Tribute to the Sky
(3) Unique Declarations of Allegiance
Abjuration
Deep Magic Volume 2 (p.141)
Bartholomew's Elemental Arc
3-level Abjuration
SRD
Dispel Magic
3-level Abjuration
Deep Magic Volume 2 (p.165)
Diversion Door
3-level Abjuration
SRD
Protection from Energy
3-level Abjuration
Conjuration
Deep Magic Volume 2 (p.139)
Arrow Door
3-level Conjuration
Deep Magic Volume 2 (p.149)
Busy Bee
3-level Conjuration
Obojima: Tales from the Tall Grass
Butterfly Storm
3-level Conjuration
SRD
Call Lightning
3-level Conjuration
Deep Magic Volume 1
Cloak of Vermin
3-level Conjuration
SRD
Conjure Animals
3-level Conjuration
- One beast of challenge rating 2 or lower
- Two beasts of challenge rating 1 or lower
- Four beasts of challenge rating 1/2 or lower
- Eight beasts of challenge rating 1/4 or lower
CR | Creature Name |
---|---|
0 | |
1/8 | |
1/4 | |
1/2 | |
1 | |
2 |
Obojima: Tales from the Tall Grass
Conjure Ocean
3-level Conjuration
Deep Magic Volume 1
Conjure Undead
3-level Conjuration
Deep Magic Volume 1
Dryad's Kiss
3-level Conjuration
Tal'Dorei Campaign Setting Reborn
Freedom of the Waves
3-level Conjuration
Deep Magic Volume 1
Freezing Fog
3-level Conjuration
Deep Magic Volume 1
Hedren's Birds of Clay
3-level Conjuration
Deep Magic Volume 2 (p.191)
Kel's Antlion Trap
3-level Conjuration
Deep Magic Volume 1
Legion of Rabid Squirrels
3-level Conjuration
SRD
Sleet Storm
3-level Conjuration
Deep Magic Volume 2 (p.225)
Spoil Food and Water
3-level Conjuration
Tasha's Cauldron of Everything
Summon Fey
3-level Conjuration
Tasha's Cauldron of Everything
Fey Spirit CR: PB
STR
13 +1
DEX
16 +3
CON
14 +2
INT
14 +2
WIS
11 +0
CHA
16 +3
Actions
Multiattack. The fey makes a number of attacks equal to half this spell’s level (rounded down). Shortsword. Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d6 + 3 + the spell’s level piercing damage + 1d6 force damage.
Bonus Actions
Fey Step. The fey magically teleports up to 30 feet to an unoccupied space it can see. Then one of the following effects occurs, based on the fey’s chosen mood:
- Fuming. The fey has advantage on the next attack roll it makes before the end of this turn.
- Mirthful. The fey can force one creature it can see within 10 feet of it to make a Wisdom saving throw against your spell save DC. Unless the save succeeds, the target is charmed by you and the fey for 1 minute or until the target takes any damage.
- Tricksy. The fey can fill a 5-foot cube within 5 feet of it with magical darkness, which lasts until the end of its next turn.
XGtE
Tidal Wave
3-level Conjuration
Obojima: Tales from the Tall Grass
Vegetable Blade
3-level Conjuration
Divination
Deep Magic Volume 1
Breeze Compass
3-level Divination
Deep Magic Volume 1
Life Sense
3-level Divination
Deep Magic Volume 1
Mortal Insight
3-level Divination
Deep Magic Volume 1
Sidestep Arrow
3-level Divination
Deep Magic Volume 1
Targeting Foreknowledge
3-level Divination
Deep Magic Volume 1
Tracer
3-level Divination
Enchantment
Deep Magic Volume 1
Cynophobia
3-level Enchantment
Deep Magic Volume 2 (p.181)
Flight of Ideas
3-level Enchantment
Book of Ebon Tides
Lost
3-level Enchantment
Deep Magic Volume 1
Monstrous Empathy
3-level Enchantment
Deep Magic Volume 1
Reaver Spirit
3-level Enchantment
Evocation
Book of Ebon Tides
Biter Wind
3-level Evocation
Deep Magic Volume 2 (p.148)
Burst of Pollen
3-level Evocation
SRD
Daylight
3-level Evocation
Deep Magic Volume 1
Deep Focus
3-level Evocation
Ritual - does not require spell slot, takes 10 minutes longerBook of Ebon Tides
Deep Roots of the Moon
3-level Evocation
Ritual - does not require spell slot, takes 10 minutes longerDeep Magic Volume 1
Drown
3-level Evocation
Deep Magic Volume 2 (p.177)
Everan's Scorching Serpents
3-level Evocation
Deep Magic Volume 2 (p.201)
Miniature Hurricane
3-level Evocation
Deep Magic Volume 1
Nightfall
3-level Evocation
Ritual - does not require spell slot, takes 10 minutes longerDeep Magic Volume 1
Phase Bolt
3-level Evocation
Deep Magic Volume 2 (p.217)
Sear
3-level Evocation
Deep Magic Volume 1
Storm God's Doom
3-level Evocation
Deep Magic Volume 1
Sudden Dawn
3-level Evocation
Ritual - does not require spell slot, takes 10 minutes longerDeep Magic Volume 1
Thunderous Wave
3-level Evocation
Deep Magic Volume 2 (p.236)
Vortex of Steam
3-level Evocation
XGtE
Wall of Water
3-level Evocation
SRD
Wind Wall
3-level Evocation
Illusion
Deep Magic Volume 2 (p.172)
Dream Canopy
3-level Illusion
Mesmerleaf. A creature that enters the area for the first time on a turn or starts its turn there must succeed on a Charisma saving throw or have disadvantage on attack rolls until the start of your next turn, as the plants dream of the mesmerizing dance of leaves caught in autumnal wind.
