Level 4 Spells
Abjuration
SRD
Banishment
4-level Abjuration
Deep Magic Volume 2 (p.151)
Chamber of Restoring Amber
4-level Abjuration
Deep Magic Volume 1
Cursed Gift
4-level Abjuration
Deep Magic Volume 2 (p.178)
Fey Tricks
4-level Abjuration
Planescape: Adventures in the Multiverse
Warp Seal
4-level Abjuration
Deep Magic Volume 2 (p.199)
Mass Disarm
4-level Abjuration
SRD
Mordenkainen's Private Sanctum
4-level Abjuration
- Sound can't pass through the barrier at the edge of the warded area.
- The barrier of the warded area appears dark and foggy, preventing vision (including darkvision) through it.
- Sensors created by divination spells can't appear inside the protected area or pass through the barrier at its perimeter.
- Creatures in the area can't be targeted by divination spells.
- Nothing can teleport into or out of the warded area.
- Planar travel is blocked within the warded area.
Deep Magic Volume 2 (p.222)
Shield of Ephemera
4-level Abjuration
SRD
Stoneskin
4-level Abjuration
Conjuration
SRD
Evard's Black Tentacles
4-level Conjuration
Deep Magic Volume 1
Chains of Torment
4-level Conjuration
SRD
Conjure Minor Elementals
4-level Conjuration
- One elemental of challenge rating 2 or lower
- Two elementals of challenge rating 1 or lower
- Four elementals of challenge rating 1/2 or lower
- Eight elementals of challenge rating 1/4 or lower
CR | Sample Elementals |
---|---|
1/4 | |
1/2 | |
2 |
Deep Magic Volume 2 (p.156)
Conjure Spellhound
4-level Conjuration
SRD
Dimension Door
4-level Conjuration
Deep Magic Volume 1
Doom of the Pit
4-level Conjuration
SRD
Mordenkainen's Faithful Hound
4-level Conjuration
Deep Magic Volume 2 (p.192)
Khamsin's Chariot
4-level Conjuration
Book of Ebon Tides
Lunar Transfer
4-level Conjuration
- Grove or Magic Circle means a hallowed druid grove or a permanent teleportation circle whose sigil sequence you know.
- Memento means that you possess an object taken from the desired destination within the last six months, such as a book from a wizard’s library, bed linen from a royal suite, or a chunk of marble from a lich’s secret tomb.
- Very Familiar is a place you have been very often, a place you have carefully studied, or a place you can see when you cast the spell.
- Seen Casually is someplace you have seen more than once but with which you aren’t very familiar. Viewed Once is a place you have seen once, possibly using magic.
- Description is a place whose location and appearance you know through someone else’s description, perhaps from a map.
- False Destination is a place that doesn’t exist. Perhaps you tried to scry an enemy’s sanctum but instead viewed an illusion, or perhaps you are attempting to teleport to a familiar location that no longer exists.
- On Target. The target creature or object appears where you want it to.
- Off Target. The target creature or object appears a random distance away from the destination in a random direction. Distance off target is 5 miles times a 1d20 roll, though never more than half the distance traveled. For example, if you sent someone 250 miles and they landed off target, and you rolled an 8 on the d20, then they would arrive off target by 40 miles. If you had sent them only 20 miles, they could not be more than 10 miles off target. The GM determines the direction off target randomly by rolling a d8 and designating 1 as north, 2 as northeast, 3 as east, and so on around the points of the compass. If you were teleporting someone to a coastal city and they wound up 20 miles out at sea, they could be in trouble.
- Similar. Your target creature or object winds up in a different area that’s visually or thematically similar to the target area. If you are sending someone to your home laboratory, for example, they might wind up in another wizard’s laboratory or in an alchemical supply shop that has many of the same tools and implements as your laboratory. Generally, the creature or object appears in the closest similar place, but since the spell has no range limit, they could conceivably wind up anywhere on the plane.
