Level 3 Spells
Abjuration
Deep Magic Volume 2 (p.141)
Bartholomew's Elemental Arc
3-level Abjuration
Basic Rules
Counterspell
3-level Abjuration
SRD
Dispel Magic
3-level Abjuration
Deep Magic Volume 2 (p.165)
Diversion Door
3-level Abjuration
Deep Magic Volume 1
Doom of Disenchantment
3-level Abjuration
Deep Magic Volume 2 (p.180)
Flames United
3-level Abjuration
SRD
Glyph of Warding
3-level Abjuration
Tasha's Cauldron of Everything
Intellect Fortress
3-level Abjuration
SRD
Magic Circle
3-level Abjuration
- The creature has disadvantage on attack rolls against targets within the cylinder.
- Targets within the cylinder can’t be charmed, frightened, or possessed by the creature.
- When you cast this spell, you can elect to cause its magic to operate in the reverse direction, preventing a creature of the specified type from leaving the cylinder and protecting targets outside it.
Deep Magic Volume 2 (p.197)
Magic Dampening Field
3-level Abjuration
SRD
Nondetection
3-level Abjuration
SRD
Protection from Energy
3-level Abjuration
SRD
Remove Curse
3-level Abjuration
Deep Magic Volume 1
Rune of Imprisonment
3-level Abjuration
Deep Magic Volume 2 (p.216)
Seal
3-level Abjuration
Deep Magic Volume 2 (p.239)
Word of Warning
3-level Abjuration
Conjuration
Deep Magic Volume 2 (p.139)
Arrow Door
3-level Conjuration
Obojima: Tales from the Tall Grass
Butterfly Storm
3-level Conjuration
Obojima: Tales from the Tall Grass
Conjure Ocean
3-level Conjuration
Obojima: Tales from the Tall Grass
Dara Blocks
3-level Conjuration
Deep Magic Volume 2 (p.175)
Een's Shredding Aura
3-level Conjuration
Deep Magic Volume 1
Freezing Fog
3-level Conjuration
Deep Magic Volume 1
Gloomwrought Barrier
3-level Conjuration
Book of Ebon Tides
Grim Shadows
3-level Conjuration
Deep Magic Volume 2 (p.186)
Harmful Exchange
3-level Conjuration
Deep Magic Volume 1
Hedren's Birds of Clay
3-level Conjuration
Deep Magic Volume 1
Impending Ally
3-level Conjuration
Deep Magic Volume 1
Jeweled Fissure
3-level Conjuration
Obojima: Tales from the Tall Grass
Pogmo's Pot
3-level Conjuration
Deep Magic Volume 1
Portal Jaunt
3-level Conjuration
Ritual - does not require spell slot, takes 10 minutes longerDeep Magic Volume 2 (p.209)
Power Word Fling
3-level Conjuration
Deep Magic Volume 1
Riptide
3-level Conjuration
- Riptide. The water in the cylinder flows in a direction you choose, sweeping along each creature in the cylinder. An affected creature takes 3d8 bludgeoning damage and is pushed 40 feet in the chosen direction, landing prone.
- Undertow. The water rushes downward, pulling each creature in the cylinder into an unoccupied space at the center. Each creature is knocked prone and must make a successful Constitution saving throw or be stunned until the start of your next turn.
Book of Ebon Tides
Shadow Portal
3-level Conjuration
SRD
Sleet Storm
3-level Conjuration
Book of Ebon Tides
Spider Song
4-level Conjuration
SRD
Stinking Cloud
3-level Conjuration
Tasha's Cauldron of Everything
Summon Fey
3-level Conjuration
Tasha's Cauldron of Everything
Fey Spirit CR: PB
STR
13 +1
DEX
16 +3
CON
14 +2
INT
14 +2
WIS
11 +0
CHA
16 +3
Actions
Multiattack. The fey makes a number of attacks equal to half this spell’s level (rounded down). Shortsword. Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d6 + 3 + the spell’s level piercing damage + 1d6 force damage.
Bonus Actions
Fey Step. The fey magically teleports up to 30 feet to an unoccupied space it can see. Then one of the following effects occurs, based on the fey’s chosen mood:
- Fuming. The fey has advantage on the next attack roll it makes before the end of this turn.
