Celebration of the Moon
(4) Rare Declarations of Allegiance
Abjuration
Deep Magic Volume 2 (p.141)
Bark Bulwark
4-level Abjuration
Deep Magic Volume 2 (p.151)
Chamber of Restoring Amber
4-level Abjuration
SRD
Freedom of Movement
4-level Abjuration
SRD
Stoneskin
4-level Abjuration
Conjuration
SRD
Conjure Minor Elementals
4-level Conjuration
- One elemental of challenge rating 2 or lower
- Two elementals of challenge rating 1 or lower
- Four elementals of challenge rating 1/2 or lower
- Eight elementals of challenge rating 1/4 or lower
CR | Sample Elementals |
---|---|
1/4 | |
1/2 | |
2 |
SRD
Conjure Woodland Beings
4-level Conjuration
- One fey creature of challenge rating 2 or lower
- Two fey creatures of challenge rating 1 or lower
- Four fey creatures of challenge rating 1/2 or lower
- Eight fey creatures of challenge rating 1/4 or lower
CR | Sample Woodland Creatures |
---|---|
1/4 | |
1/2 | |
1 | |
2 |
PHB
Grasping Vine
4-level Conjuration
Deep Magic Volume 1
Hunting Stand
4-level Conjuration
Book of Ebon Tides
Lunar Transfer
4-level Conjuration
- Grove or Magic Circle means a hallowed druid grove or a permanent teleportation circle whose sigil sequence you know.
- Memento means that you possess an object taken from the desired destination within the last six months, such as a book from a wizard’s library, bed linen from a royal suite, or a chunk of marble from a lich’s secret tomb.
- Very Familiar is a place you have been very often, a place you have carefully studied, or a place you can see when you cast the spell.
- Seen Casually is someplace you have seen more than once but with which you aren’t very familiar. Viewed Once is a place you have seen once, possibly using magic.
- Description is a place whose location and appearance you know through someone else’s description, perhaps from a map.
- False Destination is a place that doesn’t exist. Perhaps you tried to scry an enemy’s sanctum but instead viewed an illusion, or perhaps you are attempting to teleport to a familiar location that no longer exists.
- On Target. The target creature or object appears where you want it to.
- Off Target. The target creature or object appears a random distance away from the destination in a random direction. Distance off target is 5 miles times a 1d20 roll, though never more than half the distance traveled. For example, if you sent someone 250 miles and they landed off target, and you rolled an 8 on the d20, then they would arrive off target by 40 miles. If you had sent them only 20 miles, they could not be more than 10 miles off target. The GM determines the direction off target randomly by rolling a d8 and designating 1 as north, 2 as northeast, 3 as east, and so on around the points of the compass. If you were teleporting someone to a coastal city and they wound up 20 miles out at sea, they could be in trouble.
- Similar. Your target creature or object winds up in a different area that’s visually or thematically similar to the target area. If you are sending someone to your home laboratory, for example, they might wind up in another wizard’s laboratory or in an alchemical supply shop that has many of the same tools and implements as your laboratory. Generally, the creature or object appears in the closest similar place, but since the spell has no range limit, they could conceivably wind up anywhere on the plane.
- Mishap. The spell’s unpredictable magic results in a difficult journey. The teleporting creature or object takes 2d12 force damage, and the GM rerolls on the table to see where you wind up. (Multiple mishaps can occur, dealing damage each time.)