Scintillating Bough. A creature that enters the area for the first time on a turn or starts its turn there must succeed on a Dexterity saving throw or be blinded until the start of your next turn, as the plants dream of speckled sunlight peeking through leaves.
Sprigs and Twigs. A creature that enters the area for the first time on a turn or starts its turn there must succeed on a Wisdom saving throw or take 3d8 force damage, as the plants dream of twigs, thorns, and bare tree limbs poking out from all angles.
Deep Magic Volume 2 (p.173)
Dreamstride
3-level Illusion
Ritual - does not require spell slot, takes 10 minutes longerDeep Magic Volume 1
Going in Circles
3-level Illusion
Deep Magic Volume 1
Tongue of Sand
3-level Illusion
Necromancy
Deep Magic Volume 1
Blood Offering
3-level Necromancy
Deep Magic Volume 1
Dark Heraldry
3-level Necromancy
PHB
Feign Death
3-level Necromancy
Ritual - does not require spell slot, takes 10 minutes longerDeep Magic Volume 1
Mass Hobble Mount
3-level Necromancy
Deep Magic Volume 2 (p.214)
Rat Plague
3-level Necromancy
Deep Magic Volume 1
Seeping Death
3-level Necromancy
Deep Magic Volume 1
Soul Borrowing
3-level Necromancy
Deep Magic Volume 2 (p.235)
Venemous Thoughts
3-level Necromancy
Transmutation
Deep Magic Volume 1
Aspect of the Serpent
3-level Transmutation
Deep Magic Volume 2 (p.142)
Beast Essence
3-level Transmutation
Deep Magic Volume 1
Bones of Stone
3-level Transmutation
Deep Magic Volume 2 (p.160)
Daisy Regrowth
3-level Transmutation
Deep Magic Volume 1
Defensive Quills
3-level Transmutation
Deep Magic Volume 1
Ears of the Bat
3-level Transmutation
Deep Magic Volume 2 (p.174)
Earth Glide
3-level Transmutation
Deep Magic Volume 2 (p.175)
Elemental Exchange
3-level Transmutation
XGtE
Erupting Earth
3-level Transmutation
Book of Ebon Tides
Faerie Toast
3-level Transmutation
Ritual - does not require spell slot, takes 10 minutes longerCommiseration. Spellcasting participants can form or join a hag coven. While in the coven, each of the participants can share spell slots among themselves. Spells known by one member of the coven are known by all members of the coven for the duration and can be cast using any of the shared spell slots.
Friendship. Each of the participants in the toast becomes fey for the duration, in place of their original type, and their status increases by 2d6 while they are in the Shadow Realm or the Bright Lands.
Husbandry. For the duration, each of the participants can communicate with beasts as though they shared a language (though they gain no magical ability to influence them).
Nightmares. For the duration, the first time a creature comes within 30 feet of one of the participants, they must make a Wisdom saving throw or be frightened of all the participants for 1 minute.
Playfulness. Each participant grows gossamer wings, and for 10 rounds within the duration, they gain a fly speed equal to their walking speed. A participant that is not standing on a horizontal surface at the end of their turn falls to the ground.
Restfulness. Each of the participants gains advantage on saving throws against being charmed and can’t be put to sleep by a spell or other magical effect for the duration.