- Mirthful. The fey can force one creature it can see within 10 feet of it to make a Wisdom saving throw against your spell save DC. Unless the save succeeds, the target is charmed by you and the fey for 1 minute or until the target takes any damage.
- Tricksy. The fey can fill a 5-foot cube within 5 feet of it with magical darkness, which lasts until the end of its next turn.
XGtE
Summon Lesser Demon
3-level Conjuration
d6 | Demons Summoned |
---|---|
1-2 | Two demons of challenge rating 1 or lower |
3-4 | Four demons of challenge rating 1/2 or lower |
5-6 | Eight demons of challenge rating 1/4 or lower |
Tasha's Cauldron of Everything
Summon Shadowspawn
3-level Conjuration
Tasha's Cauldron of Everything
Shadow Spirit CR: PB
STR
13 +1
DEX
16 +3
CON
15 +2
INT
4 -3
WIS
10 +0
CHA
16 +3
Terror Frenzy (Fury Only). The spirit has advantage on attack rolls against frightened creatures. Weight of Sorrow (Despair Only). Any creature, other than you, that starts its turn within 5 feet of the spirit has its speed reduced by 20 feet until the start of that creature’s next turn.
Actions
Multiattack. The spirit makes a number of attacks equal to half this spell’s level (rounded down). Chilling Rend. Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d12 + 3 + the spell’s level cold damage. Dreadful Scream (1/Day). The spirit screams. Each creature within 30 feet of it must succeed on a Wisdom saving throw against your spell save DC or be frightened of the spirit for 1 minute. The frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Bonus Actions
Shadow Stealth (Fear Only). While in dim light or darkness, the spirit takes the Hide action.
XGtE
Thunder Step
3-level Conjuration
XGtE
Tidal Wave
3-level Conjuration
Divination
Deep Magic Volume 1
Breeze Compass
3-level Divination
SRD
Clairvoyance
3-level Divination
Deep Magic Volume 1
Compelling Fate
3-level Divination
- You have advantage on attack rolls against the target.
- For every 5 feet the target moves, you can move 5 feet (up to your normal movement) on the target’s turn when it has completed its movement. This is deducted from your next turn’s movement.
- As a reaction at the start of the target’s turn, you can warn yourself and allies that can hear you of the target’s offensive intentions; any creature targeted by the target’s next attack gains a +2 bonus to AC or to its saving throw against that attack.
Deep Magic Volume 1
Hematomancy
3-level Divination
- The target’s most common name (if any).
- The target’s creature type (and subtype, if any), gender, and which of its ability scores is highest (though not the exact numerical score).
- The target’s current status (alive, dead, sick, wounded, healthy, etc.).
- The circumstances of the target shedding the blood you’re holding (bleeding wound, splatter from an attack, how long ago it was shed, etc.).
