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Grush

They are the Grung government and they primarily focus on modernizing the Rainbow Isles.

Structure

The ruling Champion and Arbiter rule over all the isles and spread their wishes and goals through the isle elders. The elders are elected to serve each village by the villages members, however; the Champion and Arbiter are elected through a trial of combat with the previous Champion and Arbiters. The Arbiter is in charge of establishing the goals and quotas for each Isle to complete. Then it is the task of each elder to ensure that the goals of the Arbiter are met by any means they deem necessary. Each elder is elected for life, but undergo review every year and can be expelled afterwards.

Public Agenda

The Grush public agenda:
  • Increase production of dew beads
  • Reduce trade dependency on Dreg steal
  • Establish a new forge based on geothermal hot spots under the Green isle
  • Create submarines
  • Lay claim Mariners Rest
  • Assets

    The Grung are not a particularly wealthy group but what they lack in monetary value they more than make up for in numbers. According to the last census the Grung population consists of approximately 600 000 citizens. The Grush also posses:
  • Rainbow Isles
  • Largest producers of Inertes Pulvis
  • A navy consisting of 76 medium vessels, 93 small vessels, 415 tiny vessels, 618 diminutive vessels, and 2000 fine vessels
  • 6 submarine prototypes (limited range)
  • Unlimited fresh water
  • Fertile land
  • Demography and Population

    The Grush population consists of 600 000 Grungs, 15 Dregs, 200 Lizardfolk, and 80 Owlins. The Grung population grows an estimated 15% annually.

    Territories

    The Grush officially own the Rainbow Isles and have almost since the creation of the Shattered Isles. They have played claim to Mariner's Rest, however; they lack the resources to enforce said claims.

    Military

    Most Grung are trained in a Grung martial art called Opponendae and the military specializes in a variation called Pugna. Other than that Grung train in amphibious reconnaissance and assault. Both Pugna and amphibious warfare are basic requirements for all branches of the Grung military.

    Technological Level

    The Grush are heavily invested in magic and science, however; they lack most of the resources to build the technology they desire.

    Foreign Relations

    The Grush are seen as fairly peaceful on the global stage and are more than eager to trade and learn from other nations.

    Agriculture & Industry

    The Grush currently focus on agricultural production and employ a variety of magical means to increase their harvest. Despite their best efforts their industry is quite limited due to the relationship with The Dregs.

    Trade & Transport

    The Grush primarily trade food and Inertes Pulvis in exchange for steel, advanced weapons, and technology.

    Education

    All Grungs have access to the same high level education and are very well educated in their caste's specialty and have experience in Opponendae (mostly Ludo).

    Infrastructure

    The Grush employ tribal and semi temporary with most of the buildings being capable of floating within the isles surrounding the Green Isle. The Green Isle contains structure built mostly of stone and wood and are not elevated like the rest of the isles.
    Type
    Geopolitical, Country
    Capital
    Alternative Names
    Insect biters
    Training Level
    Professional
    Veterancy Level
    Veteran
    Demonym
    Grung
    Leader
    Leader Title
    Head of State
    Head of Government
    Government System
    Electocracy
    Power Structure
    Federation
    Economic System
    Market economy
    Gazetteer
  • Red Isle
  • Orange Isle
  • Green Isle
  • Blue Isle
  • Purple Isle
  • Currency
    Gold pieces (gp)
    Major Exports
  • Magic spices
  • Spices
  • Herbs
  • Magic plants
  • Magic training
  • Food
  • Tropical fish
  • Fish insulators
  • Refined magic items
  • Inertes Pulvis
  • Major Imports
    The Grush primarily import steel, iron, and armor from the Leonin Northern Republic and Dregs.
    Legislative Body
    The legislative body consists of a council with the elders of every isle and 10 grung from each Isle chosen at random. Laws may only be proposed by the elders, however; in order to pass a minimum of half of the randomly selected grung most approve.
    Judicial Body
    The elder of each isle is solely in charge of convictions for crimes committed within their isle. If a crime is deemed to be committed against the state then a trial is held where each elder from each isle and the Champion and Arbiter serve as jurors for the trial and vote whether or not to convict.
    Executive Body
    The enforcement of laws falls upon the local law enforcement (usually green grungs) or in extreme cases by the Champion himself.
    Location
    Related Traditions
    Controlled Territories
    Neighboring Nations
    Manufactured Items
    Related Items
    Related Ethnicities

    Commercial Tolerance

    The Grush love the Leonin Northern Republic due to their unique trade system and they help make their economy thrive. This does not make Leonin Northern Republic love them in turn. To them the Grush are valuable trade partners that help them distribute their exportations. The Leonin Northern Republic tend to treat them as a card in their back pocket in case they are attacked.

    Peaceful

    Grush
    -30
    The Dregs
    -40
    The feud between The Dregs and the Grush is fairly recent and started when the Grush wanted to modernize. The Grush try bringing in Dreg steel workers, artisans, and steel but The Dregs declined to cooperate. This was due in part because The Dregs were still upset at the Grush for the Dragon's War but also because The Dregs wanted to keep their industry in absolute secrecy. Since the Grush did not have the tools to mine and process their own iron and steel they had to purchase it from The Dregs. The Dregs knowing this raised their price of steel towards the Grush in hopes of establishing a market dominance on most industrial products for the Leonin Northern Republic. In order to raise money to pay for the steel the Grush started to unofficially sell Inertes Pulvis (a highly addictive narcotic) to The Dregs. The Dregs quickly banned Inertes Pulvis and made the retail result in a slow death penalty. The Grush still sell it anyways and few, if any ever are caught. The Dregs in retaliation unofficially started supporting pirating groups to operate out of Mariner's Rest to disrupt Grush trade so they couldn't sell anymore Inertes Pulvis.

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