Kyspar
Kyspar is a two-tiered city located on the rocky shore of The Silk Lake, in Ru'Than the underdark underneath the Northern Isle of Esau.
Coming out of the steps' tunnel, the view of the wide lake is a delightful surprise. Across the silky water is a lit up Underdark City of Kyspar. A black glow radiates abbove the city. It is a place of great beauty and some wealth.
Kyspar City leads into the rest of the Ru'Than. On the opposite side of this part of the Underdark is the infamous city of Juldoolmonsolop.
Mirror Tome
Once across the lake, there is a hexagon shaped tome - the entrance is covered by an overhang. The door is a mirror with faint writing on it - have to get close to read it - written in melted amber."Here you lie!"If get close enough to read the words, a person or creature gets trapped inside. Inside is another massive mirror that has the reflection of the room
Show spoiler
* although things are not in the same position - see SECRETS.
Guarding The City
Hear howls of hounds as approach the city - Cavvekan - also known as bat-faced dogs. Guarding outside the gatesEntering the gates of Kyspar the adventurers are meet by a wave of heat, when the gates finally open. Ten skeletons stand inside, on guard. Five hold long swords, four have a bow and quiver, and the other holds a slim red candle. The red candle is lit and burns quickly - after 1 round of combat - the candle explodes a rain of lava - Constitution Saving Throw (DC16) - take 2d12 fire damage on fail, or half on a success.
The Underdark is full of beings, many not seen of the surface. Archdemons, Demons and a few devils from The Hells. Some Succubus and a small number of Culpan "Guilt-Givers" live amongst the Duergar (Sheild Dwarves) and Drow (Dark Elves). In the waters of the land are creatures of myths.
The first tier of the Underdark City of Kyspar is built around a dark plum tree of Wealth, although it is enclosed in a magical field.
A single plum from the tree of wealth, eaten in hast and not shared, will bring the eater such riches that the greedy cannot not fathom. Beware though, for the eater will willingly murder their own blood to gain half of it.
There is the central square which is not actually in the centre of the whole city, however is in the centre of the second tier down - built under a rocky overhang. The Omen Stone, or Black Obelisk, is located hanging above the central square - held by four struts.
Every day, as they are preparing to sleep, the children of the surface races at brought to the city square - by the members of The Gatherers Of The Babes fraction - returning the child to the demon or devil who has brought it (surface children are only referred to as "it").
These children have a tattoo along the back of both wrists to mark them as owned by which Underdark creature - the symbol and known name (not the protected true name).
A chant raises up to the air - a spell to keep them under control of the magic from the Omen Stone - the shard remains in their ear - smaller compared to their ear as they grow up.
SPICY HARBOUR
Fancy InnThis Inn is located on the waterfront, looking out over The Silk Lake. Holds a masquerade ball once a day.
The food served is fish from the lake - everything is served extra spicy, hard, fried, boiled, or as a broth, hot in temperature as well as spice, sharp taste that lingers - lots of alcoholic recipes.
* There is a continuous feeling of motion - like being on a ship at sea
Owner = Jotroofoljool - Kua-Toa male - dresses in wig and fancy purple suit - thinks of self as a Law Maker, and that the Chef Baxten Beltaulur (Drow) is a Medicine maker - a cure all ills type (for Demons, Devils and others of the Underdark).
PROPHET MANOR
A building of grandeur on the second tier, with two large balconies facing The Omen Stone.CURRENT PROPHET = Prophet Thralrazave - large red demon - muscular - wears midnight blue robes with amber jewelry, and shards of black around fur cuffs - stands stiff and tall - charcoals eyes - elderly.
APPRENTICE = Raldgine - very tall half demon half devil - albino - mostly blind, as sees only shapes and colours - more powerful than her master (Thralrazave is scared of her, although tries to hide it) - mastering the obelisk's magic in new ways - some of Kyspar consider her the one who will lead them to the surface in victory.
A prophet is someone who speaks of prophecies - conveying messages, teachings, or warnings.
THE REGAN WIND ORATORY
Temple to PazuzuEvil to cast out evil ... If Pazuzu fights our enemies, that means he is currently our friend!
The building has a wind that always funnels through the halls. Worship is spoken loudly to be heard over the strong winds.