Deep Magic Volume 1
Life Sense
3-level Divination
Deep Magic Volume 1
Opportunistic Foresight
3-level Divination
Deep Magic Volume 1
Sidestep Arrow
3-level Divination
Deep Magic Volume 1
Targeting Foreknowledge
3-level Divination
SRD
Tongues
3-level Divination
Enchantment
Deep Magic Volume 1
Alone
3-level Enchantment
Deep Magic Volume 1
Aura of Listlessness
3-level Enchantment
XGtE
Catnap
3-level Enchantment
Deep Magic Volume 1
Chilling Words
3-level Enchantment
Deep Magic Volume 1
Compelled Movement
3-level Enchantment
Deep Magic Volume 1
Cynophobia
3-level Enchantment
Deep Magic Volume 2 (p.168)
Doom of Laughter
3-level Enchantment
XGtE
Enemies About
3-level Enchantment
Deep Magic Volume 2 (p.181)
Flight of Ideas
3-level Enchantment
Acquisitions Incorporated
Incite Greed
3-level Enchantment
Evocation
Book of Ebon Tides
Biter Wind
3-level Evocation
Deep Magic Volume 2 (p.153)
Chorus of Thunder
3-level Evocation
Deep Magic Volume 1
Deep Focus
3-level Evocation
Ritual - does not require spell slot, takes 10 minutes longerDeep Magic Volume 1
Deep Magic Thunderclap
3-level Evocation
Deep Magic Volume 1
Drown
3-level Evocation
Deep Magic Volume 2 (p.177)
Everan's Scorching Serpents
3-level Evocation
SRD
Fireball
3-level Evocation
Deep Magic Volume 1
Frozen Razors
3-level Evocation
Obojima: Tales from the Tall Grass
Light Snare
3-level Evocation
SRD
Lightning Bolt
3-level Evocation
XGtE
Melf's Minute Meteors
3-level Evocation
Deep Magic Volume 2 (p.201)
Miniature Hurricane
3-level Evocation
Deep Magic Volume 1
Phase Bolt
3-level Evocation
Deep Magic Volume 2 (p.216)
Scattershot
3-level Evocation
Deep Magic Volume 2 (p.217)
Sear
3-level Evocation
SRD
Sending
3-level Evocation
Deep Magic Volume 1
Slow-Burn Fireball
3-level Evocation
Deep Magic Volume 1
Storm God's Doom
3-level Evocation
Deep Magic Volume 1
Sudden Dawn
3-level Evocation
Ritual - does not require spell slot, takes 10 minutes longerDeep Magic Volume 1
Thunderous Wave
3-level Evocation
SRD
Leomund's Tiny Hut
3-level Evocation
Ritual - does not require spell slot, takes 10 minutes longerDeep Magic Volume 2 (p.236)
Vortex of Steam
3-level Evocation
XGtE
Wall of Sand
3-level Evocation
XGtE
Wall of Water
3-level Evocation
Illusion
Deep Magic Volume 2 (p.138)
Apparition's Invitation
3-level Illusion
Deep Magic Volume 1
Closing In
3-level Illusion
Deep Magic Volume 1
Doom of Dancing Blades
3-level Illusion
Deep Magic Volume 2 (p.173)
Dreamstride
3-level Illusion
Ritual - does not require spell slot, takes 10 minutes longerSRD
Fear
3-level Illusion
Deep Magic Volume 1
Going in Circles
3-level Illusion
SRD
Hypnotic Pattern
3-level Illusion
Deep Magic Volume 1
Illusory Trap
3-level Illusion
SRD
Major Image
3-level Illusion
Deep Magic Volume 1
Outflanking Boon
3-level Illusion
SRD
Phantom Steed
3-level Illusion
Ritual - does not require spell slot, takes 10 minutes longerDeep Magic Volume 1
Tongue of Sand
3-level Illusion
Deep Magic Volume 2 (p.236)
Visions of Home
3-level Illusion
Necromancy
SRD
Animate Dead
3-level Necromancy
Deep Magic Volume 2 (p.141)
Balo's Bolster Dead
3-level Necromancy
SRD
Bestow Curse
3-level Necromancy
- Choose one ability score. While cursed, the target has disadvantage on ability checks and saving throws made with that ability score.
- While cursed, the target has disadvantage on attack rolls against you.
- While cursed, the target must make a Wisdom saving throw at the start of each of its turns. If it fails, it wastes its action that turn doing nothing.
- While the target is cursed, your attacks and spells deal an extra 1d8 necrotic damage to the target.
Deep Magic Volume 1
Blood Offering
3-level Necromancy
Deep Magic Volume 1
Command Undead
3-level Illusion
Deep Magic Volume 1
Curse of Hostility
3-level Necromancy
- In encounters with creatures of the selected type when the creatures are already hostile, they will attack the target of this spell in preference to other targets.
- A creature of the selected type gains advantage on any attack rolls made against the target if the target has attacked and hit that creature at least once during the encounter.
- The target has disadvantage on any Charisma-based checks made against creatures of the chosen type.
