Level 5 Spells
Abjuration
Deep Magic Volume 2 (p.162)
Death's Retribution
5-level Abjuration
Deep Magic Volume 1
Energy Absorption
5-level Abjuration
SRD
Planar Binding
5-level Abjuration
Obojima: Tales from the Tall Grass
Tamh Gon's Fiery Festival Feast
0-level (Cantrip) Abjuration
Conjuration
Deep Magic Volume 1
Animated Object Swarm
5-level Conjuration
Armor Class 18
Hit Points 20
Str 4; Dex 18
Damage Resistances bludgeoning, piercing, slashing
Condition Immunities charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned
Melee Weapon Attack +8 to hit, reach 0 ft., one target in the swarm’s space. Hit: 6 (1d4 + 4) damage.
SRD
Cloudkill
5-level Conjuration
SRD
Conjure Elemental
5-level Conjuration
CR | Sample Elementals |
---|---|
1/4 | Steam Mephit |
1/2 | Dust Mephit, Ice Mephit, Magma Mephit, Magmin |
2 | Azer, Gargoyle |
5 | Air Elemental, Earth Elemental, Fire Elemental, Salamander, Water Elemental, Xorn |
6 | Invisible Stalker |
Deep Magic Volume 1
Conjure Fey Hound
5-level Conjuration
Obojima: Tales from the Tall Grass
Create Spirit Train Stop
5-level Conjuration
Deep Magic Volume 2 (p.176)
Enshroud
5-level Conjuration
XGtE
Far Step
5-level Conjuration
Deep Magic Volume 2 (p.180)
Flamewalk Portal
5-level Conjuration
XGtE
Infernal Calling
5-level Conjuration
Deep Magic Volume 2 (p.200)
Mass Shuffle
5-level Conjuration
XGtE
Steel Wind Strike
5-level Conjuration
Obojima: Tales from the Tall Grass
Submerge
5-level Conjuration
Fizban's Treasury of Dragons
Summon Draconic Spirit
5-level Conjuration
Fizban's Treasury of Dragons
Draconic Spirit CR: PB
STR
19 +4
DEX
14 +2
CON
17 +3
INT
10 +0
WIS
14 +2
CHA
14 +2
Shared Resistances. When you summon the dragon, choose one of its damage resistances. You have resistance to the chosen damage type until the spell ends.
Actions
Multiattack. The dragon makes a number of Rend attacks equal to half the spell’s level (rounded down), and it uses Breath Weapon. Rend. Melee Weapon Attack: your spell attack modifier to hit, reach 10 ft., one target. Hit: 1d6 + 4 + the spell’s level piercing damage. Breath Weapon. The dragon exhales destructive energy in a 30-foot cone. Each creature in that area must make a Dexterity saving throw against your spell save DC. A creature takes 2d6 damage of a type this dragon has resistance to (your choice) on a failed save, or half as much damage on a successful one.
Deep Magic Volume 1
Swift Exchange
5-level Conjuration
SRD
Teleportation Circle
5-level Conjuration
Deep Magic Volume 2 (p.235)
Vengeful Spirits
5-level Conjuration
Deep Magic Volume 2 (p.237)
Weirding Wake
5-level Conjuration
Divination
Deep Magic Volume 1
Battle Mind
5-level Divination
Ritual - does not require spell slot, takes 10 minutes longer- One ally gains advantage on its next attack roll, saving throw, or ability check.
- An enemy has disadvantage on the next attack roll it makes against you or an ally.
- You divine the location of an invisible or hidden creature and impart that knowledge to any allies who can see or hear you. This knowledge does not negate any advantages the creature has, it only allows your allies to be aware of its location at the time. If the creature moves after being detected, its new location is not imparted to your allies.
- Three allies who can see and hear you on your turn are given the benefit of a bless, guidance, or resistance spell on their turns; you choose the benefit individually for each ally. An ally must use the benefit on its turn, or the benefit is lost.
SRD
Contact Other Plane
5-level Divination
Ritual - does not require spell slot, takes 10 minutes longerDeep Magic Volume 2 (p.189)
Hidden Agent
5-level Divination
Ritual - does not require spell slot, takes 10 minutes longerSRD
Legend Lore
5-level Divination
SRD
Scrying
5-level Divination
Knowledge | Save Modifier |
---|---|
Secondhand (you have heard of the target) | +5 |
Firsthand (you have met the target) | 0 |
Familiar (you know the target well) | -5 |
Connection | Save Modifier |
---|---|
Likeness or Picture | -2 |
Possession or Garment | -4 |
Body part, lock of hair, bit of nail, or the like | -10 |
Deep Magic Volume 1
See Beyond
5-level Divination
SRD
Rary's Telepathic Bond
5-level Divination
Ritual - does not require spell slot, takes 10 minutes longerEnchantment
SRD
Dominate Person
5-level Enchantment
Deep Magic Volume 2 (p.166)
Doom of Antiquity
5-level Enchantment
- The target’s speed is halved.
