Humfolk

Humfolk are the hybrid offspring of Humans and Beastfolk, blending features of both with remarkable variety. Their bodies are largely humanoid but display distinct beastly traits inherited from their non-human parent. Ears, eyes, tails, and limbs often resemble those of their Beastfolk lineage, giving Humfolk an appearance that bridges the gap between wild instinct and civilized society.

by Valcin (Marc Zipper)

Basic Information

Anatomy

Humfolk are bipedal and generally humanoid in structure. Fur covers their arms from the elbows down and their legs from the knees to the feet. A tail extends from their lower back, reflecting the species of their Beastfolk parent—such as a single tail for Fox Folk ancestry. Their hands and feet may end in blunt or sharp nails, and their ears protrude from the top of the head. They have human-like torsos and facial features, but often with pointed teeth or colored eyes resembling their Beastfolk heritage.

Natural Magic 45% of them will have their element heritage from their best folk while the rest of them are like they're human parent random to what their body will resist will be Week to and use

Biological Traits

Pathfinder Rule

Half Cat folk Half Human

Type Sentient (Cat Folk, Human)
Ability Score Modifier +2 racial bonus to one ability score of their choice
Size medium
Speed 40ft
Language Beastman starts by speaking Common and Best Folk which is a mix of sound and growl. Beastman with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).

  • Cat Gracie: +2 to Acrobatics
  • Natural Hunter: Catfolk receive a +2 racial bonus on Perception and Stealth checks.
  • Low-Light Vision: Catfolk has low-light vision allowing them to see twice as far as humans in dim light.
  • Elemental Adept: They either have the gift of the darkness or the gift of Will. +5 resistance to Dark or Will and -5 weakness Light or Sprit.

Half Bunny Half Human

Type Sentient (Bunny Folk, Human)
Ability Score Modifier +2 racial bonus to one ability score of their choice
Size medium
Speed 40ft
Language Beastman starts by speaking Common and Best Folk which is a mix of sound and growl. Beastman with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).

  • Low-Light Vision: Bunny folk have low-light vision allowing them to see twice as far as humans in dim light.
  • Natural Survival: Bunny folk receive a +2 racial bonus on Perception, Stealth, and Jump checks
  • Elemental Adept: They either have the gift of the darkness or the gift of Wind. +5 resistance to Dark or Wind and -5 weakness Light or Earth.

Half Wolf folk Half Human

Type Sentient (Wolf Folk, Human)
Ability Score Modifier Dex+2 Int+2 Wis-2
Size medium
Speed 30ft
Language Beastman starts by speaking Common and Best Folk which is a mix of sound and growl. Beastman with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).

  • Scent: Wolf folk have a strong sense of smell and hearing, use the skill to survive for any tracking using scent or noise.
  • Wolf Hide: has a +1 Natural defense
  • Skilled: Humans gain an additionally trained skill at the first level and point into it and one additional rank whenever they gain a level.
  • Elemental Adept: They either have the gift of the darkness or the gift of Earth. +5 resistance to Dark or Earth and -5 weakness Light or Fire.

Half Fox Half Human

Type Sentient (Fox Folk, Human)
Ability Score Modifier Dex + 2 Charm +2 Str -2
Size medium
Speed 30ft
Language Beastman starts by speaking Common and Best Folk which is a mix of sound and growl. Beastman with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).

  • Agile (Ex): Fox Folk receives a +2 racial bonus on Acrobatics checks.
  • Low-Light Vision: Fox Folk can see twice as far as humans in conditions of dim light.
  • Bonus Feat: Humans select one extra feat at 1st level.
  • Elemental Adept: They either have the gift of the darkness or the gift of Fire. +5 resistance to Dark or Fire and -5 weakness to Light or Water.

Half Bear Folk Half Human

Type Sentient (Bear Folk, Human)
Ability Score Modifier
Size medium
Speed 30ft
Language Beastman starts by speaking Common and Best Folk which is a mix of sound and growl. Beastman with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).

  • Bear Skin have a +1 Natural def
  • Natural Hunter: Bear folk receive a +2 racial bonus on Perception and Climb.
  • Skilled: Elfman gains an additional skill rank at the first level and one additional rank whenever they gain a level.
  • Elemental Adept They either have the gift of the spirit or the gift of darkness. +5 resistance to Dark or Sprit and -5 weakness Light or Will.

Genetics and Reproduction

A Humfolk is conceived when a Human and Beastfolk mate. After an 8-month gestation, the child is born. When Humfolk reproduce:
  • With another Humfolk: offspring is 80% Humfolk, but has a 20% has a chance of being full breed of one of the two species
  • With a Human or Beast Folk: 35% chance of being Humfolk; 65% chance of being the non-hybrid specie

Growth Rate & Stages

  • Humfolk are considered infants between the ages of zero to Five, during which time they were completely dependent on their parents for food and care. They gradually pick up mobility and world awareness.
  • The next stage is kids who learn, play, and grow between the ages of Six to 13. Although kids are not as dependent on their parents at this point, they are still present to meet the majority of their needs. However, young kids are inquisitive and beginning to understand others and themselves. People have a saying that a young child always hears and retains.
  • Between the ages of 13 to 25, their bodies begin to evolve and develop into adults, which is referred to as the teenage years. Their physical body begins to gain figure, height, weight, and muscles. In most situations, this is also where natural magic develops. In most circumstances, they will also begin to establish their identity and become less reliant on their parents.
  • From the ages of 26 to 180, they are in their adulthood, their bodies have matured, and they have a good sense of what their natural magic will do. It will continue to develop as they age, but in most cases, it has a set of talents.
  • From 181 to roughly 260+ years of age, they are elders; their bodies have gradually begun to slow down and become weaker, as have their magical talents if they are not kept up with. Other people regard them as wise because they have lived a lengthy life for a Humfolk. This is the Humfolk life cycle.

Dietary Needs and Habits

Humfolk are omnivorous, requiring a balanced diet of meat, fruit, and vegetables. They eat similarly to humans but may have cravings or tolerance influenced by their Beastfolk parent.

Additional Information

Perception and Sensory Capabilities

  • Sight: Excellent detail at distances up to 2 miles. Low-light vision if descended from Fox, Cat, or Bear Folk.
  • Hearing: Superior to humans; sensitivity varies by Beastfolk parent.
  • Smell: Strong for those descended from Wolf or Bear Folk.
  • Touch & Taste: Comparable to humans.
Genetic Ancestor(s)
Lifespan
around 260 or more in some case
Average Height
4.5FT to 5.8ft
Body Tint, Colouring and Marking
Skin tone is inherited from the human side, while fur color reflects the Beastfolk lineage. Their eyes color and pupile come from both specie


Cover image: by Valcin (Marc Zipper)

This species has multiple parents, only the first is displayed below.
All parents:

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