Dwarfhome

Ervenian Era, 1051 AB
Dwarfhome is a lawful good-aligned astral dominion, home to the god Moradin and his wife, the goddess Berronar. Formerly located on Mount Celestia, on its forth layer Solania.  

Customs and Rites

Guest-Right
Bread, salt, and a shared draught secure safe-conduct within guest-lines.  
Ring Oaths
Marriage, guild, and service oaths are bound with silver rings; deceit fractures the ring to grit.  
Shield-Tithe
One weapon per household per season to the communal racks; makers’ marks are etched in thanks on vault doors.  
Record-Keeping
Genealogies, craft ledgers, and war-rolls are scripture; deliberate fraud is a banishment offense.

Geography

Dwarfhome spreads as a tiered under-mountain that mirrors Solania’s slopes above: glittering caverns rise in shining shelves, threaded by sanctified roads, ribbed with vaulting pillars, and pierced by sun-tubes that pour the Silver Heaven’s light down into living stone. At its heart, cathedral foundries and rune-bastions form a broad ring of holds, with river-metal flumes and bell-arches marking every major junction. The deeper you travel, the more the halls resolve into precise geometry, arches tuned to song, floors planed to the line of craft, and door-surrounds etched with lineages back to the First Sparks.  

Notable Locations

The Anvil’s Orchestra
A grand auditorium-forge where choirs keep time for master smiths; rhythms temper steel and spirit alike.  
The Merciful Court
Berronar’s conciliatory circle of menhirs and mirror-pools; vows warm silver, perjury chills it.  
Berronar’s Side
Fortified half-surface city, prophecy hearth, dual road-gates (Outlands, Arcadia), and guest barracks.  
The Bell-Veins
Glittering ore threads that pulse when a watch falters, part alarm, part conscience.  
Gate-Foundries
Bastioned workshops each paired to an oath-road: Arcadia Gate (to Mount Angradd), Outlands Gate (to Dwarvish Mountain), Shurrock Phase-Crown (aligns to Deepkeep on its watch), the Stone Curtain (story-and-oath gate to Findar Endar) and finally the Lion's Den to The Vigilant Crown.  
The Silverfall Roads
Processional avenues beneath Solania’s sun-tubes; watch-bays and bell-arches line the way, each tuned to a different note of the Anvil’s hymn.  
Ring of Oath-Holds
Clan citadels set on a circular shelf, each with a market vault, shrine-row, muster-hall, and teaching foundry; neutral ground between holds is marked by inlaid silver “guest lines.”  
The Under-Ways
Sanctified arteries of causeway and pier; some natural, many hand-hewn, widening toward Erackinor’s domains (detailed after Dwarfhome).  
The Ember-Quiet Deeps
Deep workshops where ore sings; here the stone hums softly, guiding true strokes and steady hands.  
The Conciliarch’s Quarter
Berronar’s precinct, The Merciful Court, of menhirs, mirror-pools, and dance-halls, where disputes cool and vows are bound in ring and rune.  
Berronar’s Side
Half-exposed stronghold guarding road-gates to the Outlands’ Dwarvish Mountain and to Arcadia; prophecy-hall tended by Naugret the Elder.  

Governance

Dwarfhome acknowledges Moradin as High Patron and Berronar as Matriarch of law and hearth. Each clan-hold elects a Ring Warden; wardens convene in the Council of the Anvil under Berronar’s oversight. Oaths are recorded in silver script; broken vows tarnish to black and ring dull in the hearing of the Court.  

Travel and Access

From Solania
Pilgrim ramps and star-stairs descend through sun-tubes to the Silverfall Roads.  
Lunia to Dwarfhome
Consecrated subways (under-ways) receive lantern processions from Lunia in times of need.  
Berronar’s Side toDwarvish Mountain
Trade and scholarship road (balanced traffic; toll is a truthful record left in the Hall of Ledgers).  
Berronar’s Side to Mount Angradd
Muster & drill road; entry by service-pledge.  
Phase-Link to Deepkeep
Once per watch, the Cold Crown overlays a Celestian spur for a single bell.  
Stone Curtain to Findar Endar
Opens on laughter-sealed debts and witnessed performances.  
Erackinor Gates
Major under-way portals exist deeper within.  

Inhabitants

Petitioners
Reforged souls of Dwarves, laboring in joy, stonemasons, smiths, record-keepers, healers, each working toward union with their patrons through perfect craft and kept oath.  
Archons
Hound archons serve as gate marshals; warden archons hold the pillar-forts; trumpet archons signal bell-codes along the Silverfall Roads. Sword archons oversee muster-stands during alarms.  
Angels and Agathions
Hospitalers, truth-singers, and contract-witnesses circulate in Berronar’s precincts.  
Guest-Folk
Honest traders, rune-sages, and sworn allies under guest-right; deceivers find the halls… unwelcoming.

Localized Phenomena

Quiet Lodes
Seams that sing under the chisel; strike in work-song rhythm and your tools never slip.  
Bell-Vein Chorus
When a watch grows lax, nearby veins thrum, calling wardens without shaming names.  
Oath-Glow
Honest contracts emit a faint ring of light readable by oath-trained clergy; forged ledgers dim and taste of ash when licked (a common check).  
Forge-Breath
In active foundries, fatigue eases (treat as short rest benefits to crafting checks) for crews singing the Anvil hymns.  
Guest-Line Grace
Within inlaid guest-lines, no weapon can be drawn without the wielder hearing their mother-tongue ask: “Is this truly needful"?  
Lantern Drift
Friendly will-o’-lights gather to guide the lost toward a proper gate or hearth; malicious guides sputter and fade near Berronar’s sigils.  
Khuzdul natives
Only Khuzdul can be spoken here. Those who don't understand it, must ask permission to speak it from and only then, they can speak and understand while there.
Trait Type
Description
Gravity Objective down to the nearest worked surface; in grand shafts, “softened descent” halves fall damage for willing creatures bearing a clan-mark or oath-ring.
Time Time is 5 times slower than the Prime Material Plane; Shift-bells (work watches) can be “held” by overseer chant to complete a task scene without losing more than a minute to the wider plane.
Shape & Size Functionally infinite cavern-complex layered beneath Solania; expands along engineered galleries and consecrated tunnels.
Morphic Traits Law-bound, artisan-favored (mildly morphic). Structures that fortify, ventilate, illuminate, or carry load are easier to raise and maintain; sabotage and shoddy workmanship tend to fail visibly (cracks show, rivets sing warning).
Elemental Energy None Dominant
Alignment Lawful Good.
Magic Crafting, healing, community, protection, earth/metal, oath/rune, and lawful good spells are enhanced. While illusions that falsify craftsmanship, compulsion that overrides freely sworn duty, and necromancy that binds unwilling souls are impeded.
Type
Dimensional plane
Location under
Included Locations
Owner/Ruler
Additional Rulers/Owners
Owning Organization
Coexist Locations
Deepkeep

Articles under Dwarfhome


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