Grush
They are the Grung government and they primarily focus on modernizing the Rainbow Isles.
Structure
The ruling Champion and Arbiter rule over all the isles and spread their wishes and goals through the isle elders. The elders are elected to serve each village by the villages members, however; the Champion and Arbiter are elected through a trial of combat with the previous Champion and Arbiters. The Arbiter is in charge of establishing the goals and quotas for each Isle to complete. Then it is the task of each elder to ensure that the goals of the Arbiter are met by any means they deem necessary. Each elder is elected for life, but undergo review every year and can be expelled afterwards.
Public Agenda
The Grush public agenda:
Increase production of dew beads
Reduce trade dependency on Dreg steal
Establish a new forge based on geothermal hot spots under the Green isle
Create submarines
Lay claim Mariners Rest
Assets
The Grung are not a particularly wealthy group but what they lack in monetary value they more than make up for in numbers.
According to the last census the Grung population consists of approximately 600 000 citizens.
The Grush also posses:
Rainbow Isles
Largest producers of Inertes Pulvis
A navy consisting of 76 medium vessels, 93 small vessels, 415 tiny vessels, 618 diminutive vessels, and 2000 fine vessels
6 submarine prototypes (limited range)
Unlimited fresh water
Fertile land
Demography and Population
The Grush population consists of 600 000 Grungs, 15 Dregs, 200 Lizardfolk, and 80 Owlins.
The Grung population grows an estimated 15% annually.
Territories
The Grush officially own the Rainbow Isles and have almost since the creation of the Shattered Isles. They have played claim to Mariner's Rest, however; they lack the resources to enforce said claims.
Military
Most Grung are trained in a Grung martial art called Opponendae and the military specializes in a variation called Pugna. Other than that Grung train in amphibious reconnaissance and assault. Both Pugna and amphibious warfare are basic requirements for all branches of the Grung military.
Technological Level
The Grush are heavily invested in magic and science, however; they lack most of the resources to build the technology they desire.
Foreign Relations
The Grush are seen as fairly peaceful on the global stage and are more than eager to trade and learn from other nations.
Agriculture & Industry
The Grush currently focus on agricultural production and employ a variety of magical means to increase their harvest.
Despite their best efforts their industry is quite limited due to the relationship with The Dregs.
Trade & Transport
The Grush primarily trade food and Inertes Pulvis in exchange for steel, advanced weapons, and technology.
Education
All Grungs have access to the same high level education and are very well educated in their caste's specialty and have experience in Opponendae (mostly Ludo).
Infrastructure
The Grush employ tribal and semi temporary with most of the buildings being capable of floating within the isles surrounding the Green Isle. The Green Isle contains structure built mostly of stone and wood and are not elevated like the rest of the isles.
Type
Geopolitical, Country
Capital
Alternative Names
Insect biters
Training Level
Professional
Veterancy Level
Veteran
Demonym
Grung
Leader
Leader Title
Head of State
Head of Government
Government System
Electocracy
Power Structure
Federation
Economic System
Market economy
Gazetteer
Currency
Gold pieces (gp)
Major Exports
Major Imports
The Grush primarily import steel, iron, and armor from the Leonin Northern Republic and Dregs.
Legislative Body
The legislative body consists of a council with the elders of every isle and 10 grung from each Isle chosen at random. Laws may only be proposed by the elders, however; in order to pass a minimum of half of the randomly selected grung most approve.
Judicial Body
The elder of each isle is solely in charge of convictions for crimes committed within their isle. If a crime is deemed to be committed against the state then a trial is held where each elder from each isle and the Champion and Arbiter serve as jurors for the trial and vote whether or not to convict.
Executive Body
The enforcement of laws falls upon the local law enforcement (usually green grungs) or in extreme cases by the Champion himself.
Location
Related Traditions
Controlled Territories
Neighboring Nations
Manufactured Items
Related Items
Related Ethnicities
Commercial Tolerance
The Grush love the Leonin Northern Republic due to their unique trade system and they help make their economy thrive. This does not make Leonin Northern Republic love them in turn. To them the Grush are valuable trade partners that help them distribute their exportations. The Leonin Northern Republic tend to treat them as a card in their back pocket in case they are attacked.
Peaceful
The feud between The Dregs and the Grush is fairly recent and started when the Grush wanted to modernize. The Grush try bringing in Dreg steel workers, artisans, and steel but The Dregs declined to cooperate.
This was due in part because The Dregs were still upset at the Grush for the Dragon's War but also because The Dregs wanted to keep their industry in absolute secrecy.
Since the Grush did not have the tools to mine and process their own iron and steel they had to purchase it from The Dregs.
The Dregs knowing this raised their price of steel towards the Grush in hopes of establishing a market dominance on most industrial products for the Leonin Northern Republic.
In order to raise money to pay for the steel the Grush started to unofficially sell Inertes Pulvis (a highly addictive narcotic) to The Dregs.
The Dregs quickly banned Inertes Pulvis and made the retail result in a slow death penalty. The Grush still sell it anyways and few, if any ever are caught.
The Dregs in retaliation unofficially started supporting pirating groups to operate out of Mariner's Rest to disrupt Grush trade so they couldn't sell anymore Inertes Pulvis.
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