Deep Magic Volume 1
Curse of Incompetence
3-level Necromancy
d4 | Table of Failure |
---|---|
1 | Target spends its turn shouting mocking words at caster and takes a -5 penalty to its initiative roll |
2 | Target stands transfixed and blinking, takes no action |
3 | Target flees or fights (50 percent chance of each) |
4 | Target charges directly at caster, enraged. |
PHB
Feign Death
3-level Necromancy
Ritual - does not require spell slot, takes 10 minutes longerDeep Magic Volume 2 (p.190)
Immolating Geist
3-level Necromancy
XGtE
Life Transferrence
3-level Necromancy
Deep Magic Volume 1
Mass Hobble Mount
3-level Necromancy
Deep Magic Volume 2 (p.204)
Obviating Shadow
3-level Necromancy
Book of Ebon Tides
Orros Mark of Fate
3-level Necromancy
Deep Magic Volume 2 (p.212)
Purge
3-level Necromancy
Tasha's Cauldron of Everything
Spirit Shroud
3-level Necromancy
Deep Magic Volume 1
Spiteful Weapon
3-level Necromancy
Tasha's Cauldron of Everything
Summon Undead
3-level Necromancy
Tasha's Cauldron of Everything
Undead Spirit CR: PB
STR
12 +1
DEX
16 +3
CON
15 +2
INT
4 -3
WIS
10 +0
CHA
9 -1
Festering Aura (Putrid Only). Any creature, other than you, that starts its turn within 5 feet of the spirit must succeed on a Constitution saving throw against your spell save DC or be poisoned until the start of its next turn. Incorporeal Passage (Ghostly Only). The spirit can move through other creatures and objects as if they were difficult terrain. If it ends its turn inside an object, it is shunted to the nearest unoccupied space and takes 1d10 force damage for every 5 feet traveled.
Actions
Multiattack. The spirit makes a number of attacks equal to half this spell’s level (rounded down). Deathly Touch (Ghostly Only). Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one creature. Hit: 1d8 + 3 + the spell’s level necrotic damage, and the creature must succeed on a Wisdom saving throw against your spell save DC or be frightened of the undead until the end of the target’s next turn. Grave Bolt (Skeletal Only). Ranged Spell Attack: your spell attack modifier to hit, range 150 ft., one target. Hit: 2d4 + 3 + the spell’s level necrotic damage. Rotting Claw (Putrid Only). Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d6 + 3 + the spell’s level slashing damage. If the target is poisoned, it must succeed on a Constitution saving throw against your spell save DC or be paralyzed until the end of its next turn.
Deep Magic Volume 1
Touch of the Unliving
3-level Necromancy
Deep Magic Volume 2 (p.233)
Unravel Ghost
3-level Necromancy
SRD
Vampiric Touch
3-level Necromancy
Transmutation
Fizban's Treasury of Dragons
Ashardalon's Stride
3-level Transmutation
Deep Magic Volume 1
Aspect of the Serpent
3-level Transmutation
SRD
Blink
3-level Transmutation
Deep Magic Volume 2 (p.160)
Damage Echo
3-level Transmutation
Deep Magic Volume 1
Doom of Blue Crystal
3-level Transmutation
Deep Magic Volume 2 (p.174)
Earth Glide
3-level Transmutation
Deep Magic Volume 2 (p.175)
Elemental Exchange
3-level Transmutation
XGtE
Erupting Earth
3-level Transmutation
XGtE
Flame Arrows
3-level Transmutation
Deep Magic Volume 1
Flesh to Paper
3-level Transmutation
SRD
Fly
3-level Transmutation
SRD
Gaseous Form
3-level Transmutation
SRD
Haste
3-level Transmutation
Deep Magic Volume 1
Ire of the Mountain
3-level Transmutation
