Snowinds
(Snowinds are a CA race, and may not be played without making an application.)
"The strong take while the weak quake."Snowinds (or Sikuks) are the second rarest Near-Fey of the four, following Nereids. They are able to live in the harshest of cold environments with ease. Over the course of generations, Near-Fey from the Winter Court left to The Prime Materia and eventually became Winter Elves we know today, a change many Il’ha believe to be the work of a god. Within the Winter Court, They are an isolative species only staying in small groups, unable to feel emotions but an instinct to stay amongst the strong. In the Prime Materia, Snowinds are the most strict military trainers with an endless search for those as strong or stronger than them. They have that ability to freeze the target's minds, causing them to fall into a sort of paralysis where only their sight works and can freeze most surfaces with a touch.
Appearance
Snowinds come in multiple shapes or sizes, from very elf-like to large yetis. They are made of blue shards of ice and snow, constellation patterns painting their white, to any variation blue, skin. Their eyes have black sclera with specks of white resembling stars in the night sky. With an enlarged Iris of blues, turquoise, silvers or greys the white pupil looks like a lone moon. Snowinds that are more elf in appearance carry traits similar to Ie Il’ha, such as beautifully chiselled features, beneath swooping brows. Those more “yeti” in appearance have fangs and long arms. Elf-like Snowinds have hair that at a distance is white but up close each strand is made of seemingly flexible ice, for yeti-like the same is true with their fur.Body Modifications
Snowinds boast upon their skin a large constellation of silver light arranged in accordance to their lineage, as though the night sky itself has painted a mosaic upon their bodies. A glittering iridescence settled where freckles would be upon a human.Racial Abilities
Due to their darkened scleras and reflective pupils, Snowinds have heightened vision within the dark. Alongside this, their vision is generally in greater detail than an Ie Il’ha’s, and they possess extraordinary immunity to snow-blindness. A Snowinds’s night vision in extreme, moonless darkness is about the same detail as Ie Il’ha’s day vision. Ice Body: Snowinds are able to withstand lower temperatures than other Near-fey (-120 degrees Celsius) with comfort. This body can even survive in the Autumn Court’s volcanic areas for a few days, slowly melting as it does (permanent PK). They can be skinned, though the cold-resistant remains will merely melt if not treated before removal from the cold region. See Cold Resistance. Frost Touch: If a Snowind grips the bare head of a creature they can freeze the target's minds, causing them to fall into a sort of paralysis where only their sight works and can freeze most surfaces with a touch. This paralysis lasts 1 round and can only be used once a Phase. Snowinds revere the strong and constantly wish to remain those stronger than them or of the same level. The average Snowind is 30% stronger than the average human. Snowinds inherently know how to forge ice. Fae Spark: Through their innate connection with the glacial ice, alongside their Fae Spark the Snowinds have harnessed the ability to commune with the forever hungering spirits within Fey Ice. This communication and connection is forged by the offering of blood from a worthy hunt to the ice. Drizzling the warm blood over the Fey Ice, the spirit within will judge whether or not the offering is adequate. If so, the Snowind’s own icy influence spreads through the Fey Ice, shaping it however desired. This leaves the resulting craft with a very light pinkish hue, barely noticeable unless set directly under the right light. The ability is called a Fae Spark. Season's Love: During Winter, Snowinds experience a distinct growth in their strength, allowing for them to be 40% stronger than the average human.Redlines
- Immunity to snow-blindness is not infallible, magical eruptions or other such bright lights still possess the ability to blind.
- The ability to see in the dark does not alter the level of perception, as it is only vision and not wisdom.
- Despite their ice/snow texture their skin is treated as flesh and they bleed red.
- Frost touch requires the Snowinds hands to remain on the target's head for 1 Standard Action.
- Target can still see and move their eyes but the rest of their body is frozen in place until the round after being grasped.
- Surfaces frozen are in a radius of 3 blocks around the spot touched.
- Water that is frozen can be walked on.
- Ice Forging is allowed in relation to an LT approved prophesized ‘dream’ in which a way to channel and manipulate Fey Ice as a material/metal is gifted. Control of this must be taught to your character in roleplay.
- Snowinds are more resistant to hot environments than Seelie Near-Fey. Though they can only last up to 1 day (4 IRL hours) away from the Winter Court before they begin to melt, losing limbs and the next day die, falling over into a puddle of ice and water. If their body is not brought to an altar after an additional day they turn into a puddle (permanent PK). Letting a Snowind burn to death is a gruesome, long, death for them.
Naming Traditions
Feminine names
Example Female Names: Ahnah, Kirima, Atiqtalik
Masculine names
Example Male Names: Inuksuk, Nootaikok, Silla
Family names
Snowinds generally follow the same naming conventions as Ie Il’ha with a few minor differences. When they are first born they are nameless. After a right of passage, a Snowind will carry a personal name, the name of their nomadic grouping, and the name of their current territory of residence. This territory may be simply a path they take, more so than a claimed plot of land outlined by borders.
The name of one’s nomadic grouping is always that of the one who first founded the group, and therefore almost always a female name.
Examples: Ahnah Kirima of the Mountain pass, Inuksuk Atiqtalik of the East Spires
Snowinds use Inuit naming conventions.
