Celebration of the Sky
(2) Uncommon Declarations of Allegiance
Abjuration
Deep Magic Volume 2 (p.148)
Bubble Barrier
2-level Abjuration
Obojima: Tales from the Tall Grass
Counterspy
2-level Abjuration
Deep Magic Volume 2 (p.158)
Court the Flame
2-level Abjuration
Deep Magic Volume 2 (p.183)
Gift of Ice
2-level Abjuration
SRD
Lesser Restoration
2-level Abjuration
SRD
Pass without Trace
2-level Abjuration
SRD
Protection from Poison
2-level Abjuration
Conjuration
Spelljammer: Adventures in Space
Air Bubble
2-level Conjuration
Deep Magic Volume 2 (p.141)
Baba's Pincushion
2-level Conjuration
Deep Magic Volume 2 (p.146)
Breath of Separation
2-level Conjuration
Deep Magic Volume 2 (p.147)
Brilliant Harrier
2-level Conjuration
Deep Magic Volume 1
Carmello-Volta's Irksome Preserves
2-level Conjuration
Deep Magic Volume 2 (p.155)
Conductive Vapors
2-level Conjuration
Deep Magic Volume 1
Conjure Scarab Swarm
2-level Conjuration
Deep Magic Volume 2 (p.157)
Conjure Vermin
2-level Conjuration
- One Swarm of Maggots
- Two Murder of Crows
- Two Swarm of Rats
- Murder of Crows. One creature in the swarm’s space must succeed on a Dexterity saving throw or be blinded until the end of its next turn.
- Swarm of Maggots. One creature in the swarm’s space must succeed on a Wisdom saving throw or be stunned with horror and nausea until the end of its next turn.
- Swarm of Rats. One creature in the swarm’s space must succeed on a Constitution saving throw or be poisoned by filth until the end of its next turn.
XGtE
Dust Devil
2-level Conjuration
SRD
Flaming Sphere
2-level Conjuration
XGtE
Healing Spirit
2-level Conjuration
Deep Magic Volume 2 (p.188)
Helper's Hands
2-level Conjuration
Deep Magic Volume 2 (p.199)
Marigold Bloom
2-level Conjuration
Deep Magic Volume 1
Poisoned Volley
2-level Conjuration
Deep Magic Volume 2 (p.211)
Prince's Pillar
2-level Conjuration
Deep Magic Volume 2 (p.212)
Radiant Rosette
2-level Conjuration
Deep Magic Volume 2 (p.216)
Rite of Rain
2-level Conjuration
Ritual - does not require spell slot, takes 10 minutes longerDeep Magic Volume 2 (p.223)
Shroom of Doom
2-level Conjuration
Deep Magic Volume 2 (p.225)
Spirit Balm
2-level Conjuration
Deep Magic Volume 2 (p.228)
Storm Step
2-level Conjuration
Tasha's Cauldron of Everything
Summon Beast
2-level Conjuration
Tasha's Cauldron of Everything
Bestial Spirit CR: PB
STR
18 +4
DEX
11 +0
CON
16 +3
INT
4 -3
WIS
14 +2
CHA
5 -3
Flyby (Air Only). The beast doesn’t provoke opportunity attacks when it flies out of an enemy’s reach. Pack Tactics (Land and Water Only). The beast has advantage on an attack roll against a creature if at least one of the beast’s allies is within 5 feet of the creature and the ally isn’t incapacitated. Water Breathing (Water Only). The beast can breathe only underwater.
Actions
Multiattack. The beast makes a number of attacks equal to half this spell’s level (rounded down). Maul. Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d8 + 4 + the spell’s level piercing damage.
Deep Magic Volume 1
Thorn Cage
2-level Conjuration
Deep Magic Volume 1
Weiler's Ward
2-level Conjuration
Deep Magic Volume 2 (p.237)
Well of Frozen Missiles
2-level Conjuration
Divination
Deep Magic Volume 1
Animal Spy
2-level Divination
PHB
Beast Sense
2-level Divination
Ritual - does not require spell slot, takes 10 minutes longerDeep Magic Volume 1
By the Light of the Moon
2-level Divination
Deep Magic Volume 1
Comprehend Wild Shape
2-level Divination
Deep Magic Volume 1
Distraction Cascade
2-level Divination
SRD
Find Traps
2-level Divination
Deep Magic Volume 1
Heartstrike
2-level Divination
Deep Magic Volume 1
Hunter's Cunning
2-level Divination
SRD
Locate Animals or Plants
2-level Divination
Ritual - does not require spell slot, takes 10 minutes longerSRD
Locate Object
2-level Divination
Deep Magic Volume 1
Mark Prey
2-level Divination
Obojima: Tales from the Tall Grass
Spell Signature
2-level Divination
- DC 5—You learn the type of creature that created the magical effect.