Deep Magic Volume 1
Mire
3-level Transmutation
Obojima: Tales from the Tall Grass
Plummet
3-level Transmutation
Deep Magic Volume 1
Sir Mittinz's Move Curse
3-level Transmutation
SRD
Slow
3-level Transmutation
Deep Magic Volume 1
The Throes of Ecstasy
3-level Transmutation
XGtE
Tiny Servant
3-level Transmutation
Deep Magic Volume 2 (p.235)
Vanish Within
3-level Transmutation
SRD
Water Breathing
3-level Transmutation
Ritual - does not require spell slot, takes 10 minutes longerSpecialized
Alkemancy Magic
Deep Magic Volume 1
Gluey Globule
3-level Conjuration
Deep Magic Volume 1
Salt Lash
3-level Conjuration
Angelic Magic
Deep Magic Volume 1
Blade of Wrath
3-level Evocation
Blood Magic
Deep Magic Volume 1
Blood Armor
3-level Necromancy
Deep Magic Volume 1
Vital Mark
3-level Transmutation
Chaos Magic
Deep Magic Volume 1
Calm of the Storm
3-level Abjuration
Deep Magic Volume 1
Surge Dampener
3-level Abjuration
Deep Magic Volume 1
Entropic Damage Field
3-level Transmutation
Clockwork Magic
Deep Magic Volume 1
Thousand Darts
3-level Evocation
Dark Magic
Deep Magic Volume 1
Foreceful Repurposing
3-level Abjuration
Deep Magic Volume 1
Glimpse the End
3-level Divination
Dragon Magic
Deep Magic Volume 1
Draconic Majesty
3-level Enchantment
Deep Magic Volume 1
Dragon's Pride
3-level Enchantment
Deep Magic Volume 1
Phantom Dragon
3-level Illusion
Deep Magic Volume 1
Catch the Breath
3-level Transmutation
Elven Ritual Magic
Deep Magic Volume 1
Song of the Forest
3-level Transmutation
Ritual - does not require spell slot, takes 10 minutes longerFiendish Magic
Deep Magic Volume 1
Chains of Perdition
3-level Conjuration
Deep Magic Volume 1
Demon Within
3-level Conjuration
Shadow Demon
Quasit
Dretch
Deep Magic Volume 1
Nest of Infernal Vipers
3-level Conjuration
Deep Magic Volume 1
Wave of Corruption
3-level Necromancy
Illumination Magic
Deep Magic Volume 1
Protective Nimbus
3-level Abjuration
Deep Magic Volume 1
Shield of Starlight
3-level Abjuration
Deep Magic Volume 1
Tracking Beacon
4-level Divination
Labyrinth Magic
Deep Magic Volume 1
Dimensional Shove
3-level Conjuration
Deep Magic Volume 1
Lesser Maze
3-level Conjuration
Deep Magic Volume 1
Confound Senses
3-level Enchantment
Mythos Magic
Deep Magic Volume 1
Unseen Strangler
3-level Conjuration
Ritual - does not require spell slot, takes 10 minutes longerDeep Magic Volume 1
Sleep of the Deep
3-level Illusion
Ritual - does not require spell slot, takes 10 minutes longerDeep Magic Volume 1
Mind Exchange
3-level Transmutation
Ritual - does not require spell slot, takes 10 minutes longerRing Magic
Deep Magic Volume 1
Innocuous Aspect
3-level Illusion
Shadow Magic
Deep Magic Volume 1
Call Shadow Mastiff
3-level Conjuration
Deep Magic Volume 1
Legion
3-level Conjuration
Deep Magic
Shadow Tendrils
3-level Necromancy
Deep Magic Volume 1
Shadow Trove
3-level Transmutation
Ritual - does not require spell slot, takes 10 minutes longerTemporal Magic
Deep Magic Volume 1
Anticipate Arcana
3-level Divination
Deep Magic Volume 1
Accelerate
3-level Transmutation
Void Magic
Deep Magic Volume 1
Void Strike
3-level Evocation
Spell Pages
Spell List
Spells A-Z- Alone
- Animate Dead
- Apparition's Invitation
- Arrow Door
- Ashardalon's Stride
- Aspect of the Serpent
- Aura of Listlessness
- Balo's Bolster Dead
- Bartholomew's Elemental Arc
