Nereids
(Nereids are a CA race, and may not be played without making an application.)
"We're not the nicest of people, but at least we're honest about it. Now...kneel!"Nereids (or Phiriye) are the rarest of all Near-Fey due to their inherent reliance on water. Over the course of generations, Near-Fey from the Summer Court fled to The Prime Materia and eventually became Summer Elves we know today, a change many Il’ha believe to be the work of a god. They are vastly more fish often mistaken for Merfolk and all are experts in the arts, more so than the common Ae Il’ha. Nereids have been spotted in Summer Elf waters and throughout the Carribard Confederacy, often referred to as “Sirens” by the latter due to their singing luring unwanted visitors to their doom. These people are very stuck in their artsy minds, constantly trying to outdo each other in performances and creations.
Appearance
Nereids are probably the most colourful creatures in known existence, all across Gaia know them for their array of eye, and “skin” colours. Their eyes seem to be made of coloured sea glass and heterochromia is a symbol of true royal blood to them. They resemble other marine creatures, boasting fins on both arms. Their head has a tail that stretches out on the back and most are humanoid-shaped, but there are extremely rare exceptions in the form of mutations. The males and females are hard to differentiate between since they look very similar and if they are not wearing clothes, it is almost impossible to judge. Nereids are completely covered in 2 kinds of iridescent scales. The outer is usually a solid colour or a solid colour with spots of different colours. The other kind of scale is the inner scale that is usually bronze to beige; these scales line the inside of the arms, chest, front thigh, the bottom of the face and the back of the head-tail. Like Ae Il’ha webbing lining their extremities and the occasional dorsal spine, lining limbs are not uncommon. These folk often carry features similar to those of Mediterranean descent. Wide almond-shaped eyes slanted handsomely beneath arching brows, accentuated further by high and sharp cheekbones. Nereids carry enlarged iris and pupils alongside protective second eyelids that give their eyes the illusion of an eternal glimmer. Their ears are hidden underneath long appanages the droop off the side of their heads. One may also witness two horizontal lines on the sides of each Nereids’ cheek and two on the sides of the torso, functional gill structures. Hands and feet possess a fine webbing between each digit to lend them impressive swimming ability. Their teeth are jagged, akin to sharks no matter the marine life they may take after.Body Modifications
Nereids view their body as their canvas, and so their bodies are adorned in a variety of colourful piercings filled with thin spiraling shells. Alongside this, sprawling tattoos of similarly skilled artistry are not unheard of, if a touch more uncommon.Racial Abilities
Marine Anatomy: With origins firmly rooted in the sea, Nereids possess the ability to flow through it with ease. Webbing between fingers and toes allows them to be effective swimmers, thin and mildly effective gills line their necks. They have iridescent webbing lining their extremities including long, spined and web-like ears, as well as the RARE occasional dorsal spine lining limbs. Their speed on land is reduced due to their spindly forms (5 Blocks), however, in water, they can surge forward at an unprecedented speed for a humanoid (10 Blocks). They move in water simply by willing it, thus they can move like projectiles in water. Nereids are able to breathe and live underwater just like they can on land. Ocean’s True Shepard: Nereids can perform the Kelpshaping spell (Druidism) from adulthood. When performing the spell they must play an instrument and therefore hold an innate ability to make instruments they hold water-resistant, being heard clear as day underneath the waves. Second Eyelids: Retained second eyelids allow Nereids to see underwater, and hidden gills at their necks allow them to breathe salt or fresh waters, while their scales protect their skin from the damp environment. The Nereids also possess a strong resistance to poisons afflicting them, reducing fatal poisons to ones that leave them bedridden for a long time. Fae Spark: Nereids can store toxins within their bodies which can be expelled through spine-like appendages similar to a lionfish or orally in a splatter in front of them. This ability is from one of the Fae Sparks. Season's Love: During Summer, Nereids may change to full Merfolk, boasting extreme agility and dexterity in the water. See Cold Resistance.Redlines
- The ability to breathe in liquid is strictly applied to liquids in which fish and other life could be supported.
- Restriction from their aquatic environments will physically harm Nereids in a painful, debilitating and ultimately fatal process of their gills and scales drying out and cracking. This process can lead to death, although staying out on rainy days is a good way to circumvent this issue;
- In youth under 10 eras, this process begins in a matter of seconds, and can become fatal by the end of half an IRL hour.