XGtE
Flame Arrows
3-level Transmutation
SRD
Meld into Stone
3-level Transmutation
Ritual - does not require spell slot, takes 10 minutes longerDeep Magic Volume 1
Mire
3-level Transmutation
SRD
Plant Growth
3-level Transmutation
Obojima: Tales from the Tall Grass
Plummet
3-level Transmutation
Deep Magic Volume 1
Potency of the Pack
3-level Transmutation
- Thick Fur. Each target sprouts fur over its entire body, giving it a +2 bonus to Armor Class.
- Keen Hearing and Smell. Each target has advantage on Wisdom (Perception) checks that rely on hearing or smell.
- Pack Tactics. Each affected creature has advantage on an attack roll against a target if at least one of the attacker’s allies (also under the effect of this spell) is within 5 feet of the target of the attack and the ally isn’t incapacitated.
Deep Magic Volume 1
Quench
3-level Transmutation
Deep Magic Volume 1
Remove Scent
3-level Transmutation
Deep Magic Volume 2 (p.223)
Shifting Sand Form
3-level Transmutation
Deep Magic Volume 1
Sir Mittinz's Move Curse
3-level Transmutation
SRD
Speak with Plants
3-level Transmutation
SRD
Water Breathing
3-level Transmutation
Ritual - does not require spell slot, takes 10 minutes longerSRD
Water Walk
3-level Transmutation
Ritual - does not require spell slot, takes 10 minutes longerDeep Magic Volume 2 (p.239)
Woodland Walk
3-level Transmutation
Specialized
Dark Magic
Deep Magic Volume 1
Glimpse the End
3-level Divination
Dragon Magic
Deep Magic Volume 1
Phantom Dragon
3-level Illusion
Elven Ritual Magic
Deep Magic Volume 1
Song of the Forest
3-level Transmutation
Ritual - does not require spell slot, takes 10 minutes longerTemporal Magic
Deep Magic Volume 1
Accelerate
3-level Transmutation
Esteem for the Balance
Allegiances
Reverent Appeals A-Z- Arrow Door
- Aspect of the Serpent
- Bartholomew's Elemental Arc
- Beast Essence
- Bitter Wind
- Blood Offering
- Bones of Stone
- Breeze Compass
- Burst of Pollen
- Busy Bee
- Butterfly Storm
- Call Lightning
- Cloak of Vermin
- Conjure Animals
- Conjure Ocean
- Conjure Undead
- Cynophobia
- Daisy Regrowth
- Dark Heraldry
- Daylight
- Deep Focus
- Deep Roots of the Moon
- Defensive Quills
- Dispel Magic
- Diversion Door
- Dream Canopy
- Dreamstride
- Drown
- Dryad's Kiss
- Ears of the Bat
- Earth Glide
- Elemental Exchange
- Erupting Earth
- Everan's Scorching Serpents
- Faerie Toast
- Feign Death
- Flame Arrows
- Flight of Ideas
- Freedom of the Waves
- Freezing Fog
- Going in Circles
- Hedren's Birds of Clay
- Kel's Antlion Trap
- Legion Of Rabid Squirrels
- Life Sense
- Lost
- Mass Hobble Mount
- Meld into Stone
- Miniature Hurricane
- Mire
- Monstrous Empathy
- Mortal Insight
- Nightfall
- Phase Bolt
- Plant Growth
- Plummet
- Potency of the Pack
- Protection from Energy
- Quench
- Rat Plague
- Reaver Spirit
- Remove Scent
- Sear
- Seeping Death
- Shifting Sand Form
- Sidestep Arrow
- Sir Mittinz's Move Curse
- Sleet Storm
- Soul Borrowing
- Speak with Plants
- Spoil Food and Water
- Storm God's Doom
- Sudden Dawn
- Summon Fey
- Targeting Foreknowledge
- Thunderous Wave
- Tidal Wave
- Tongue of Sand
- Tracer
- Vegetable Blade
- Venomous Thoughts
- Vortex of Steam
- Wall of Water
- Water Breathing
- Water Walk
- Wind Wall
- Woodland Walk
By School
AbjurationConjuration
Divination
Enchantment
Evocation
Illusion
Necromancy
Transmutation
- Aspect of the Serpent
- Beast Essence
- Bones of Stone
- Daisy Regrowth
- Defensive Quills
- Ears of the Bat
- Earth Glide
- Elemental Exchange
- Erupting Earth
- Faerie Toast
- Flame Arrows
- Meld into Stone
- Mire
- Plant Growth
- Plummet
- Potency of the Pack
- Quench
- Remove Scent
- Shifting Sand Form
- Sir Mittinz's Move Curse
- Speak with Plants
- Water Breathing
- Water Walk
- Woodland Walk
Specialized
Dark MagicDragon Magic
Elven Ritual Magic
Temporal Magic
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