- Mishap. The spell’s unpredictable magic results in a difficult journey. The teleporting creature or object takes 2d12 force damage, and the GM rerolls on the table to see where you wind up. (Multiple mishaps can occur, dealing damage each time.)
d20 | Grove or Circle | Memento | Very Familiar | Seen Casually | Viewed Once | Description | False Destination |
---|---|---|---|---|---|---|---|
1 | Similar | Mishap | Mishap | Mishap | Mishap | Mishap | Mishap |
2-5 | Off target | Similar | Similar | Similar | Mishap | Mishap | Mishap |
6-9 | On target | Off target | Off target | Similar | Similar | Similar | Mishap |
10-13 | On target | On target | Off target | Off target | Off target | Similar | Similar |
14-17 | On target | On target | On target | On target | On target | Off target | Similar |
18-19 | On target | On target | On target | On target | On target | On target | Similar |
20 | On target | On target | On target | On target | On target | On target | Similar |
Book of Ebon Tides
Moonlight Sending
4-level Conjuration
d20 | Result | CR |
---|---|---|
1-4 | Sending fails | - |
5-8 | Wind Demon, or Quasit | 1-2 |
9-12 | Rattok Demon, or Bearded Devil | 3-4 |
13-16 | Lesser Lunar Devil, or Vrock | 4-6 |
17-20 | Lunar Devil, or Hezrou | 8 |
21+ | Alnaar, or Horned Devil | 9-11 |
Deep Magic Volume 2 (p.202)
Moonsphere Meteor
4-level Conjuration
Deep Magic Volume 2 (p.203)
Mudslide
4-level Conjuration
Book of Ebon Tides
Polychromatic Bubble
4-level Conjuration
Book of Ebon Tides
Portho's Portal
4-level Conjuration
Deep Magic Volume 1
Reposition
4-level Conjuration
Deep Magic Volume 2 (p.215)
Rift
4-level Conjuration
SRD
Leomund's Secret Chest
4-level Conjuration
Book of Ebon Tides
Storm Door
4-level Conjuration
Tasha's Cauldron of Everything
Summon Aberration
4-level Conjuration
Tasha's Cauldron of Everything
Aberrant Spirit CR: PB
STR
16 +3
DEX
10 +0
CON
15 +2
INT
16 +3
WIS
10 +0
CHA
6 -2
Regeneration (Slaad Only). The aberration regains 5 hit points at the start of its turn if it has at least 1 hit point. Whispering Aura (Star Spawn Only). At the start of each of the aberration’s turns, each creature within 5 feet of the aberration must succeed on a Wisdom saving throw against your spell save DC or take 2d6 psychic damage, provided that the aberration isn’t incapacitated.
Actions
Multiattack. The aberration makes a number of attacks equal to half this spell’s level (rounded down). Claws (Slaad Only). Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d10 + 3 + the spell’s level slashing damage. If the target is a creature, it can’t regain hit points until the start of the aberration’s next turn. Eye Ray (Beholderkin Only). Ranged Spell Attack: your spell attack modifier to hit, range 150 ft., one creature. Hit: 1d8 + 3 + the spell’s level psychic damage. Psychic Slam (Star Spawn Only). Melee Spell Attack: your spell attack modifier to hit, reach 5 ft., one creature. Hit: 1d8 + 3 + the spell’s level psychic damage.
Tasha's Cauldron of Everything
Summon Construct
4-level Conjuration
Tasha's Cauldron of Everything
Construct Spirit CR: PB
STR
18 +4
DEX
10 +0
CON
18 +4
INT
14 +2
WIS
11 +0
CHA
5 -3
Heated Body (Metal Only). A creature that touches the construct or hits it with a melee attack while within 5 feet of it takes 1d10 fire damage. Stony Lethargy (Stone Only). When a creature the construct can see starts its turn within 10 feet of the construct, the construct can force it to make a Wisdom saving throw against your spell save DC. On a failed save, the target can’t use reactions and its speed is halved until the start of its next turn.
Actions
Multiattack. The construct makes a number of attacks equal to half this spell’s level (rounded down). Slam. Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d8 + 4 + the spell’s level bludgeoning damage.
Reactions
Berserk Lashing (Clay Only). When the construct takes damage, it makes a slam attack against a random creature within 5 feet of it. If no creature is within reach, the construct moves up to half its speed toward an enemy it can see, without provoking opportunity attacks.