- DC 10—If the creature has a class, you learn what it is.
- DC 15—You learn if the creature is affiliated with an organization.
- DC 20—You learn the name of the creature.
Enchantment
SRD
Animal Messenger
2-level Enchantment
Ritual - does not require spell slot, takes 10 minutes longerObojima: Tales from the Tall Grass
Control Animal
2-level Enchantment
SRD
Hold Person
2-level Enchantment
Deep Magic Volume 2 (p.195)
Ley Chain
2-level Enchantment
Book of Ebon Tides
Ominous Winds
2-level Enchantment
Deep Magic Volume 1
Snap the Leash
2-level Enchantment
Evocation
Deep Magic Volume 2 (p.157)
Contagious Healing
2-level Evocation
Deep Magic Volume 1
Fire Darts
2-level Evocation
SRD
Flame Blade
2-level Evocation
SRD
Gust of Wind
2-level Evocation
Deep Magic Volume 2 (p.187)
Heartfire
2-level Evocation
Obojima: Tales from the Tall Grass
Monkey's Grasp
2-level Evocation
SRD
Moonbeam
2-level Evocation
Obojima: Tales from the Tall Grass
Pillar of Force
2-level Evocation
Obojima: Tales from the Tall Grass
Rageful Nimbus
2-level Evocation
XGtE
Warding Wind
2-level Evocation
- It deafens you and other creatures in its area.
- It extinguishes unprotected flames in its area that are torch-sized or smaller.
- It hedges out vapor, gas, and fog that can be dispersed by strong wind.
- The area is difficult terrain for creatures other than you.
- The attack rolls of ranged weapon attacks have disadvantage if the attacks pass in or out of the wind.
Deep Magic Volume 1
Wresting Wind
2-level Evocation
Illusion
Deep Magic Volume 1
Nip at the Heels
2-level Illusion
Necromancy
Book of Ebon Tides
Hibernation
2-level Necromancy
Book of Ebon Tides
Krail's Maggot
2-level Necromancy
Book of Ebon Tides
Krail's Rupture
2-level Necromancy
Deep Magic Volume 1
Revive Beast
2-level Necromancy
Deep Magic Volume 1
Stench of Rot
2-level Necromancy
Strixhaven: A Curriculum of Chaos
Wither and Bloom
2-level Necromancy
Transmutation
Deep Magic Volume 2 (p.139)
Aqueous Arena
2-level Transmutation
Deep Magic Volume 1
Aspect of the Ape
2-level Transmutation
Deep Magic Volume 1
Aspect of the Ram
2-level Transmutation
Obojima: Tales from the Tall Grass
At Your Side
2-level Transmutation
SRD
Barkskin
2-level Transmutation
Deep Magic Volume 1
Batsense
2-level Transmutation
Obojima: Tales from the Tall Grass
Beast Transmutation
2-level Transmutation
Deep Magic Volume 1
Boulder Toss
2-level Transmutation
Deep Magic Volume 2 (p.146)
Breeze Walker
2-level Transmutation
Deep Magic Volume 2 (p.148)
Buffeting Wings
2-level Transmutation
SRD
Darkvision
2-level Transmutation
XGtE
Earthbind
2-level Transmutation
SRD
Enhance Ability
2-level Transmutation
- Bear's Endurance. The target has advantage on Constitution checks. It also gains 2d6 temporary hit points, which are lost when the spell ends.
- Bull's Strength. The target has advantage on Strength checks, and his or her carrying capacity doubles.
- Cat's Grace. The target has advantage on Dexterity checks. It also doesn't take damage from falling 20 feet or less if it isn't incapacitated.
- Eagle's Splendor. The target has advantage on Charisma checks.
- Fox's Cunning. The target has advantage on Intelligence checks.
- Owl's Wisdom. The target has advantage on Wisdom checks.
