Level 1 Spells
Abjuration
XGtE
Absorb Elements
1-level Abjuration
SRD
Alarm
1-level Abjuration
Ritual - does not require spell slot, takes 10 minutes longerBook of Ebon Tides
Emerald Goblet
1-level Abjuration
Deep Magic Volume 1
Feather Field
1-level Abjuration
Deep Magic Volume 2 (p.194)
Last Strike
1-level Abjuration
SRD
Mage Armor
1-level Abjuration
SRD
Protection from Evil and Good
1-level Abjuration
SRD
Shield
1-level Abjuration
XGtE
Snare
1-level Abjuration
Deep Magic Volume 1
Tidal Barrier
1-level Abjuration
Conjuration
Obojima: Tales from the Tall Grass
Armament
1-level Conjuration
Obojima: Tales from the Tall Grass
Bubble Lift
1-level Conjuration
Deep Magic Volume 2 (p.161)
Dance of the Fey
1-level Conjuration
Obojima: Tales from the Tall Grass
Duplicate
1-level Conjuration
Deep Magic Volume 2 (p.176)
El'Tharyn's Evanishing Exchange
1-level Conjuration
Basic Rules
Find Familiar
1-level Conjuration
Ritual - does not require spell slot, takes 10 minutes longerDeep Magic Volume 2 (p.180)
Flamestep
1-level Conjuration
SRD
Floating Disk
1-level Conjuration
Ritual - does not require spell slot, takes 10 minutes longerDeep Magic Volume 2 (p.181)
Florafetter
1-level Conjuration
SRD
Fog Cloud
1-level Conjuration
SRD
Grease
1-level Conjuration
Deep Magic Volume 2 (p.188)
Hemmen's Low Blow
1-level Conjuration
XGtE
Ice Knife
1-level Conjuration
Deep Magic Volume 1 (p.95)
Mud Pack
1-level Conjuration
Ritual - does not require spell slot, takes 10 minutes longerBook of Ebon Tides
Pratfall
1-level Conjuration
- A small, oily puddle appears under the feet of your target, causing it to lose balance. The target must succeed on a Dexterity saving throw or be unable to use bonus actions on its next turn as it regains its footing.
- Tiny particles blow in your target’s face, causing it to sneeze. The target must succeed on a Constitution saving throw or have disadvantage on its first attack roll on its next turn.
- Strobing lights flash briefly before your target’s eyes, causing difficulties with its vision. The target must succeed on a Constitution saving throw, or its passive Perception is halved until the end of its next turn.
- The target feels the sensation of a quick, mild clap against its ears, briefly disorienting it. The target must succeed on a Constitution saving throw to maintain its concentration.
- An invisible force sharply tugs on the target’s trousers, causing their clothing to slip. The target must make a Dexterity saving throw. On a failed save, the target has disadvantage on its next attack roll with a two-handed weapon or loses its shield bonus to its AC until the end of its next turn as it uses one hand to gather itself.
-
Only one of these effects can be used on a single creature at a time.
Deep Magic Volume 2 (p.226)
Spray
1-level Conjuration
Obojima: Tales from the Tall Grass
Summon Vehicle
1-level Conjuration
SRD
Unseen Servant
1-level Conjuration
Ritual - does not require spell slot, takes 10 minutes longerDivination
Deep Magic Volume 1
Alter Arrow's Fortune
1-level Divination
Deep Magic Volume 2 (p.138)
Amplify Sound
1-level Divination
Deep Magic Volume 1
Avoid Grievous Injury
1-level Divination
Deep Magic Volume 1
Candle's Insight
1-level Divination
SRD
Comprehend Languages
1-level Divination
Ritual - does not require spell slot, takes 10 minutes longerSRD
Detect Magic
1-level Divination
Ritual - does not require spell slot, takes 10 minutes longerThe spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.