Tasha's Cauldron of Everything
Summon Elemental
4-level Conjuration
Tasha's Cauldron of Everything
Elemental Spirit CR: PB
STR
18 +4
DEX
15 +2
CON
17 +3
INT
4 -3
WIS
10 +0
CHA
16 +3
Amorphous Form (Air, Fire, and Water Only). The elemental can move through a space as narrow as 1 inch wide without squeezing.
Actions
Multiattack. The elemental makes a number of attacks equal to half this spell’s level (rounded down). Slam. Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d10 + 4 + the spell’s level bludgeoning damage (Air, Earth, and Water only) or fire damage (Fire only).
XGtE
Summon Greater Demon
4-level Conjuration
XGtE
Watery Sphere
4-level Conjuration
Divination
SRD
Arcane Eye
4-level Divination
Deep Magic Volume 1
By the Light of the Watchful Moon
4-level Divination
Deep Magic Volume 2 (p.164)
Detect Secrets
4-level Divination
Ritual - does not require spell slot, takes 10 minutes longerDeep Magic Volume 1
Energy Foreknowledge
4-level Divination
SRD
Locate Creature
4-level Divination
Deep Magic Volume 2 (p.210)
Power Word Reveal
4-level Divination
Enchantment
XGtE
Charm Monster
4-level Enchantment
SRD
Confusion
4-level Enchantment
d10 | Behavior |
---|---|
1 | The creature uses all its movement to move in a random direction. To determine the direction, roll a d8 and assign a direction to each die face. The creature doesn't take an action this turn. |
2-6 | The creature doesn't move or take actions this turn. |
7-8 | The creature uses its action to make a melee attack against a randomly determined creature within its reach. If there is no creature within its reach, the creature does nothing this turn. |
9-10 | The creature can act and move normally. |
Deep Magic Volume 1
Deep Magic Power Word Pain
4-level Enchantment
Deep Magic Volume 1
Harry
4-level Enchantment
Deep Magic Volume 1
Lovesick
4-level Enchantment
d10 | Actions |
---|---|
1-3 | The creature spends its turn moping like a lovelorn teenager; it doesn't move or take actions. |
4-5 | The creature bursts into tears, takes the Dash action, and uses all of its movement to run off in a random direction. To determine the direction, roll a d8 and assign a direction to each die face. |
6 | The creature uses its action to remove one item of clothing or piece of armor. Each round spent removing pieces of armor reduces its AC by 1. |
7-8 | The creature drops anything it is holding in its hands and passionately embraces a randomly determined creature. Treat this as a grapple attempt which uses the Attack action. |
9 | The creature flies into a jealous rage and uses its action to make a melee attack against a randomly determined creature. |
10 | The creature can act and move normally. |
Obojima: Tales from the Tall Grass
Pacify Monster
4-level Enchantment
Fizban's Treasury of Dragons
Raulothim's Psychic Lance
4-level Enchantment
Deep Magic Volume 2 (p.227)
Steal Memories
4-level Enchantment
Deep Magic Volume 1
Visage of Madness
4-level Enchantment
Evocation
Deep Magic Volume 1
Dessicating Breath
4-level Evocation
Deep Magic Volume 1
Distressing Resonance
4-level Evocation
Deep Magic Volume 1
Drain Item
4-level Evocation
Deep Magic Volume 2 (p.175)
Electric Eels
4-level Evocation
SRD
Fire Shield
4-level Evocation
Deep Magic Volume 1
Flame Wave
4-level Evocation
SRD
Ice Storm
4-level Evocation
Deep Magic Volume 2 (p.210)
Power Word Rend
4-level Evocation
SRD
Otiluke's Resilient Sphere
4-level Evocation
Deep Magic Volume 2 (p.217)
Seismic Shift
4-level Evocation
Deep Magic Volume 1
Shocking Shroud
4-level Evocation
XGtE
Sickening Radiance
4-level Evocation
Deep Magic Volume 1
Staff of Violet Fire
4-level Evocation
- By using your action to make a melee attack and expending 1 charge, you can attack with it. On a hit, the target takes 5d10 necrotic damage.