Deep Magic Volume 1
Feather Travel
2-level Transmutation
Deep Magic Volume 2 (p.182)
Galvanize Metal
2-level Transmutation
Deep Magic Volume 2 (p.183)
Goob's Inconvenient Gathering
2-level Transmutation
SRD
Heat Metal
2-level Transmutation
Deep Magic Volume 1
Iron Stomach
2-level Transmutation
Obojima: Tales from the Tall Grass
Mushroom Ballista
2-level Transmutation
Deep Magic Volume 2 (p.217)
Serrated Limbs
2-level Transmutation
XGtE
Skywrite
2-level Transmutation
Ritual - does not require spell slot, takes 10 minutes longerSRD
Spike Growth
2-level Transmutation
Deep Magic Volume 1
Tree Running
2-level Transmutation
Deep Magic Volume 1
Trench
2-level Transmutation
Specialized
Blood Magic
Deep Magic Volume 1
Caustic Blood
2-level Transmutation
Dark Magic
Deep Magic Volume 1
Magma Spray
2-level Transmutation
Dragon Magic
Deep Magic Volume 1
Detect Dragons
2-level Divination
Elven Ritual Magic
Deep Magic Volume 1
Vine Trestle
2-level Conjuration
Ritual - does not require spell slot, takes 10 minutes longerDeep Magic Volume 1
Clearing the Field
2-level Transmutation
Ritual - does not require spell slot, takes 10 minutes longerIllumination Magic
Deep Magic Volume 1
Phantom Light
2-level Illusion
Labyrinth Magic
Deep Magic Volume 1
Elemental Horns
2-level Evocation
Deep Magic Volume 1
Crushing Trample
2-level Transmutation
Deep Magic Volume 1
Furious Hooves
2-level Transmutation
Temporal Magic
Deep Magic Volume 1
Anticipate Attack
2-level Divination
Deep Magic Volume 1
Decelerate
2-level Transmutation
Esteem for the Balance
Allegiances
Reverent Appeals A-Z- Air Bubble
- Animal Messenger
- Animal Spy
- Aqueous Arena
- Aspect of the Ape
- Aspect of the Ram
- At Your Side
- Baba's Pincushion
- Barkskin
- Batsense
- Beast Sense
- Beast Transmutation
- Boulder Toss
- Breath of Separation
- Breeze Walker
- Brilliant Harrier
- Bubble Barrier
- Buffeting Wings
- By the Light of the Moon
- Carmello-Volta's Irksome Preserves
- Comprehend Wild Shape
- Conductive Vapors
- Conjure Scarab Swarm
- Conjure Vermin
- Contagious Healing
- Control Animal
- Counterspy
- Court the Flame
- Darkvision
- Distraction Cascade
- Dust Devil
- Earthbind
- Enhance Ability
- Feather Travel
- Find Traps
- Fire Darts
- Flame Blade
- Flaming Sphere
- Galvanize Metal
- Gift of Ice
- Goob's Inconvenient Gathering
- Gust of Wind
- Healing Spirit
- Heartfire
- Heartstrike
- Heat Metal
- Helper's Hands
- Hibernation
- Hold Person
- Hunter's Cunning
- Iron Stomach
- Krail's Maggot
- Krail's Rupture
- Lesser Restoration
- Ley Chain
- Locate Animals or Plants
- Locate Object
- Marigold Bloom
- Mark Prey
- Monkey’s Grasp
- Moonbeam
- Mushroom Ballista
- Nip at the Heels
- Ominous Winds
- Pass Without Trace
- Pillar of Force
- Poisoned Volley
- Prince's Pillar
- Protection from Poison
- Radiant Rosette
- Rageful Nimbus
- Revive Beast
- Rite of Rain
- Serrated Limbs
- Shroom of Doom
- Skywrite
- Snap the Leash
- Spell Signature
- Spike Growth
- Spirit Balm
- Stench of Rot
- Storm Step
- Summon Beast
- Thorn Cage
- Tree Running
- Trench
- Warding Wind
- Weiler's Ward
- Well of Frozen Missiles
- Wither and Bloom
- Wresting Wind
By School
AbjurationConjuration
- Air Bubble
- Baba's Pincushion
- Breath of Separation
- Brilliant Harrier
- Carmello-Volta's Irksome Preserves
- Conductive Vapors
- Conjure Scarab Swarm
- Conjure Vermin
- Dust Devil
- Flaming Sphere
- Healing Spirit
- Helper's Hands
- Marigold Bloom
- Poisoned Volley
- Prince's Pillar
- Radiant Rosette
- Rite of Rain
- Shroom of Doom
- Spirit Balm
- Storm Step
- Summon Beast
- Thorn Cage
- Weiler's Ward
- Well of Frozen Missiles
Divination
Enchantment
Evocation
Illusion
Necromancy
Transmutation
- Aqueous Arena
- Aspect of the Ape
- Aspect of the Ram
- At Your Side
- Barkskin
- Batsense
- Beast Transmutation
- Boulder Toss
- Breeze Walker
- Buffeting Wings
- Darkvision
- Earthbind
- Enhance Ability
- Feather Travel
- Galvanize Metal
- Goob's Inconvenient Gathering
- Heat Metal
- Iron Stomach
- Mushroom Ballista
- Serrated Limbs
- Skywrite
- Spike Growth
- Tree Running
- Trench
Specialized
Blood MagicDark Magic
Dragon Magic
Elven Ritual Magic
Illumination Magic
Labyrinth Magic
Temporal Magic
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