Pazuzu is a protector for the demons and other residence of Ru'Than - a supernatural being who can do both good and evil. Pazuzu is known for controlling winds and causing storms. He is associated with the Underdark and is believed to have brought about plagues, droughts, and famines to protect those within the Underdark.
This Archdemon is depicted with a unique combination of Human and animal features, including a maneless lion-like face, wings, talons, and a serpent-like genital area.
THE SHARP POINTED END
Blacksmith and weapon sellerOWNER = Sajos - Demon - purple skin - large muscular with black pointed horns - red eyes - wears black leather shorts only - numerous demonic tattoos
A jumble of armour that requires care, polish and sorting. Many customer hurts themselves finding the weapon they want.
SECOND SKINS
TailorOWNER = Verrone - Demon - wears suit made of White and Black Tabaxi fur
* Many of the outfits are actually made of animal skins
* Does sell protective under garments
* Mirrors speak compliments
* Painting on wall are of Valkeries being attacked by Harpies
SAVAGE INN
Poor InnOWNER = Reirei - red Tiefling - spiral white horns - red hoof feet - curly brown hair - white eyes with specks of orange - dresses in black suit and orange silk shirt
* Mud thermal spa
* built in side caverns - stone bar
* Accommodation = Large stone beds (6cp), or wooden smaller shelf/bunks (3cp)
Assets
BLACK OBELISK
The glow of this artifact can be seen like a dark beacon above Kyspar city from across The Silk Lake.Nickname = Omen Stone
Thread colours = Midnight Blue, Amber and Black stretch out like tentacles
The obelisk looks black from a distance, however is actually Midnight Blue, with veins of Amber and Black. It stands in the central square of the Underdark city of Kyspar across The Silk Lake - it radiates a strong aura of abjuration magic - under the scrutiny of a detect magic spell or similar magic, or a paladin using Divine Sense can detect a fiendish presence within the obelisk.
The Omen Stone has been parts of prophecy utterances since Creatures of the Underdark of Ru'Than first discovered it.
"Collecting surface children to turn them against their own, will bring a raise to a new era of dark light and expansion of the Underdark, lead by white in halves."
The Obelisk is an upright crystal cylinder 20 feet high and 10 feet in diameter. The four amber struts that suspend it above a symbol of possession craved into the stone floor below - an black crystal ring is attached around the cylinder's midsection.
Balconies of the buildings surrounding the central square, face out to allow the creatures to gaze into the obelisk.
A message is carved into the floor underneath the obelisk, in Undercommon
"Hold each child to be our champion against the surface dwellers who oppress us."
Once a day dozens of The Missing Children, from the surface of the Northern Isle of Esau, are brought to circle the obelisk to be re-drawn into its control. Threads of magic in colours of Midnight Blue, Amber and Black stretch out like tentacles towards each of the children.
Obeslisk Stats
The Omen Stone is an artifact of evil—a Huge object - vulnerability to radiant damage - and immunity to bludgeoning, piercing, and slashing damage from nonmagical attacks.AC = 15
HP = 400
Defenses = Magic is absorbed or returned to caster, if sent at the Obelisk.
Broken = Breaking or destroying the obelisk releases a cloud of black smoke that coalesces into a nalfeshnee demon. The demon appears in an unoccupied space within 30 feet of the obelisk and attacks those who are responsible for the obelisk's desecration. After 1 minute, the demon disappears and returns to where it came.
TENTACLES OF MAGIC
Once per turn, in response to any creature making a successful melee weapon attack against the obelisk, or one of its struts, the Omen Stone attacks that creature with one of its 60-foot-long tentacles of magic.
The tentacle has a Strength score of 22 and makes one melee weapon attack against the creature = +7 to hit, does 4d8 + 6 bludgeoning damage.
One tentacle at a time = Instead of dealing damage, a magical tentacle can become solid - so can grapple its target - escape DC 16. If the target weighs 350 pounds or less, the tentacle can also lift the grappled creature and move it to any unoccupied space within its 60-foot reach, or drop it from a height.
The solid tentacles can be attacked and destroyed. Treated as a Huge animated object with AC = 15, HP = 40 - and immunity to poison and psychic damage.
Destroying The Obelisk
Characters with a combined Strength of 60 or more can topple the obelisk, breaking it off at the base.Under the scrutiny of a detect magic spell or similar effect, the artefact radiates an intense aura of necromantic magic.