d20 | Grove or Circle | Memento | Very Familiar | Seen Casually | Viewed Once | Description | False Destination |
---|---|---|---|---|---|---|---|
1 | Similar | Mishap | Mishap | Mishap | Mishap | Mishap | Mishap |
2-5 | Off target | Similar | Similar | Similar | Mishap | Mishap | Mishap |
6-9 | On target | Off target | Off target | Similar | Similar | Similar | Mishap |
10-13 | On target | On target | Off target | Off target | Off target | Similar | Similar |
14-17 | On target | On target | On target | On target | On target | Off target | Similar |
18-19 | On target | On target | On target | On target | On target | On target | Similar |
20 | On target | On target | On target | On target | On target | On target | Similar |
Book of Ebon Tides
Moonlight Sending
4-level Conjuration
d20 | Result | CR |
---|---|---|
1-4 | Sending fails | - |
5-8 | Wind Demon, or Quasit | 1-2 |
9-12 | Rattok Demon, or Bearded Devil | 3-4 |
13-16 | Lesser Lunar Devil, or Vrock | 4-6 |
17-20 | Lunar Devil, or Hezrou | 8 |
21+ | Alnaar, or Horned Devil | 9-11 |
Deep Magic Volume 2 (p.202)
Moonsphere Meteor
4-level Conjuration
Deep Magic Volume 2 (p.203)
Mudslide
4-level Conjuration
Book of Ebon Tides
Storm Door
4-level Conjuration
Deep Magic Volume 1
Storm of Wings
4-level Conjuration
- Bats. The creature takes 4d6 necrotic damage, and its speed is halved while within the storm as the bats cling to it and drain its blood.
- Birds. The creature takes 4d6 slashing damage, and it has disadvantage on attack rolls while within the storm as the birds fly in the way of the creature’s attacks.
- Insects. The creature takes 4d6 poison damage, and it must make a Constitution saving throw each time it casts a spell while within the storm. On a failed save, the creature fails to cast the spell, losing the action but not the spell slot.
Deep Magic Volume 1
Sudden Stampede
4-level Conjuration
Tasha's Cauldron of Everything
Summon Elemental
4-level Conjuration
Tasha's Cauldron of Everything
Elemental Spirit CR: PB
STR
18 +4
DEX
15 +2
CON
17 +3
INT
4 -3
WIS
10 +0
CHA
16 +3
Amorphous Form (Air, Fire, and Water Only). The elemental can move through a space as narrow as 1 inch wide without squeezing.
Actions
Multiattack. The elemental makes a number of attacks equal to half this spell’s level (rounded down). Slam. Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d10 + 4 + the spell’s level bludgeoning damage (Air, Earth, and Water only) or fire damage (Fire only).
XGtE
Watery Sphere
4-level Conjuration
Divination
Deep Magic Volume 1
By the Light of the Watchful Moon
4-level Divination
Deep Magic Volume 1
Consult the Storm
4-level Divination
Deep Magic Volume 1
Energy Foreknowledge
4-level Divination
SRD
Locate Creature
4-level Divination
Enchantment
XGtE
Charm Monster
4-level Enchantment
SRD
Confusion
4-level Enchantment
d10 | Behavior |
---|---|
1 | The creature uses all its movement to move in a random direction. To determine the direction, roll a d8 and assign a direction to each die face. The creature doesn't take an action this turn. |
2-6 | The creature doesn't move or take actions this turn. |
7-8 | The creature uses its action to make a melee attack against a randomly determined creature within its reach. If there is no creature within its reach, the creature does nothing this turn. |
9-10 | The creature can act and move normally. |
SRD
Dominate Beast
4-level Enchantment
Deep Magic Volume 1
Harry
4-level Enchantment
Obojima: Tales from the Tall Grass
Pacify Monster
4-level Enchantment
Evocation
Deep Magic Volume 1
Dessicating Breath
4-level Evocation
Deep Magic Volume 1
Doom of the Earthen Maw
4-level Evocation
Deep Magic Volume 2 (p.175)
Electric Eels
4-level Evocation
SRD
Ice Storm
4-level Evocation
Deep Magic Volume 2 (p.217)
Seismic Shift
4-level Evocation
Deep Magic Volume 1
Shocking Shroud
4-level Evocation
Obojima: Tales from the Tall Grass
Storm Stallion
4-level Evocation
SRD
Wall of Fire
4-level Evocation
Illusion
SRD
Hallucinatory Terrain
4-level Illusion
Necromancy
SRD
Blight
4-level Necromancy
Deep Magic Volume 1
Doom of Serpent Coils
4-level Necromancy
Book of Ebon Tides
Drayfn's Curse of Incompetence
4-level Necromancy
Deep Magic Volume 2 (p.178)
Festering Fever
4-level Necromancy
Book of Ebon Tides
Knife of Fate
4-level Necromancy
Deep Magic Volume 1
Ray of Life Suppression
4-level Necromancy
Transmutation
SRD
Control Water
4-level Transmutation
Deep Magic Volume 2 (p.170)
Doom of the Black River
4-level Transmutation
XGtE
Elemental Bane
4-level Transmutation
SRD
Giant Insect
4-level Transmutation
XGtE
Guardian of Nature
4-level Transmutation
- Your walking speed increases by 10 feet.