- Abjuration - a glowing nimbus of white
- Conjuration - an ethereal cerulean fog
- Divination - a translucent gray mist
- Enchantment - a teasing, verdant tryst of fey hues (light green)
- Evocation - an ebb and flow of opposing oranges and blues
- Illusion - a basic brown with subtle hints of depth
- Necromancy - a viscous, oily residue (black and dark purple with prismatic rainbows)
- Transmutation - a lustrous golden sheen
SRD
Identify
1-level Divination
Ritual - does not require spell slot, takes 10 minutes longerDeep Magic Volume 1
Insightful Maneuver
1-level Divination
Deep Magic Volume 2 (p.205)
Oneiromancy
1-level Divination
Deep Magic Volume 1 (p.107)
Speak with Inanimate Object
1-level Divination
Ritual - does not require spell slot, takes 10 minutes longerEnchantment
Deep Magic Volume 1
Charm of Long Standing
1-level Enchantment
SRD
Charm Person
1-level Enchantment
Book of Ebon Tides
Elf Shot
1-level Enchantment
Deep Magic Volume 2 (p.176)
Emotional Gamut
1-level Enchantment
Acquisitions Incorporated
Fast Friends
3-level Enchantment
Deep Magic Volume 2 (p.182)
Frightful Shout
1-level Enchantment
Deep Magic Volume 1
Hard Heart
1-level Enchantment
SRD
Hideous Laughter
1-level Enchantment
Deep Magic Volume 2 (p.191)
Jedza's Tidy Charm
1-level Enchantment
Deep Magic Volume 2 (p.204)
Nothing to See Here
1-level Enchantment
Obojima: Tales from the Tall Grass
Pacify Person
1-level Enchantment
Strixhaven: A Curriculum of Chaos
Silvery Barbs
1-level Enchantment
SRD
Sleep
1-level Enchantment
Deep Magic Volume 1 (p.106)
Slippery Fingers
1-level Enchantment
Deep Magic Volume 1
Trick Question
1-level Enchantment
Deep Magic Volume 1
Twist the Skein
1-level Enchantment
Deep Magic Volume 1
Unluck on That
1-level Enchantment
Evocation
Deep Magic Volume 1
Agonizing Mark
1-level Evocation
Deep Magic Volume 2 (p.140)
Ashen Lashes
1-level Evocation
SRD
Burning Hands
1-level Evocation
PHB
Chromatic Orb
1-level Evocation
Deep Magic Volume 2 (p.160)
Curse of Sustentation
1-level Evocation
Deep Magic Volume 2 (p.163)
Dehydration
1-level Evocation
XGtE
Earth Tremor
1-level Evocation
Obojima: Tales from the Tall Grass
Gift
1-level Evocation
Book of Ebon Tides
Gloaming
1-level Evocation
Deep Magic Volume 2 (p.190)
Infernal Rebound
1-level Evocation
Acquisitions Incorporated
Jim's Magic Missile
1-level Evocation
Deep Magic Volume 2 (p.197)
Lunarbolt Waxing
1-level Evocation
- If the target is between 35 and 60 feet away from you, it takes an additional 1d4 radiant damage.
- If the target is between 65 and 90 feet away from you, it takes an additional 2d4 radiant damage.
- If the target is between 95 and 120 feet away from you, it takes an additional 3d4 radiant damage.
SRD
Magic Missile
1-level Evocation
Obojima: Tales from the Tall Grass
Sand Structure
1-level Evocation
Ritual - does not require spell slot, takes 10 minutes longerDeep Magic Volume 1 (p.104)
Screaming Ray
1-level Evocation
Tasha's Cauldron of Everything
Tasha's Caustic Brew
1-level Evocation
Deep Magic Volume 1
Telekinetic Parry
1-level Evocation
SRD
Thunderwave
1-level Evocation
Obojima: Tales from the Tall Grass
Water Bullet
1-level Evocation
- 1–10 feet: 5d6
- 11–60 feet: 4d6
- 61–90 feet: 3d6
Deep Magic Volume 2 (p.238)
Whipcrack
1-level Evocation
Deep Magic Volume 1
Wind Tunnel
1-level Evocation
PHB
Witch Bolt
1-level Evocation
Illusion
SRD
Color Spray
1-level Illusion
SRD
Disguise Self
1-level Illusion
Acquisitions Incorporated
Distort Value
1-level Illusion
Deep Magic Volume 1
Forest Affinity
1-level Illusion
SRD
Illusory Script
1-level Illusion
Ritual - does not require spell slot, takes 10 minutes longerDeep Magic Volume 2 (p.198)
Malaise
1-level Illusion
- An illusory fever where the target feels feverish and hot to the touch.
- The target has a persistent, scratchy throat, prompting occasional coughs.
- The target sees minor spots or has blurry vision at their periphery.
- The target’s skin manifests illusory, itchy spots, boils, or rashes, prompting occasional scratching.
Necromancy
Deep Magic Volume 1
Bolster Undead
1-level Necromancy
XGtE
Cause Fear
1-level Necromancy
Deep Magic Volume 1
Disquieting Gaze
1-level Necromancy
Deep Magic Volume 2 (p.168)
Doom of Fools
1-level Necromancy
- Choose one ability score. While doomed, the target has disadvantage on ability checks and saving throws made with that ability score.