- In Adulthood over 20 eras and younger than 60, this process begins seconds after leaving the water, and becomes fatal by the end of a Phase.
- In Elderhood over 60 eras, this process begins after 1 Phase, and becomes fatal by the end of 1 Phase.
Naming Traditions
Feminine names
Example Female Names: Ianthe, Brizo, Danu
Masculine names
Example Male Names: Nymal, Naiad, Trion
Family names
Nereid names are simple and phonetic, favoring softer “th” sounds and ‘ph’, ‘ch’ alongside with similar ‘shh’ and ‘ff’ sounds. Vowels are used quite often to give names a song-like quality. Nereid children are given at birth a name that is known only to them and their immediate familial relations or trusted family friends. This name is usually phonetically smooth, often possessing two syllables.
Surnames are generally unused, save for any Nereid of royal blood. These people have the same last name, related to Kummlakina in some way. That surname is: Melitheis.
Other names
This is not the only name they receive, as when they become conscious enough to speak and convey themselves as a toddler, they profess to the outside world the name they have chosen to be known as. This name is usually longer than the prior, though just as phonetically pleasing to pronounce.
Example Male Names: Delphin, Asraih, Muirgen
Example Female Names: Asherah, Sinaan, Tethys
Culture
Culture and cultural heritage
Nereids generally have the same culture as a Ae Il’ha with a few differences.
The iridescent scales that cover Nereid bodies are well sought after by Oreads or Snowinds or adventures from Gaia and as such is sought by any who managed to enter the Summer Court. A long line of infants stolen by humans to be unfortunately harvested for their soft, bejeweled scales forced the Nereid to conceal any and all youth beneath a certain growth stage. Older Nereids are not safe from this either and Nereids that have lost scales are ridiculed and insulted for it. This is due to losing a piece of them that makes them a whole art piece. Thus, Nereids would rather die than lose their scales or give them up. They intensely hide any detail of the underwater nests filled with vulnerable youth, or the palace beneath the waves at all with any other race unless they have become involved with a Nereid.
Nereids are people who extremely value scholars and artisans, dedicated to bringing out the ultimate of the arts. Paintings, music, carvings, poetry, cooking, gem cutting, storytelling, plays, dancing and other depictions of the impermanence of life carved into the experience of their audience is a highly valued vocation. Each Nereid is raised from birth into an art profession. As such, few take up the path of the trident. Any Nereid who devotes their whole life to violence will be sourly looked upon and so many trained to fight still partake in some sort of art.
Nereids are known to be more than a little imposing, and prone to snobbery. Each family in a community select an eldest that joins the community’s council. From this council, greater decisions regarding their waters are made.
In the Old World, Nereids are usually treated like noble Ae Il’ha despite their objections to be granted higher power than them. They constantly wish for the highest authority within Ae Il’ha lands. Almost all of them demand rights that allow them to do as they please without consequences, even commit heinous crimes, and if they are threatened in any way, the authority to summon the military to deal with the offending party. Generally an annoyance but kept and accepted due to the works of art they create. In terms of the pecking order, Nereids believe it goes as such, Ae Il’ha with no last name, Ae Il’ha with a last name, Nereids with no last name, and finally Nereids with the last name Melitheis at the top. Nereids refer to those of lower social status as “lower”; even Ae Il’ha kings and queens are lowly peasants in their eyes and are expected to bow to their whims.
Nereids that come from the Summer Court currently bring with them news of the desert that now remains there. Any still living in the dry regions ration water and trade it akin to currency.
All Nereids speak Fey Speak and Common.