- You gain darkvision with a range of 120 feet.
- You make Strength-based attack rolls with advantage.
- Your melee weapon attacks deal an extra 1d6 force damage on a hit.
- You gain 10 temporary hit points.
- You make Constitution saving throws with advantage.
- ou make Dexterity- and Wisdom-based attack rolls with advantage.
- While you are on the ground, the ground within 15 feet of you is difficult terrain for your enemies.
Deep Magic Volume 1
Looping Trail
4-level Transmutation
SRD
Polymorph
4-level Transmutation
SRD
Stone Shape
4-level Transmutation
Deep Magic Volume 2 (p.238)
Windblown
4-level Necromancy
Specialized
Dark Magic
Deep Magic Volume 1
Caustic Waste
4-level Evocation
Deep Magic Volume 1
Servant of Doom
4-level Transmutation
Emissary. The blood in your veins shines through your skin, extra eyes open in your flesh, and you gain the following benefits:
- You gain a flying speed equal to your walking speed and the ability to hover, though you must stay within 5 feet of the ground.
- You gain truesight out to a range of 60 feet.
- Creatures have disadvantage on Wisdom saving throws against your spells and abilities.
- You have advantage on Intelligence- or Wisdom-based attack rolls.
- You ignore difficult terrain for movement purposes.
- You can move through walls and other solid barriers if you succeed on a Strength check you make just before moving up to the barrier. The DC equals 10 + twice the barrier’s thickness in feet.
- You have advantage on Strength- or Dexterity-based attack rolls.
- Your melee weapon attacks deal an extra 1d6 slashing damage on a hit.
Labyrinth Magic
Deep Magic Volume 1
Moon Trap
4-level Abjuration
Temporal Magic
Deep Magic Volume 1
Quick Time
4-level Conjuration
Deep Magic Volume 1
Scry Ambush
4-level Divination
Deep Magic Volume 1
Reset
4-level Transmutation
Esteem for the Balance
Allegiances
Reverent Appeals A-Z- Bark Bulwark
- Blight
- By the Light of the Watchful Moon
- Chamber of Restoring Amber
- Charm Monster
- Confusion
- Conjure Minor Elementals
- Conjure Woodland Beings
- Consult the Storm
- Control Water
- Dessicating Breath
- Dominate Beast
- Doom of Serpent Coils
- Doom of the Black River
- Doom of the Earthen Maw
- Drayfn's Curse of Incompetence
- Electric Eels
- Elemental Bane
- Energy Foreknowledge
- Festering Fever
- Freedom of Movement
- Giant Insect
- Grasping Vine
- Guardian of Nature
- Hallucinatory Terrain
- Harry
- Hunting Stand
- Ice Storm
- Knife of Fate
- Locate Creature
- Looping Trail
- Lunar Transfer
- Moonlight Sending
- Moonsphere Meteor
- Mudslide
- Pacify Monster
- Polymorph
- Ray of Life Suppression
- Seismic Shift
- Shocking Shroud
- Stone Shape
- Stoneskin
- Storm Door
- Storm of Wings
- Storm Stallion
- Sudden Stampede
- Summon Elemental
- Wall of Fire
- Watery Sphere
- Windblown
By School
AbjurationConjuration
Divination
Enchantment
Evocation
Illusion
Necromancy
Transmutation
Specialized
Dark MagicLabyrinth Magic
Temporal Magic
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