The Divinarate
An empire forged in the aftermath of the First Collision, that has held steadfast since then. The Divinarate is a conglomerate, a union of three ancient peoples, united against the common enemy of Bejakoz and its ever encroaching hordes. Locked in an eternal defensive war on the Tarian front to its west, the Divinarate focuses mainly on maintaining a strong and resilient army that can withstand anything that may threaten its borders.
Structure
The Leader of the Divinarate is the Holy Divinar, who right now is Haeasvethi III. The position is the ultimate authority in the state, holding both executive and partially legislative power over the government. With that said, each province generally rules itself, through, at least in name, democratic means. How democratic this actually is depends on where you are in the empire.
Territories
The Divinarate encompasses all of Bathae, Saril, the Nousarti planes and Lower Taria. As well as holding a protectorate in northern Artesja, due to the ongoing civil war.
Military
TO BE WRITTEN
Infrastructure
The development of the Infrastructure pretty much correlates to how important it is for the military. State of the art railways transport troops from Bathae to the Tarian border, these railways are always kept in pristine condition. When it comes to civilian infrastructure, its a dice roll. Generally the big cities of Bathae are connected by decent roads and railways but as soon as you venture outside the most well populated areas it turns dire. The Nousarti planes civilian infrastructure is generally maintained by the various powerful families that govern the region. The Tarian infrastructure below Karillia is almost purely maintained by the military. North of Karillia, the infrastructure is very similar to Bathae.

Its Cothesin Time
The Eleithini (Senate) is the Legislative body of the Divinarate, it mostly takes on a more advisory role in the state.
The Holy Divinar holds the powers of the executive branch, and directly appoints their subordinates.
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