater of Concord
A sea-wall etched with ancient guest-rights; parley held upon it cannot be struck down without the sea itself rising in protest.  
Isle of Many Roofs
A market-island where architectural schools from a hundred worlds rebuild homes in miniature to comfort refugees.  

Governance

Lunia is organized into 196 provinces, each governed by a throne-archon who reports through a clear chain to Barachiel. Hound archons serve as harbor greeters and watchwardens; trumpet archons handle long-range signals and parley.   Lunia is divided into seven concentric rings of twenty-eight provinces each, radiating from the sea inward. Every province maintains a lantern-port on the coast, a cliff district with beacon, watch, and customs, and an upper terrace with hospice and governor-hall. The lower rings are bustling with harbors and pilgrims; the upper rings grow sparse, marked by monasteries and sanctuaries.   Fishers, lantern-makers, rope-walkers, chart-scribes, bakers, innkeepers, and pilot-schools keep Lunia humming. Trading towns welcome sea-borne caravans from allied planes; way-shrines provision pilgrim bands heading inland.   Patrols sweep the sea lanes; beacons ladder the cliffs; the Citadel of the Stars can muster trumpets across the entire coast within breaths. Lunia prefers escort and warning to force, but will not suffer predation upon the helpless.  

Travel and Access

Astral Surf Landfall
Most portals from other planes open just offshore; arrivals tumble into the shallows and are quickly guided shoreward.  
Starstairs and Sea-Gates
Old quays bear runic stairs that answer to lantern-light, revealing thresholds to allied temples across the Heavens.  
Rumor of the Fork
Sailors swear a gold tuning fork at pitch D eases plane shift to Lunia, whether rite or superstition, harbor-masters humor it.  
Astral Portals
The Astral provides some entrances as well.  
Exit to Mercuria
The exit to Mercuria lies at Lunia’s highest cliffs. Pilgrims ascend by Star-Ways, switchbacks of white stone lit by lanterns, or by processional ramps that weave through citadels. Travelers who serve along the coast (a rescued boat, a kept bedside, a reconciled quarrel) often find the path shorter than it looks.

Localized Phenomena

Chiming Surf
In calm weather, breakers ring like bells, pilots can read the tone for shoals, storms, or safe approach.  
Star-Gleam Tides
At high tide, starlight gathers along wave-crests; oaths spoken then carry a warm after-glow until kept.  
Mercy Squalls
Brief, warm showers that clean salt, blood, and fear from clothes and skin.  
Song of the Deeps
Pods of celestial whales occasionally chorus praise that stills quarrels on nearby decks.
Trait Type
Description
Gravity Normal gravity. “Up” is toward the cliff roads and citadels. The Silver Sea is unusually buoyant and gentle with first-time arrivals, keeping most afloat long enough for rescue.
Time Precise, steady time. Celestial stars keep perfect hours; bells and beacons are synchronized across the coast. The First-Night Covenant (guest-right) is socially binding until dawn, hospitality first, judgment later.
Shape & Size Ontological Scale. As an Outer Plane, Lunia is spatially infinite—the Silver Sea can always yield another harbor if the story needs one. Locally, Heaven presents a finite, mappable face so mortals can actually travel, trade, and quest.
Morphic Traits Divinely morphic (law-dominant). Barachiel and the Hebdomad’s ministers can subtly reshape quays, way-stairs, and harbor waters to clear lanes for relief or close on threats. Hospices “breathe” larger under need, then return to modest size.
Elemental Energy None Dominant
Alignment Lawful Good.
Magic Effects of healing, light, protection, water, oaths, truth-telling, law, good, and summoning Archons/Angels are enhanced. Divinations that reveal intent or true names clarify more readily along the piers. While, evil and chaotic workings struggle. Magic that dominates the innocent, spreads disease, animates the dead, or conceals harmful deceit amd illusions aimed at comfort or orientation fare normally are impeded.
Alternative Name(s)
The Silver Heaven, The Silver Ocean
Type
Dimensional plane
Location under
Owner/Ruler
Coexist Locations
Platinum Palace

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