Religion
Nereids are split in their worship of Dirgodog or the arts themselves. Many argue that worshipping a being limits the scope of their artistic abilities while some distinctly believe that by worshipping him they receive inspiration for more "dark" artistic expression. To which the other side replies that those ideas are not their own and therefore plagiarism, a crime punishable by death. Beyond this eternal debate, however, Nereids have come to form a relationship with the sea within which they must return to procreate. Those who worship Dirgodog often sacrifice well prepared seafood meals or just the corpses of dead sea creatures.Family
Though no surname is taken up by any family save for those of royal blood, each Nereid youth knows their family line as a descriptive title. Families are comprised of a bonded pair of life partners and their surrounding relatives, alongside children that come of the union. As children are both precious and seen as safe beneath the waves, the little ones become fiercely physically independent at an early age, rarely seeing their parents or much of their families until they reach their 6th age. At which time, the bond of relatives grows and develops without much hindrance of the delayed beginning, Nereid minds maturing slower than the rapid pace of their bodies.Food
Almost exclusively living underwater they are inclined to a diet of fresh raw fish and shellfish of all kinds. Seafood dishes created by Nereid chefs are said to be the greatest in known existence, and the skills of the chefs are on another level. Their diet is supplemented by aquatic and land faring greens from the Spring Court. Nereids never supplement their diet with meat caught upon the land, finding more gamey tastes a taint on their taste buds. Beyond this, fruits, vegetables and grains found upon land are certainly accepted and enjoyed as a supplemental part of their diet. Especially sweets, in which all Nereids share an unapologetic sweet tooth.Common Dress code
Nereids are similar to their Ae Il’ha cousins in clothing, wearing very loose-fitting clothing or few articles of clothing at all. This is due to restrictive clothing possibly limiting the function of the delicate gills upon their necks, or the sealed gill-scars that line their ribs with sensitive nerve endings. They wear sleek silken fabrics when dwelling mostly upon the land, and other sheer textiles that are lightweight and kind on the scales. When within their watery home, Nereids wear as little fabric as possible so as to streamline themselves.
Accessories
Nereids hold art far above anything else in their life. They are fond of gems and jewels, some of the more stunning kinds only found within the Summer Court. Their drooping ears are often pierced several times and linked together with chains of pearls or opals. These people are often draped in the spoils of their undersea homes. Bits of shells polished to fine gleaming mirrors and pearls on strings, glistening opals or treasures lost by other fey in past wars. Monogamous pairing will oft be seen wearing jewelry or trinkets of a matching set, declaring them loyal to one another. These matching sets will have upon them a symbol of a triquetra, for longevity of the match and the loyalty between them while also honoring their ideals of the creation of the world.Art & Architecture
The absolute focus of Nereid society and life, art is collected and created at an astonishingly fast rate by these fey creatures. The arts they collect range from ones they buy to those they steal from other courts. They never discriminate in receiving or creating artworks or books.
Paintings, music, carvings, poetry, cooking, jewelry, pottery, wood, storytelling, plays, dancing or any other medium is seen as desirable and constantly in demand. Those who choose to lavish their bodies with tattoos and piercings are seen as a living embodiment of the belief that art marks the passage of time, and as such makes the artist immortal in the eyes of the beholder of their creation.
Common Myths and Legends
Creation Story
From the deepest chasm of the rocky ocean floor, the young God plucked the most vibrant of sea glass to catch their eye. Breathing deep of the ancient magic bestowed to them by the maker, the god filled the glass to the brim with the joy of laughter. They held the glistening find up to the eye of the maker, to the breaking dawn of the very first day. So pleased was the great Drake, he granted the creation life. As the first rays of his gaze sprung into the glass, planting a seed of life deep within. So beautiful was this life, the young god took it upon themself to split the glass into shards. Tiny to their hand, each pulsed with life that was yet to be. Though each unguarded. So forth they pulled the sand from the very coast they had found the essence, crafting an array of Nereids. Each glittered in eye and hair with their origin, a flame of dawn preserved within their core. They carry a deep almost biological hatred for beings of Unseelie Courts.
Artwork by Igor Kieryluk
Rarity: Rare
Skin Tone: Any colour outer scales, bronzed or beige colour inner scales. Typically Mediterranean features.
Height: Male: 6’0” - 7’1” Female: 5’10” - 7’0”
Eye Color: Any color. Heterochromia is linked to royal blood.
Hair Color: No hair.
Age Range: Juvenility at 20, Adulthood at 80, Middle-age at 160, Elderhood at 240 (Near immortal)
Block Speed: 5/10
Language: Fey Speak, Common
Related System
Fae Sparks
Related Species
Elves
Diverged ethnicities
Encompassed species
Related Myths
Related Locations
Skin Tone: Any colour outer scales, bronzed or beige colour inner scales. Typically Mediterranean features.
Height: Male: 6’0” - 7’1” Female: 5’10” - 7’0”
Eye Color: Any color. Heterochromia is linked to royal blood.
Hair Color: No hair.
Age Range: Juvenility at 20, Adulthood at 80, Middle-age at 160, Elderhood at 240 (Near immortal)
Block Speed: 5/10
Language: Fey Speak, Common
Related System
Fae Sparks
Related Species
Elves
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