Tribute to the Land
(1) Familiar Declarations of Allegiance
Abjuration
XGtE
Absorb Elements
1-level Abjuration
Deep Magic Volume 1
Feather Field
1-level Abjuration
Deep Magic Volume 1
Gird the Spirit
1-level Abjuration
Deep Magic Volume 1
Gliding Step
1-level Abjuration
Deep Magic Volume 1
Nature's Aegis
1-level Abjuration
XGtE
Snare
1-level Abjuration
Conjuration
Obojima: Tales from the Tall Grass
Bubble Lift
1-level Conjuration
Deep Magic Volume 1
Conjure Mock Animals
1-level Conjuration
Deep Magic Volume 2 (p.156)
Conjure Rats
1-level Conjuration
- One mildly hostile Wererat (CR 2), which does not obey your verbal commands but might defend itself.
- One Ratfolk Rogue (CR 1).
- Four Swarm of Rats or four Ratfolk (CR 1/4).
- Eight Giant Rat (CR 1/8).
- Sixteen normal Rat (CR 0).
Deep Magic Volume 2 (p.161)
Dance of the Fey
1-level Conjuration
SRD
Entangle
1-level Conjuration
SRD
Fog Cloud
1-level Conjuration
Obojima: Tales from the Tall Grass
Forest Guard
1-level Conjuration
XGtE
Ice Knife
1-level Conjuration
Deep Magic Volume 1 (p.95)
Mud Pack
1-level Conjuration
Ritual - does not require spell slot, takes 10 minutes longerDeep Magic Volume 2 (p.226)
Spray
1-level Conjuration
Obojima: Tales from the Tall Grass
Sprout Foliage
1-level Conjuration
Divination
Deep Magic Volume 1
Alter Arrow's Fortune
1-level Divination
Deep Magic Volume 1
Avoid Grievous Injury
1-level Divination
XGtE
Beast Bond
1-level Divination
SRD
Detect Magic
1-level Divination
Ritual - does not require spell slot, takes 10 minutes longerThe spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.
- Abjuration - a glowing nimbus of white
- Conjuration - an ethereal cerulean fog
- Divination - a translucent gray mist
- Enchantment - a teasing, verdant tryst of fey hues (light green)
- Evocation - an ebb and flow of opposing oranges and blues
- Illusion - a basic brown with subtle hints of depth
- Necromancy - a viscous, oily residue (black and dark purple with prismatic rainbows)
- Transmutation - a lustrous golden sheen
SRD
Detect Poison and Disease
1-level Divination
Ritual - does not require spell slot, takes 10 minutes longerDeep Magic Volume 1
Illuminate Spoor
1-level Divination
Deep Magic Volume 2 (p.205)
Oneiromancy
1-level Divination
SRD
Speak with Animals
1-level Divination
Ritual - does not require spell slot, takes 10 minutes longerDeep Magic Volume 1
Tree Speak
1-level Divination
Enchantment
Basic Rules
Animal Friendship
1-level Enchantment
Deep Magic Volume 1
Charm of Long Standing
1-level Enchantment
SRD
Charm Person
1-level Enchantment
Deep Magic Volume 2 (p.191)
Jedza's Tidy Charm
1-level Enchantment
Obojima: Tales from the Tall Grass
Pacify Person
1-level Enchantment
Deep Magic Volume 1 (p.106)
Slippery Fingers
1-level Enchantment
Deep Magic Volume 1
Trick Question
1-level Enchantment
Evocation
Deep Magic Volume 1
Agonizing Mark
1-level Evocation
Deep Magic Volume 1
Anchoring Rope
1-level Evocation
Deep Magic Volume 1
Cure Beast
1-level Evocation
SRD
Cure Wounds
1-level Evocation
Deep Magic Volume 2 (p.163)
Dehydration
1-level Evocation
XGtE
Earth Tremor
1-level Evocation
SRD
Faerie Fire
1-level Evocation
Book of Ebon Tides
Fireflies
1-level Evocation
Deep Magic Volume 2 (p.185)
Grit in the Eye
1-level Evocation
SRD
Healing Word
1-level Evocation
Deep Magic Volume 2 (p.197)
Lunarbolt Waxing
1-level Evocation
- If the target is between 35 and 60 feet away from you, it takes an additional 1d4 radiant damage.
- If the target is between 65 and 90 feet away from you, it takes an additional 2d4 radiant damage.
- If the target is between 95 and 120 feet away from you, it takes an additional 3d4 radiant damage.