- The target can’t see beyond 30 feet.
- The target has disadvantage on attack rolls.
- The target has disadvantage on Strength, Dexterity,and Constitution saving throws and checks.
- The target has advantage on Intelligence and Wisdom saving throws and checks.
Obojima: Tales from the Tall Grass
Festival King
5-level Enchantment
SRD
Geas
5-level Enchantment
Deep Magic Volume 1
Harrying Hounds
5-level Enchantment
SRD
Hold Monster
5-level Enchantment
SRD
Modify Memory
5-level Enchantment
Deep Magic Volume 1
Moonlight Charm
5-level Enchantment
XGtE
Synaptic Static
5-level Enchantment
Deep Magic Volume 1
Tongue Tied
5-level Enchantment
Evocation
SRD
Arcane Hand
5-level Evocation
Deep Magic Volume 2 (p.139)
Arrow of Ash
5-level Evocation
SRD
Cone of Cold
5-level Evocation
Deep Magic Volume 2 (p.161)
Dash of the Sentinel
5-level Evocation
XGtE
Dawn
5-level Evocation
Deep Magic Volume 1
Forest of Spears
5-level Evocation
XGtE
Immolation
5-level Evocation
Deep Magic Volume 1
Magnetize
5-level Evocation
Deep Magic Volume 1
Prismatic Ray
5-level Evocation
d8 | Ray Color |
---|---|
1 | Red: 8d10 fire damage, Dexterity save |
2 | Orange: 8d10 acid damage, Dexterity save |
3 | Yellow: 8d10 lightning damage, Dexterity save |
4 | Green: Target poisoned, Constitution save |
5 | Blue: Target deafened, Constitution save |
6 | Indigo: Target frightened, Wisdom save |
7 | Violet: Target stunned, Constitution save |
8 | Shifting ray: Target blinded, Constitution save |
Book of Ebon Tides
Radiant Beacon
5-level Evocation
Deep Magic Volume 1
Recharge
5-level Evocation
Ritual - does not require spell slot, takes 10 minutes longerDeep Magic Volume 2 (p.232)
Tundra Hold
5-level Evocation
SRD
Wall of Force
5-level Evocation
XGtE
Wall of Light
5-level Evocation
SRD
Wall of Stone
5-level Evocation
Deep Magic Volume 2 (p.240)
Wreck
5-level Evocation
Illusion
SRD
Creation
5-level Illusion
Material | Duration |
---|---|
Vegetable Matter | 1 day |
Stone or Crystal | 12 hours |
Precious Metals | 1 hour |
Gems | 10 minutes |
Adamantine or Mithral | 1 minute |
SRD
Dream
5-level Illusion
SRD
Mislead
5-level Illusion
SRD
Seeming
5-level Illusion
Necromancy
Deep Magic Volume 1
Ancient Shade
5-level Necromancy
XGtE
Danse Macabre
5-level Necromancy
XGtE
Enervation
5-level Necromancy
Deep Magic Volume 1
Grasp of the Tupilak
5-level Necromancy
Deep Magic Volume 1
Kiss of the Succubus
5-level Necromancy
Book of Ebon Tides
Krail's Rot
5-level Necromancy
Deep Magic Volume 1
Maim
5-level Necromancy
- Upper Limb. The target has disadvantage on Strength ability checks, and, if it has the Multiattack action, it has disadvantage on its first attack roll each round.
- Lower Limb. The target’s speed is reduced by 10 feet, and it has disadvantage on Dexterity ability checks.
- Body. Choose one damage type: bludgeoning, piercing, or slashing. The target loses its resistance to that damage type. If the target doesn’t have resistance to the chosen damage type, it is vulnerable to that damage type instead.
Deep Magic Volume 1
Necrotic Leech
5-level Necromancy
XGtE
Negative Energy Flood
5-level Necromancy
Deep Magic Volume 2 (p.211)
Prison of Hungry Bones
5-level Necromancy
Transmutation
SRD
Animate Objects
5-level Transmutation
As a bonus action, you can mentally command any creature you made with this spell if the creature is within 500 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.