Culture
Culture and cultural heritage
Within a society based entirely on strength and the ability one has to provide for the community, weakness is not only intolerable, it is outright destroyed, weak Snowinds are often killed by others or the very environment and thus, rare. In Ie Il’ha communities Snowinds often take up the position of military trainers, hardening soldiers and hunters to be fierce warriors. They often have to be held back from slaying Ie Il’ha who they deem as weak, instead of abandoning them. Every Snowind in a Ie Il’ha community duels with the strongest Ie Il’ha every half Era to see if the people are still strong enough to remain around.
Between the four Near-Fey Snowinds boast the most in knowledge of powerful Truths and secretive magics. In the Winter Court 99% of groups are headed by a female chieftain who usually has an innate skill with magic, Fey and otherwise. These spells range from forming and shooting icy shards, summoning tornados of ice, permanently encasing people in frozen prisons, harnessing arcane energies, and creating familiars. Chieftains often rise and attempt to collect truths they can for their own personal use.
All Snowinds speak Fey Speak and Common.
Religion
Living on the meagre scraps able to be worked from the frigid land, the Snowinds worship the spirit of their cold lands as a representation of eternal hunger, of undeath, and seek to satiate this hunger with offerings of valiance, strength and triumph. Snowinds constantly seek out creatures or beings much larger or dangerous than themselves with the aim to gather trophies. In part this is to please the larger, stronger females of the species in order to convince them of their ability to provide for a child they may seek to create from a possible pairing. The religion is generally the same as the Ie Il’ha religion but with far more drastic extremes.Family
These Near-Fey share the same attitude towards family up until children. Snowinds are born fully grown so when a child comes from a union, it is thrown to the wilderness to survive, then one day return to the parents and partake in a rite of passage. This ensures that the weak are weeded out early, leaving only the adaptable and fierce.Food
Snowinds rely on a diet of meat, any kind of animal protein they can get their hands on. As maintaining their level of activity struggling against ferocious beasts requires strength and energy. Vegetables and fruit are luxuries to them which has led to issues with the Spring Court in the past.Common Dress code
Snowinds occasionally adorn clothing, usually for ceremonies and rituals. They wear the skins and pelts of creatures and other Snowinds they have slain. Snowind pelts are particularly hard to get due to the creature being made out of ice and require specific steps to preserve. They resist the cold exceptionally well. Thick fur of different length and species of origin is the dominating attire, though Matriarchs or other important or skilled figures can also be known to wear dresses and cloaks crafted from weaved ice. Such is a difficult task, and most highly prized.
Accessories
Snowinds generally have the same attitude to accessories as Ie Il’ha with a few differences. No matter the kill they will shrink the heads of their enemies, freeze it and carry it upon their belt decoratively. Small trophies such as ears, noses, fingers, claws, toes, anything from the beast or creature slain are constantly on hand in some way to show others. Decorative weapons are given in courtship, and ice-forged jewellery is reserved for females of the group.Art & Architecture
Snowinds, scarcely make art only holding scrolls of ancient heritage recorded by each of the matriarchs of each nomadic clan. These are handsomely coloured with winter berries and other pigments.
Common Myths and Legends
Creation Story
In the fading light of day, the new God looked about the land to all of their new children. Each, honouring an aspect of the great Aagith. Looking about the world in its infancy, the God saw great expanses of ice and snow that went untouched. Unappreciated by all that dwelled within the lands of the realm. The god searched long and hard, before plucking from the depths, a glistening shard of ice from the chasms of the snowy plains. Blue, shone the shard in the light of the moon, refracting light of silvery beauty upon the surroundings. So enthralled with this gem, the God breathed the essence of their most visceral spirit. The spirit of the ice itself, of magic untamed filled the crystal of ice until it glowed iridescent with potential. Holding his creation upwards, there was no Sun to grant it life. But alas, the light of the stars shone down amongst the two moons, eyes of the beyond. A child of the Maker had heard the God’s plea, and amongst that of the stars, granted Snowinds life. Forever marked they would be of the evening sky that granted them life, with smatterings of stars across pallid skin coloured by the ice in which they had been carved. Breath alight with the frost, a constellation of their familial lines, forever embedded within their forms. They carry a deep almost biological hatred for beings of Seelie Courts.Major organizations
Other than the Winter Court of the Faerie Wonderland there are Snowinds sprinkled throughout communities in winter elf lands as they are the only race to really understand them. It is not uncommon to find sole Snowind communities in the depths of tundras.
Artwork by jameszapata
Rarity: Rare
Skin Tone: Any variation of blue, white.
Height: Male: 5’6” - 6’4” Female: 5’11” - 6’7”
Eye Color: Blues, Turquoise, Silvers or Greys
Hair Color: White, Silver, Grey,
Age Range: Juvenility at 20, Adulthood at 80, Middle-age at 160, Elderhood at 240 (Near immortal)
Block Speed: 7
Language: Fey Speak, Common
Related System
Fae Sparks
Related Species
Elves
Diverged ethnicities
Encompassed species
Related Myths
Related Locations
Skin Tone: Any variation of blue, white.
Height: Male: 5’6” - 6’4” Female: 5’11” - 6’7”
Eye Color: Blues, Turquoise, Silvers or Greys
Hair Color: White, Silver, Grey,
Age Range: Juvenility at 20, Adulthood at 80, Middle-age at 160, Elderhood at 240 (Near immortal)
Block Speed: 7
Language: Fey Speak, Common
Related System
Fae Sparks
Related Species
Elves
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