Obojima: Tales from the Tall Grass
Sand Structure
1-level Evocation
Ritual - does not require spell slot, takes 10 minutes longerSRD
Thunderwave
1-level Evocation
Obojima: Tales from the Tall Grass
Water Bullet
1-level Evocation
- 1–10 feet: 5d6
- 11–60 feet: 4d6
- 61–90 feet: 3d6
Illusion
Deep Magic Volume 1
Forest Affinity
1-level Illusion
Necromancy
Deep Magic Volume 1
Hobble Mount
1-level Necromancy
Deep Magic Volume 1
Mosquito Bane
1-level Necromancy
Deep Magic Volume 1
Withered Sight
1-level Necromancy
Transmutation
Deep Magic Volume 1
Ancestor's Strength
1-level Transmutation
Deep Magic Volume 2 (p.140)
Azalea Skin
1-level Transmutation
Deep Magic Volume 1
Bloodhound
1-level Transmutation
Deep Magic Volume 2 (p.155)
Concussive Punch
1-level Transmutation
SRD
Create or Destroy Water
1-level Transmutation
Deep Magic Volume 1
Deep Breath
1-level Transmutation
Deep Magic Volume 1
Doom of the Cracked Shield
1-level Transmutation
Deep Magic Volume 2 (p.175)
Elemental Infusion
1-level Transmutation
Deep Magic Volume 1
Fire Under the Tongue
1-level Transmutation
Deep Magic Volume 1
Forest Native
1-level Transmutation
Deep Magic Volume 1
Goat's Hoof Charm
1-level Transmutation
Basic Rules
Goodberry
1-level Transmutation
Deep Magic Volume 1
Gordolay's Pleasant Aroma
1-level Transmutation
Deep Magic Volume 1
Green Mantle
1-level Transmutation
Deep Magic Volume 1
Hone Blade
1-level Transmutation
SRD
Jump
1-level Transmutation
Deep Magic Volume 2 (p.194)
Leaden Wings
1-level Transmutation
SRD
Longstrider
1-level Transmutation
Deep Magic Volume 1
Maw of Needles
1-level Transmutation
SRD
Purify Food and Drink
1-level Transmutation
Ritual - does not require spell slot, takes 10 minutes longerDeep Magic Volume 1
Scentless
1-level Transmutation
Deep Magic Volume 1
Thin the Ice
1-level Transmutation
Obojima: Tales from the Tall Grass
Whelm Weapon
1-level Transmutation
Deep Magic Volume 1
Wolfsong
1-level Transmutation
Specialized
Blood Magic
Deep Magic Volume 1
Bloody Smite
1-level Necromancy
Deep Magic Volume 1
Stanch
1-level Transmutation
Dark Magic
Deep Magic Volume 1
Grim Siphon
1-level Necromancy
Dragon Magic
Deep Magic Volume 1
Draconic Smite
1-level Evocation
Elven Ritual Magic
Deep Magic Volume 1
Extract Essence
1-level Transmutation
Ritual - does not require spell slot, takes 10 minutes longerTemporal Magic
Deep Magic Volume 1
Anticipate Weakness
1-level Divination
Deep Magic Volume 1
Seer's Reaction
1-level Divination
Esteem for the Balance
Allegiances
Reverent Appeals A-Z- Absorb Elements
- Agonizing Mark
- Alter Arrow's Fortune
- Ancestor's Strength
- Anchoring Rope
- Animal Friendship
- Avoid Grievous Injury
- Azalea Skin
- Beast Bond
- Bloodhound
- Bubble Lift
- Charm of Long Standing
- Charm Person
- Concussive Punch
- Conjure Mock Animals
- Conjure Rats
- Create or Destroy Water
- Cure Beast
- Cure Wounds
- Dance of the Fey
- Deep Breath
- Dehydration
- Detect Magic
- Detect Poison and Disease
- Doom of the Cracked Shield
- Earth Tremor
- Elemental Infusion
- Entangle
- Faerie Fire
- Feather Field
- Fire Under the Tongue
- Fireflies
- Fog Cloud
- Forest Affinity
- Forest Guard
- Forest Native
- Gird the Spirit
- Gliding Step
- Goat's Hoof Charm
- Goodberry
- Gordolay's Pleasant Aroma
- Green Mantle
- Grit in the Eye
- Healing Word
- Hobble Mount
- Hone Blade
- Ice Knife
- Illuminate Spoor
- Jedza's Tidy Charm
- Jump
- Leaden Wings
- Longstrider
- Lunarbolt Waxing
- Maw of Needles
- Mosquito Bane
- Mud Pack
- Nature's Aegis
- Oneiromancy
- Pacify Person
- Purify Food and Drink
- Sand Structure
- Scentless
- Slippery Fingers
- Snare
- Speak with Animals
- Spray
- Sprout Foliage
- Thin the Ice
- Thunderwave
- Tree Speak
- Trick Question
- Water Bullet
- Whelm Weapon
- Withered Sight
- Wolfsong
By School
AbjurationConjuration
Divination
Enchantment
Evocation
Illusion
Necromancy
Transmutation
- Ancestor's Strength
- Azalea Skin
- Bloodhound
- Concussive Punch
- Create or Destroy Water
- Deep Breath
- Doom of the Cracked Shield
- Elemental Infusion
- Fire Under the Tongue
- Forest Native
- Goat's Hoof Charm
- Goodberry
- Gordolay's Pleasant Aroma
- Green Mantle
- Hone Blade
- Jump
- Leaden Wings
- Longstrider
- Maw of Needles
- Purify Food and Drink
- Scentless
- Thin the Ice
- Whelm Weapon
- Wolfsong
Specialized
Blood MagicDark Magic
Dragon Magic
Elven Ritual Magic
Temporal Magic
Comments