Liltgale Isles
A collection of small islands off the coast of Cirris, the Liltgale Isles are home to the tabaxi people, who use their position as a midpoint between Eastern Cirris and Hazra to act as minor merchant towns as well as a resort for the rich to relax. Since they are a collection of city states, the three kingdoms have chosen not to pursue the isles, especially since there is little of note resource wise that they do not already have and it is too far from major cities to act as an effective military post. The islands are also hard to develop, having some magical element that makes plants grow faster than natural.
Geography
There are a total of six islands that make up the archipelago, with only four of them being habitable. The two uninhabitable islands are nothing more than stony spires jutting out of the water. The others are covered in thick, tall grass or dense jungle, making it perfect for hunting, but terrible for farming. A couple of mountains sit at the north of the largest island, where hot springs from an inactive volcano can be found. The islands are all within a few miles from one another, and they protect each other from currents and storm winds.
Fauna & Flora
The islands are filled with wildlife, all hiding in the grass and jungles. Finding food here without training is difficult because of the intense adaptation of the fauna to blend in with the grasslands.
All native plants grow on the islands at about 170% the normal growth speeds. These plants grow quickly off the islands already, but on them they can reach maturity in a month or less. Unfortunately, the island lacks a native crop except for plantains, so agriculture is nearly impossible. It is hypothesized that the speed in which the plant grows is due to some sort of large scale magical spell, but tabaxi history does not go back far enough to know for sure. The plant growth has a side effect of making it difficult to build on the island since vines grow up walls and around fences in a matter of days.
All native plants grow on the islands at about 170% the normal growth speeds. These plants grow quickly off the islands already, but on them they can reach maturity in a month or less. Unfortunately, the island lacks a native crop except for plantains, so agriculture is nearly impossible. It is hypothesized that the speed in which the plant grows is due to some sort of large scale magical spell, but tabaxi history does not go back far enough to know for sure. The plant growth has a side effect of making it difficult to build on the island since vines grow up walls and around fences in a matter of days.
Natural Resources
Weavable grasses, meat, hot springs, plantains.
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