- While doomed, the target falls prone at the start of each round, and its speed is halved.
- While doomed, the target must make a Wisdom saving throw at the start of each of its turns. If it fails, it wastes its action that turn, doing nothing.
Book of Ebon Tides
Doom of Poor Fortune
1-level Necromancy
SRD
False Life
1-level Necromancy
Deep Magic Volume 1
Heart to Heart
1-level Necromancy
Deep Magic Volume 1
Hobble Mount
1-level Necromancy
Deep Magic Volume 1
Mosquito Bane
1-level Necromancy
PHB
Ray of Sickness
1-level Necromancy
Deep Magic Volume 2 (p.233)
Unnerving Yowl
1-level Necromancy
Deep Magic Volume 1
Withered Sight
1-level Necromancy
Transmutation
Deep Magic Volume 1
Adjust Position
1-level Transmutation
Deep Magic Volume 1
Bloodhound
1-level Transmutation
XGtE
Catapult
1-level Transmutation
Deep Magic Volume 1
Deep Breath
1-level Transmutation
Deep Magic Volume 2 (p.175)
Elemental Infusion
1-level Transmutation
SRD
Expeditious Retreat
1-level Transmutation
SRD
Feather Fall
1-level Transmutation
Deep Magic Volume 1
Goat's Hoof Charm
1-level Transmutation
Deep Magic Volume 1
Gordolay's Pleasant Aroma
1-level Transmutation
SRD
Jump
1-level Transmutation
Deep Magic Volume 2 (p.194)
Leaden Wings
1-level Transmutation
SRD
Longstrider
1-level Transmutation
Deep Magic Volume 1
Scentless
1-level Transmutation
Deep Magic Volume 2 (p.223)
Skip Strike
1-level Transmutation
Deep Magic Volume 1
Step Like Me
1-level Transmutation
Deep Magic Volume 1
Strength of an Ox
1-level Transmutation
Obojima: Tales from the Tall Grass
Swallow Magic
1-level Transmutation
- You regain hit points equal to 1d4 + your spellcasting ability modifier.
- Your speed increases by 15 feet until the end of your next turn.
- Once before the end of your next turn, you can roll a d4 and add the number rolled to one ability check of your choice.
Deep Magic Volume 1
Thin the Ice
1-level Transmutation
Deep Magic Volume 2 (p.230)
Tongue Pick
1-level Transmutation
Obojima: Tales from the Tall Grass
Whelm Weapon
1-level Transmutation
Deep Magic Volume 1
Writhing Arms
1-level Transmutation
Specialized
Alkemancy Magic
Deep Magic Volume 1
Bottomless Stomach
1-level Transmutation
Angelic Magic
Deep Magic Volume 1
Angelic Guardian
1-level Conjuration
Blood Magic
Deep Magic Volume 1
Bloody Hands
1-level Necromancy
Deep Magic Volume 1
Bloody Smite
1-level Necromancy
Deep Magic Volume 1
Stanch
1-level Transmutation
Deep Magic Volume 1
Weapon of Blood
1-level Transmutation
Chaos Magic
Deep Magic Volume 1
Ill-Fated Word
1-level Divination
Deep Magic Volume 1
Roaming Pain
1-level Necromancy
d6 | Effect |
---|---|
1 | Head - Incapacitate |
2 | Throat - Unable to speak coherently or cast spells with verbal components |
3 | Chest - Cannot take bonus actions |
4 | Abdomen - Disadvantage on CON saving throws |
5 | Arm - Disadvantage on attack rolls, STR and DEX skill checks |
6 | Leg - Movement halved |
Deep Magic Volume 1
Undermine Armor
1-level Transmutation
Deep Magic Volume 1
Unruly Item
1-level Transmutation
Clockwork Magic
Deep Magic Volume 1
Analyze Device
1-level Divination
Deep Magic Volume 1
Pendulum
1-level Enchantment
Deep Magic Volume 1
Tireless
1-level Transmutation
Dark Magic
Deep Magic Volume 1
Brimstone
1-level Conjuration
Dragon Magic
Deep Magic Volume 1
Converse with Dragon
1-level Divination
Deep Magic Volume 1
Kobold's Fury
1-level Transmutation
Elven Ritual Magic
Deep Magic Volume 1
Guest of Honor
1-level Enchantment
Ritual - does not require spell slot, takes 10 minutes longerDeep Magic Volume 1