- Bestow Curse
- Bitter Wind
- Blink
- Blood Offering
- Breeze Compass
- Butterfly Storm
- Catnap
- Chilling Words
- Chorus of Thunder
- Clairvoyance
- Closing In
- Command Undead
- Compelled Movement
- Compelling Fate
- Conjure Ocean
- Counterspell
- Curse of Hostility
- Curse of Incompetence
- Cynophobia
- Damage Echo
- Dara Blocks
- Deep Focus
- Deep Magic Thunderclap
- Dispel Magic
- Diversion Door
- Doom of Blue Crystal
- Doom of Dancing Blades
- Doom of Disenchantment
- Doom of Laughter
- Dreamstride
- Drown
- Earth Glide
- Een's Shredding Aura
- Elemental Exchange
- Enemies Abound
- Erupting Earth
- Everan's Scorching Serpents
- Fear
- Feign Death
- Fireball
- Flame Arrows
- Flames United
- Flesh to Paper
- Flight of Ideas
- Fly
- Freezing Fog
- Frozen Razors
- Gaseous Form
- Gloomwrought Barrier
- Glyph of Warding
- Going in Circles
- Grim Shadows
- Harmful Exchange
- Haste
- Hedren's Birds of Clay
- Hematomancy
- Hypnotic Pattern
- Illusory Trap
- Immolating Geist
- Impending Ally
- Incite Greed
- Intellect Fortress
- Ire of the Mountain
- Jeweled Fissure
- Life Sense
- Life Transference
- Light Snare
- Lightning Bolt
- Magic Circle
- Magic Dampening Field
- Major Image
- Mass Hobble Mount
- Melf's Minute Meteors
- Miniature Hurricane
- Mire
- Nondetection
- Obviating Shadow
- Opporunistic Foresight
- Orros Mark of Fate
- Outflanking Boon
- Phantom Steed
- Phase Bolt
- Plummet
- Pogmo’s Pot
- Portal Jaunt
- Power Word Fling
- Protection from Energy
- Purge
- Remove Curse
- Riptide
- Rune of Imprisonment
- Scattershot
- Seal
- Sear
- Sending
- Shadow Portal
- Sidestep Arrow
- Sir Mittinz's Move Curse
- Sleet Storm
- Slow
- Slow-Burn Fireball
- Spider Song
- Spirit Shroud
- Spiteful Weapon
- Stinking Cloud
- Storm God's Doom
- Sudden Dawn
- Summon Fey
- Summon Lesser Demons
- Summon Shadowspawn
- Summon Undead
- Targeting Foreknowledge
- Throes of Ecstasy
- Thunder Step
- Thunderous Wave
- Tidal Wave
- Tiny Hut
- Tiny Servant
- Tongue of Sand
- Tongues
- Touch of the Unliving
- Unravel Ghost
- Vampiric Touch
- Vanish Within
- Visions of Home
- Vortex of Steam
- Wall of Sand
- Wall of Water
- Water Breathing
- Word of Warning
By School
AbjurationConjuration
- Arrow Door
- Butterfly Storm
- Conjure Ocean
- Dara Blocks
- Een's Shredding Aura
- Freezing Fog
- Gloomwrought Barrier
- Grim Shadows
- Harmful Exchange
- Hedren's Birds of Clay
- Impending Ally
- Jeweled Fissure
- Pogmo’s Pot
- Portal Jaunt
- Power Word Fling
- Riptide
- Shadow Portal
- Sleet Storm
- Spider Song
- Stinking Cloud
- Summon Fey
- Summon Lesser Demons
- Summon Shadowspawn
- Thunder Step
- Tidal Wave
Divination
Enchantment
Evocation
- Bitter Wind
- Chorus of Thunder
- Deep Focus
- Deep Magic Thunderclap
- Drown
- Everan's Scorching Serpents
- Fireball
- Frozen Razors
- Light Snare
- Lightning Bolt
- Melf's Minute Meteors
- Miniature Hurricane
- Phase Bolt
- Scattershot
- Sear
- Sending
- Slow-Burn Fireball
- Storm God's Doom
- Sudden Dawn
- Thunderous Wave
- Tiny Hut
- Vortex of Steam
- Wall of Sand
- Wall of Water
Illusion
Necromancy
Transmutation
Specialized
Alkemancy MagicAngelic Magic
Blood Magic
Chaos Magic
Clockwork Magic
Dark Magic
Dragon Magic
Elven Ritual Magic
Fiendish Magic
Illumination Magic
Labyrinth Magic
Mythos Magic
Ring Magic
Shadow Magic
Temporal Magic
Void Magic
Comments