- By expending 2 charges, you can release bolts of necrotic fire against up to 3 targets as ranged attacks for 1d8+4 necrotic damage each.
XGtE
Storm Sphere
4-level Evocation
XGtE
Vitriolic Sphere
4-level Evocation
SRD
Wall of Fire
4-level Evocation
Illusion
Deep Magic Volume 1
Abhorrent Apparition
4-level Illusion
Deep Magic Volume 2 (p.165)
Disrupting Orb
4-level Illusion
Deep Magic Volume 2 (p.172)
Dream Shear
4-level Illusion
Book of Ebon Tides
Fire Dance
4-level Illusion
Deep Magic Volume 1
Fog of War
4-level Illusion
SRD
Greater Invisibility
4-level Illusion
SRD
Hallucinatory Terrain
4-level Illusion
Deep Magic Volume 1
Night Terrors
4-level Illusion
SRD
Phantasmal Killer
4-level Illusion
Necromancy
SRD
Blight
4-level Necromancy
Deep Magic Volume 1
Doom of Serpent Coils
4-level Necromancy
Book of Ebon Tides
Drayfn's Curse of Incompetence
4-level Necromancy
Deep Magic Volume 1
Dread Wings
4-level Necromancy
Book of Ebon Tides
Knife of Fate
4-level Necromancy
Deep Magic Volume 1
Not Dead Yet
4-level Necromancy
Ritual - does not require spell slot, takes 10 minutes longerDeep Magic Volume 1
Ray of Life Suppression
4-level Necromancy
Deep Magic Volume 2 (p.215)
Reshape Skeleton
4-level Necromancy
Deep Magic Volume 1
Sacrificial Healing
4-level Necromancy
Deep Magic Volume 1
Shroud of Death
4-level Necromancy
Deep Magic Volume 2 (p.233)
Unnatural Causes
4-level Necromancy
Deep Magic Volume 1
Visage of the Dead
4-level Necromancy
Ritual - does not require spell slot, takes 10 minutes longerTransmutation
SRD
Control Water
4-level Transmutation
Deep Magic Volume 2 (p.170)
Doom of the Black River
4-level Transmutation
Deep Magic Volume 2 (p.173)
Dust and Ashes
4-level Transmutation
Deep Magic Volume 1
Earthskimmer
4-level Transmutation
XGtE
Elemental Bane
4-level Transmutation
Deep Magic Volume 1
Endow Attribute
4-level Transmutation
SRD
Fabricate
4-level Transmutation
Deep Magic Volume 1
Giant's Jest
4-level Transmutation
Deep Magic Volume 2 (p.186)
Harfang's Hoarfrost
4-level Transmutation
Deep Magic Volume 1
Heart-Seeking Arrow
4-level Transmutation
Deep Magic Volume 1
Instant Siege Weapon
4-level Transmutation
Ritual - does not require spell slot, takes 10 minutes longer- Mangonel
- Ballista
- Cannon
- Suspended Cauldron
- Ram
- Boilerdrak (DSDQ)
- Gnomeflinger (DSDQ)
Deep Magic Volume 1
Lava Stone
4-level Transmutation
Deep Magic Volume 1
Looping Trail
4-level Transmutation
Deep Magic Volume 1
Pitfall
4-level Transmutation
SRD
Polymorph
4-level Transmutation
Deep Magic Volume 1
Sand Ship
4-level Transmutation
Deep Magic Volume 2 (p.219)
Shadow Passenger
4-level Transmutation
SRD
Stone Shape
4-level Transmutation
Deep Magic Volume 2 (p.231)
Trade Corporeality
4-level Transmutation
Deep Magic Volume 2 (p.238)
Windblown
4-level Necromancy
Specialized
Alkemancy Magic
Deep Magic Volume 1
Quicksilver Mantle
4-level Transmutation
Deep Magic Volume 1
Ray of Alchemical Negation
4-level Transmutation
Angelic Magic
Deep Magic Volume 1
Deva's Wings
4-level Transmutation
Blood Magic
Deep Magic Volume 1
Boiling Blood
4-level Necromancy
Deep Magic Volume 1
Blood and Steel
4-level Transmutation
Deep Magic Volume 1
Blood Puppet
4-level Transmutation
Chaos Magic
Deep Magic Volume 1
Wild Shield
4-level Abjuration
Deep Magic Volume 1
Fluctuating Alignment
4-level Enchantment
d20 | Alignment |
---|---|
1-2 | Chaotic Good |
3-4 | Chaotic Neutral |
5-7 | Chaotic Evil |
8-9 | Neutral Evil |
10-11 | Lawful Evil |
12-14 | Lawful Good |
15-16 | Lawful Neutral |
17-18 | Neutral Good |
19-20 | Neutral |
Deep Magic Volume 1
Chaotic Form
4-level Transmutation
Clockwork Magic
Deep Magic Volume 1
Steam Blast
4-level Evocation
Dark Magic
Deep Magic Volume 1
Caustic Waste
4-level Evocation
Dragon Magic
Deep Magic Volume 1
Raid the Lair
4-level Abjuration
- Attack rolls resulting directly from lair actions are made with disadvantage.