Extract Essence
1-level Transmutation
Ritual - does not require spell slot, takes 10 minutes longerFiendish Magic
Deep Magic Volume 1
Mammon's Avarice
1-level Divination
Illumination Magic
Deep Magic Volume 1
Guiding Star
1-level Divination
Ritual - does not require spell slot, takes 10 minutes longerDeep Magic Volume 1
Amplify Light
1-level Transmutation
Labyrinth Magic
Deep Magic Volume 1
Broken Charge
1-level Enchantment
Deep Magic Volume 1
Thunderous Charge
1-level Transmutation
Mythos Magic
Deep Magic Volume 1
Voorish Sign
1-level Divination
Ring Magic
Deep Magic Volume 1
Circle of Wind
1-level Abjuration
Shadow Magic
Deep Magic Volume 1
Shadow Armor
1-level Abjuration
Deep Magic Volume 1
Black Ribbons
1-level Conjuration
Deep Magic Volume 1
Shadow Hands
1-level Evocation
Deep Magic Volume 1
Cloak of Shadow
1-level Illusion
Temporal Magic
Deep Magic Volume 1
Anticipate Weakness
1-level Divination
Deep Magic Volume 1
Foretell Distraction
1-level Divination
Deep Magic Volume 1
Seer's Reaction
1-level Divination
Deep Magic Volume 1
Auspicious Warning
1-level Enchantment
Deep Magic Volume 1
Chronal Lance
1-level Transmutation
Void Magic
Deep Magic Volume 1
Protection From the Void
1-level Abjuration
Spell Pages
Spell List
Spells A-Z- Absorb Elements
- Adjust Position
- Agonizing Mark
- Alarm
- Alter Arrow's Fortune
- Amplify Sound
- Armament
- Ashen Lashes
- Avoid Grievous Injury
- Bloodhound
- Bolster Undead
- Bubble Lift
- Burning Hands
- Candle's Insight
- Catapult
- Cause Fear
- Charm of Long Standing
- Charm Person
- Chromatic Orb
- Color Spray
- Comprehend Languages
- Curse of Sustentation
- Dance of the Fey
- Deep Breath
- Dehydration
- Detect Magic
- Disguise Self
- Disquieting Gaze
- Distort Value
- Doom of Fools
- Doom of Poor Fortune
- Duplicate
- Earth Tremor
- El'tharyn's Evanishing Exchange
- Elemental Infusion
- Elf Shot
- Emerald Goblet
- Emotional Gamut
- Expeditious Retreat
- False Life
- Fast Friends
- Feather Fall
- Feather Field
- Find Familiar
- Flamestep
- Floating Disk
- Florafetter
- Fog Cloud
- Forest Affinity
- Frightful Shout
- Gift
- Gloaming
- Goat's Hoof Charm
- Gordolay's Pleasant Aroma
- Grease
- Hard Heart
- Heart to Heart
- Hemmen's Low Blow
- Hideous Laughter
- Hobble Mount
- Ice Knife
- Identify
- Illusory Script
- Infernal Rebound
- Insightful Maneuver
- Jedza's Tidy Charm
- Jim's Magic Missle
- Jump
- Last Strike
- Leaden Wings
- Longstrider
- Lunarbolt Waxing
- Mage Armor
- Magic Missile
- Malaise
- Mosquito Bane
- Mud Pack
- Nothing to See Here
- Oneiromancy
- Pacify Person
- Pratfall
- Protection from Evil and Good
- Ray of Sickness
- Sand Structure
- Scentless
- Screaming Ray
- Shield
- Silvery Barbs
- Skip Strike
- Sleep
- Slippery Fingers
- Snare
- Speal with Inanimate Object
- Spray
- Step Like Me
- Strength of an Ox
- Summon Vehicle
- Swallow Magic
- Tasha's Caustic Brew
- Telekinetic Parry
- Thin the Ice
- Thunderwave
- Tidal Barrier
- Tongue Pick
- Trick Question
- Twist the Skein
- Unluck On That
- Unnerving Yowl
- Unseen Servant
- Water Bullet
- Whelm Weapon
- Whipcrack
- Wind Tunnel
- Witch Bolt
- Withered Sight
- Writhing Arms
By School
AbjurationConjuration
Divination
Enchantment
Evocation
Illusion
Necromancy
Transmutation
Specialized
Alkemancy MagicAngelic Magic
Blood Magic
Chaos Magic
Clockwork Magic
Dark Magic
Dragon Magic
Elven Ritual Magic
Fiendish Magic
Illumination Magic
Labyrinth Magic
Mythos Magic
Ring Magic
Shadow Magic
Temporal Magic
Void Magic
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