Animated Object Statistics
Size | HP | AC | Str | Dex | Attack |
---|---|---|---|---|---|
Tiny | 20 | 18 | 4 | 18 | +8 to hit, 1d4+4 damage |
Small | 25 | 16 | 6 | 14 | +6 to hit, 1d8+2 damage |
Medium | 40 | 13 | 10 | 12 | +5 to hit, 2d6+1 damage |
Large | 50 | 10 | 14 | 10 | +6 to hit, 2d10+2 damage |
Huge | 80 | 10 | 18 | 6 | +8 to hit, 2d12+4 damage |
If you command an object to attack, it can make a single melee attack against a creature within 5 feet of it. It makes a slam attack with an attack bonus and bludgeoning damage determined by its size. The GM might rule that a specific object inflicts slashing or piercing damage based on its form.
Deep Magic Volume 2 (p.147)
Bryn's Bullying Brogue
5-level Transmutation
XGtE
Control Winds
5-level Transmutation
Spelljammer: Adventures in Space
Create Spelljamming Helm
5-level Transmutation
Deep Magic Volume 1
Eidetic Memory
5-level Transmutation
Deep Magic Volume 1
Essence Instability
5-level Transmutation
Book of Ebon Tides
Feast of Flesh
5-level Transmutation
Deep Magic Volume 1
Instant Fortification
5-level Transmutation
Ritual - does not require spell slot, takes 10 minutes longerObojima: Tales from the Tall Grass
Mass Levitate
5-level Transmutation
Obojima: Tales from the Tall Grass
Origami Bird Swarm
5-level Transmutation
SRD
Passwall
5-level Transmutation
XGtE
Skill Empowerment
5-level Transmutation
Tasha's Cauldron of Everything
Tasha's Otherworldly Guise
6-level Transmutation
- You are immune to fire and poison damage (Lower Planes) or radiant and necrotic damage (Upper Planes).
- You are immune to the poisoned condition (Lower Planes) or the charmed condition (Upper Planes).
- Spectral wings appear on your back, giving you a flying speed of 40 feet.
- You have a +2 bonus to AC.
- All your weapon attacks are magical, and when you make a weapon attack, you can use your spellcasting ability modifier, instead of Strength or Dexterity, for the attack and damage rolls.
- You can attack twice, instead of once, when you take the Attack action on your turn. You ignore this benefit if you already have a feature, like Extra Attack, that lets you attack more than once when you take the Attack action on your turn.
SRD
Telekinesis
5-level Transmutation
XGtE
Transmute Rock
5-level Transmutation
Specialized
Alkemancy Magic
Deep Magic Volume 1
Acid Rain
5-level Conjuration
Deep Magic Volume 1
Bottled Arcana
5-level Transmutation
Angelic Magic
Deep Magic Volume 1
Blazing Chariot
5-level Conjuration
Blood Magic
Deep Magic Volume 1
Sanguine Horror
5-level Conjuration
Deep Magic Volume 1
Cruor of Visions
5-level Divination
Deep Magic Volume 1
Exsanguinate
5-level Divination
Deep Magic Volume 1
Exsanguinating Cloud
5-level Necromancy
Chaos Magic
Deep Magic Volume 1
Mass Surge Dampener
5-level Abjuration
Ritual - does not require spell slot, takes 10 minutes longerDeep Magic Volume 1
Babble
5-level Enchantment
Clockwork Magic
Deep Magic Volume 1
Clockwork Bodyguard
5-level Conjuration
- One Clockwork Huntsman
- Two Clockwork Hound
- Four Clockwork Watchman
Dark Magic
Deep Magic Volume 1
Souleater
5-level Evocation
Deep Magic Volume 1
Detonate Corpses
5-level Necromancy
Dragon Magic
Deep Magic Volume 1
Claws of the Earth Dragon
5-level Evocation
Deep Magic Volume 1
Dragon Breath
5-level Evocation
Dragon Type | Breath Weapon |
---|---|
Black | 30-ft-line, 5 ft. wide; 6d6 acid damage |
Blue | 30-ft-line, 5 ft wide; 6d6 lightning damage |
Green | 15-ft cone; 6d6 poison damage |
Red | 15-ft cone; 6d6 fire damage |
White | 15-ft cone; 6d6 cold damage |
Fiendish Magic
Deep Magic Volume 1
Conjure Nightmare
5-level Conjuration
Deep Magic Volume 1
Dark Lord's Mantle
5-level Enchantment
Deep Magic Volume 1
Fiendish Brand
5-level Necromancy
Deep Magic Volume 1
Channel Fiendish Power
5-level Transmutation
- Darkvision with a range of 120 feet, unimpeded by magical darkness.