- Saving throws resulting directly from lair actions are made with advantage, and damage done by these lair actions is halved.
- Lair actions occur on an initiative count 10 lower than normal.
Deep Magic Volume 1
Draconic Senses
4-level Divination
Deep Magic Volume 1
Overwhelming Greed
4-level Enchantment
Deep Magic Volume 1
Scale Rot
4-level Necromancy
Elven Ritual Magic
Deep Magic Volume 1
Shadowy Retribution
4-level Necromancy
Ritual - does not require spell slot, takes 10 minutes longerFiendish Magic
Deep Magic Volume 1
Conjure Fiends
4-level Conjuration
- One fiend of challenge rating 2 or lower (Wind Demon, Space Clown)
- Two fiends of challenge rating 1 or lower (Quasit, Imp)
- Four fiends of challenge rating 1/2 or lower (Cackler, Nupperibo)
- Eight fiends of challenge rating 1/4 or lower(Dretch, Lemure)
Deep Magic Volume 1
Tome Curse
4-level Necromancy
- While the target is cursed, it is blinded.
- Beasts are unusually hostile to the target while it is cursed; they gain advantage on attack rolls against the target.
- While cursed, the target is an attractive mark to pickpockets and other thieves, and such individuals will try to steal the target’s valuables when the opportunity presents itself. (Even if in the target’s possession, the cursed book does not count as one of the target’s valuables.)
- A cursed target that either receives magical healing or rolls Hit Dice to recover hit points after a long rest must roll twice and use the lower result.
Illumination Magic
Deep Magic Volume 1
Searing Sun
4-level Transmutation
Labyrinth Magic
Deep Magic Volume 1
Moon Trap
4-level Abjuration
Deep Magic Volume 1
Labyrinth Mastery
4-level Divination
Mythos Magic
Deep Magic Volume 1
Hunger of Leng
4-level Enchantment
Deep Magic Volume 1
Yellow Sign
4-level Enchantment
Deep Magic Volume 1
Emanation of Yoth
4-level Necromancy
Ritual - does not require spell slot, takes 10 minutes longerDeep Magic Volume 1
Green Decay
4-level Necromancy
Ritual - does not require spell slot, takes 10 minutes longerThe flesh of a creature that has this disease is slowly consumed by a virulent extraterrestrial fungus. While the disease persists, the creature has disadvantage on Charisma and Wisdom checks and on Wisdom saving throws, and it has vulnerability to acid, fire, and necrotic damage.