Destroying it not only ends the effects of the control of those children - but also frees all the souls trapped within the obelisk.
Freed souls are collected on the backs of large ravens to travel to the afterlife in Shadowfell - any creature whose soul is set free can be brought back from the dead by magical means.
AMBER STRUTS
One way to destroy the Omen Stone is to break any of the four amber struts that suspend it above the city square - attached to the surrounding walls - there are narrow corridors that lead up to the four struts. Each strut is made from material from the plane of amber - a large object (AC = 20 HP = 150) - immunity to bludgeoning, piercing, and slashing damage from nonmagical attacks - immunity to fire, poison, and psychic damage.
When one strut drops to 0 hit points, it breaks and causes the other three struts to weaken to quarter hp - if two struts are broken the remaining struts weaken to half hp - once three are broken, the fourth follows - and the Obelisk falls and shatters.
The struts are wide enough that Medium or Small creatures can walk along them without difficulty. However, any creature that takes damage while standing on a strut must succeed on a DC 10 Dexterity saving throw or fall off it, plunging down to the hard stone below, unless the creature is somehow secured, or has the ability to fly.
Any creature standing on an amber strut when the strut breaks falls to the floor below. If the creature is within reach of a balcony, it can leap onto one of the balconies of the surrounding buildings, and avoid the fall with a successful DC 10 Dexterity saving throw.
Guilds and Factions
The three main Factions of Kyspar work together for the good of Demonkind and advancement:-
* collect children on Surface Racers
* Raise them to hate their own kind - think of demonkind
* If necessary possess them as young adults to return to surface - cause wars, murder and injury enemy
* When surface races weakened - attack and take control of Esau as well as Underdark
DEMON RIGHTS COLLECTIVE
Work within the Underdark of Ru'Than and The Hells to make sure Demons have equal rights to devils and other creatures* Believe in Own Kind - Blame - Retreat - Plan - Magic - Advance - Cause other Races to Disappear
* teach the children to consider Demons better than surface races
BLACK SHARDS
Demons and Devils with access to The Plane of Void - creating new magic to improve the influence of Demons* Create magic shards
* be masters to the tiny black smokey-like Fiend
GATHERERS OF BABES
These are the ones sorting out the collected children, from the surface of the Northern Isle - then they hand those children on to inhabitance of Kyspar.* bring the children to The Omen Stone each day.
History
1095AG - over 155 years ago
After The Dark War - which had a final battle just outside the town of Wallow , in the Gert region, within Malnax of Esau - what remains is The Scar.* Long ago before The Dark War, there had been Tempil Epoch (also referred to as the Dark Times ). It was when the Kotu Pantheon gain much influence over the people and creatures of Esau .
Finding that Ru'Than's exit The Gahara was still majorly unknown and therefore unguarded, the demons made plans of their own - without the Devils of The Hells.
The City of Kyspar expanded - as more demons joined the three fractions trying to find a new way to claim the surface of Esau.
Tourism
All visitors to Kyspar are welcomed to share a feast with the five Succubus.
* Satolarax
* Harbara
* Amonias
* Belleos
* Zeththra
It is ill advised to refuse to sit at the table for the feast - even if do not eat
The food is well prepared and delicious, and the beer is rich. Any character who partakes of the feast gains benefits and suffers detrimental effects based on what is consumed.
Show spoiler
+ Roast Boar = The character feels stronger and has advantage on Strength checks - has disadvantage on attack rolls made against Fiend . Both effects have a duration of 24 hours.* Do not reveal detrimental effects to the players until those effects come into play.
+ Squash Stew = The character feels healthier and gains advantage on Constitution saving throws - has disadvantage on attack rolls made against Undead. Both effects have a duration of 24 hours.
+ Iced Cakes = The character feels energized and gains 2d10 temporary hit points - but has disadvantage on attack rolls made against Succubus for the next 24 hours.
+ Frothy Beer = The character gains a special die: a d6. Anytime in the next 24 hours, the character can roll this die once and add the result to a d20 roll he or she just made. - Additionally, if the character is inhabited they attack with multi attack (even if normally do not) for next 24 hours.
+ Characters who enter the room yet does not partake of the food or drink are cursed with crippling hunger as soon as they leave this table. The effect imposes disadvantage on attack rolls and ability checks - it can be ended on a character with greater restoration, remove curse, or similar magic.

Comments