- Immunity to fire damage.
- Immunity to poison damage and the poisoned condition.
- Advantage on saving throws against spells and other magical effects.
- Resistance to one of the following damage types: cold, fire, or lightning.
- Resistance to bludgeoning, piercing, and slashing damage from weapons that aren’t silvered.
- Resistance to bludgeoning, piercing, and slashing damage from nonmagical weapons.
- Claws that grant you a melee weapon attack that deals 1d8 slashing damage.
- Wings that grant you a flying speed of 60 feet.
Illumination Magic
Deep Magic Volume 1
Greater Protective Nimbus
5-level Abjuration
Deep Magic Volume 1
Starfall
5-level Evocation
Labyrinth Magic
Deep Magic Volume 1
Labyrinthine Howl
5-level Illusion
Mythos Magic
Deep Magic Volume 1
Summon Eldritch Servitor
5-level Conjuration
Ritual - does not require spell slot, takes 10 minutes longer- Two Ghast of Leng
- One Shantak
Deep Magic Volume 1
Eldritch Communion
5-level Divination
Ritual - does not require spell slot, takes 10 minutes longerDeep Magic Volume 1
Curse of Yig
5-level Transmutation
Ritual - does not require spell slot, takes 10 minutes longerRing Magic
Deep Magic Volume 1
Curse Ring
5-level Necromancy
Shadow Magic
Deep Magic Volume 1
Shadow Gateway
5-level Conjuration
Ritual - does not require spell slot, takes 10 minutes longerDeep Magic Volume 1
Dark Dementing
5-level Illusion
Temporal Magic
Deep Magic Volume 1
Wall of Time
5-level Abjuration
Void Magic
Deep Magic Volume 1
Conjure Minor Voidborn
5-level Conjuration
- One creature of challenge rating 2 or lower
- Two creatures of challenge rating 1 or lower
- Four creatures of challenge rating 1/2 or lower
- Eight creatures of challenge rating 1/4 or lower
Deep Magic Volume 1
Living Shadows
5-level Enchantment
Spell Pages
Spell List
Spells A-Z- Ancient Shade
- Animate Objects
- Animated Object Swarm
- Arcane Hand
- Arrow of Ash
- Battle Mind
- Bryn's Bullying Brogue
- Cloudkill
- Cone of Cold
- Conjure Elemental
- Conjure Fey Hound
- Contact Other Plane
- Control Winds
- Create Spelljamming Helm
- Create Spirit Train Stop
- Creation
- Danse Macabre
- Dash of the Sentinel
- Dawn
- Death's Retribution
- Dominate Person
- Doom of Antiquity
- Dream
- Eidetic Memory
- Energy Absorption
- Enervation
- Enshroud
- Essence Instability
- Far Step
- Feast of Flesh
- Festival King
- Flamewalk Portal
- Forest of Spears
- Geas
- Grasp of the Tupilak
- Harrying Hounds
- Hidden Agent
- Hold Monster
- Immolation
- Infernal Calling
- Instant Fortification
- Kiss of the Succubus
- Krail's Rot
- Legend Lore
- Magnetize
- Maim
- Mass Levitate
- Mass Shuffle
- Mislead
- Modify Memory
- Moonlight Charm
- Necrotic Leech
- Negative Energy Flood
- Origami Bird Swarm
- Passwall
- Planar Binding
- Prismatic Ray
- Prison of Hungry Bones
- Radiant Beacon
- Recharge
- Scrying
- See Beyond
- Seeming
- Skill Empowerment
- Steel Wind Strike
- Submerge
- Summon Draconic Spirit
- Swift Exchange
- Synaptic Static
- Tamh Gon’s Fiery Festival Feast
- Tasha's Otherworldly Guise
- Telekinesis
- Telepathic Bond
- Teleportation Circle
- Tongue Tied
- Transmute Rock
- Tundra Hold
- Vengeful Spirits
- Wall of Force
- Wall of Light
- Wall of Stone
- Weirding Wake
- Wreck
By School
AbjurationConjuration
Divination
Enchantment
Evocation
Illusion
Necromancy
Transmutation
Specialized
Alkemancy MagicAngelic Magic
Blood Magic
Chaos Magic
Clockwork Magic
Dark Magic
Dragon Magic
Fiendish Magic
Illumination Magic
Labyrinth Magic
Mythos Magic
Ring Magic
Shadow Magic
Temporal Magic
Void Magic
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