Ring Magic
Deep Magic Volume 1
Spinning Axes
4-level Evocation
Shadow Magic
Deep Magic Volume 1
Shadow Step
4-level Conjuration
Deep Magic Volume 1
Shadow Monsters
4-level Illusion
Deep Magic Volume 1
Black Hand
4-level Necromancy
Deep Magic Volume 1
Hide in One's Shadow
4-level Transmutation
Temporal Magic
Deep Magic Volume 1
Flickering Fate
4-level Divination
Deep Magic Volume 1
Scry Ambush
4-level Divination
Deep Magic Volume 1
Time Vortex
4-level Evocation
d10 | Behavior |
---|---|
1-2 | The creature is affected as if by a slow spell until the start of its next turn. |
3-5 | The creature is stunned until the start of its next turn. |
6-8 | The creature's current initiative result is reduced by 5. The creature begins using this new initiative result in the next round. Multiple occurrences of this effect for the same creature are cumulative. |
9-10 | The creature's speed is halved (round up to the nearest 5-foot increment) until the start of its next turn. |
Deep Magic Volume 1
Reset
4-level Transmutation
Void Magic
Deep Magic Volume 1
Nether Weapon
4-level Enchantment
Spell Pages
Spell List
Spells A-Z- Abhorrent Apparition
- Arcane Eye
- Banishment
- Black Tentacles
- Blight
- By the Light of the Watchful Moon
- Chains of Torment
- Chamber of Restoring Amber
- Charm Monster
- Confusion
- Conjure Minor Elementals
- Conjure Spellhound
- Control Water
- Cursed Gift
- Deep Magic Power Word Pain
- Dessicating Breath
- Detect Secrets
- Dimension Door
- Disrupting Orb
- Distressing Resonance
- Doom of Serpent Coils
- Doom of the Black River
- Doom of the Pit
- Drain Item
- Drayfn's Curse of Incompetence
- Dread Wings
- Dream Shear
- Dust and Ashes
- Earthskimmer
- Electric Eels
- Elemental Bane
- Endow Attribute
- Energy Foreknowledge
- Fabricate
- Faithful Hound
- Fey Tricks
- Fire Dance
- Fire Shield
- Flame Wave
- Fog of War
- Gate Seal
- Giant's Jest
- Greater Invisibility
- Hallucinatory Terrain
- Harfang's Hoarfrost
- Harry
- Heart-Seeking Arrow
- Ice Storm
- Instant Siege Weapon
- Khamsin's Chariot
- Knife of Fate
- Lava Stone
- Locate Creature
- Looping Trail
- Lovesick
- Lunar Transfer
- Mass Disarm
- Moonlight Sending
- Moonsphere Meteor
- Mudslide
- Night Terrors
- Not Dead Yet
- Pacify Monster
- Phantasmal Killer
- Pitfall
- Polychromatic Bubble
- Polymorph
- Portho's Portal
- Power Word Rend
- Power Word Reveal
- Private Sanctum
- Raulothim's Psychic Lance
- Ray of Life Suppression
- Reposition
- Reshape Skeleton
- Resilient Sphere
- Rift
- Sacrificial Healing
- Sand Ship
- Secret Chest
- Seismic Shift
- Shadow Passenger
- Shield of Ephemera
- Shocking Shroud
- Shroud of Death
- Sickening Radiance
- Staff of Violet Fire
- Steal Memories
- Stone Shape
- Stoneskin
- Storm Door
- Storm Sphere
- Summon Aberration
- Summon Construct
- Summon Elemental
- Summon Greater Demon
- Trade Corporeality
- Unnatural Causes
- Visage of Madness
- Visage of the Dead
- Vitriolic Sphere
- Wall of Fire
- Watery Sphere
- Windblown
By School
AbjurationConjuration
- Black Tentacles
- Chains of Torment
- Conjure Minor Elementals
- Conjure Spellhound
- Dimension Door
- Doom of the Pit
- Faithful Hound
- Khamsin's Chariot
- Lunar Transfer
- Moonlight Sending
- Moonsphere Meteor
- Mudslide
- Polychromatic Bubble
- Portho's Portal
- Reposition
- Rift
- Secret Chest
- Storm Door
- Summon Aberration
- Summon Construct
- Summon Elemental
- Summon Greater Demon
- Watery Sphere
Divination
Enchantment
Evocation
Illusion
Necromancy
Transmutation
Specialized
Alkemancy MagicAngelic Magic
Blood Magic
Chaos Magic
Clockwork Magic
Dark Magic
Dragon Magic
Elven Ritual Magic
Fiendish Magic
Illumination Magic
Labyrinth Magic
Mythos Magic
Ring Magic
Shadow Magic
Temporal Magic
Void Magic
Comments