The Enclave
Cellar
Searching this area will reveal nothing particularly useful. It is clear that something was down here and rummaging in the old packages stored here. But the only thing that really stands out is the hole in the wall and the blue light.
Tunnel
Investigation
- Checking the rock with Arcana DC15 will reveal that this is a light spell cast on the rock which will only last an hour. This implies that someone was here recently.
- Checking the bones reveals that there is a black slime on them. This doesn't require a check of any kind for them to find. A Science check DC 10 will reveal that this is some kind of acid.
Entrance Hallway
Investigation
- The alcoves are empty, but appear that they once held some kind of machinery that is no longer present. Pipes feed into the spaces, but connect to nothing.
- At the end of the hallway, there is a thick coat of the black slime on the wall and floor. Scratch marks mar the floor in an arc away from the wall. The stones of the wall are cracked, looking as if something struck them hard. Investigation DC 12 will reveal that there is a hidden door at the end of the hallway.
- Note: the party has to find this hidden door to be able to proceed with the adventure. If they aren't finding this door on their own, have an Awakened scout come investigate all the noise that the party is making. When the open the door and see the party, they run away. This gives the party access to the area and introduces them to the Awakened living here. (Use Skrittle Quickfang for this)
Central Room
This central room is where the Black Pudding is hiding. This is the creature that has been causing all the trouble. It will not readily reveal itself to the party. However, if they approach the well and touch the wall of the well or throw anything into the well it will come out and be aggressive towards the party. If they are in this area with any of the Awakened, they will avoid the lower part of the central room. They know that this is where the pudding is hiding and are not interested in provoking it as it has already killed several of them.
Difficult Terrain
You move at half speed in difficult terrain— moving 1 foot in difficult terrain costs 2 feet of speed—so you can cover only half the normal distance in a minute, an hour, or a day.
Dimensions
The steps lead down 10 feet. This makes the ceiling a total of 20 feet above when standing in the lower area. When in the tunnels and the upper area of the central room, the ceiling is 10 feet tall. The pillars in the central room are about 1 foot square. The water in the lower area is 3 feet deep and counts as difficult terrain. It is not deep enough to swim in and thus having a swim speed does not help the creature.
Factors
Alone
If the party activates the fight with the pudding when they first come into the room, they will not get any assistance from the Awakened. However, killing the pudding will help them gain favor with the Enclave faction (2 renown) and will aid them in gaining more information about what has been happening in the sewer.
If the party runs away, they can come back to this fight later with Awakened allies.
With Allies
It is possible for the party to have Awakened allies when the come to fight the pudding. This requires that they have not triggered the fight before they have earned the trust of the Awakened. They need at least 1 renown with the Enclave in order for them to get allies. For every additional point of renown they have earned, they will gain an additional ally that will help them with the pudding fight.
Generator Room
This is clearly the source of the humming sound that was heard in the General Store. Other then gaining this piece of information, there is nothing here of interest.
Brambletusk Ironweld
He will go about his business and continue to feed the waste into the generator, ignoring the party unless they directly approach and engage him. In which case, he will be polite, but not particularly social. He has work to get done and is more interested in that then the party.
Investigation
Starts Indifferent
- If asked about the disturbances in the General Store, he is surprised and doesn't know anything about it.
- If asked about the black slime coating on things or about the pudding itself, he will inform the party that the pudding has been a problem for the past month, but he doesn't know anything about where is came from.
- He can tell the party that the pudding has killed several Awakened and that it is desired by the community for the pudding to be killed.
- He does not know where it is hiding.
- He will help the party if they declare that they are going to kill it. He will join them and help fight the pudding.
Training Room
There is plenty here for the party members to steal if they are interested in doing so. All simple and martial melee weapons are represented here. There are also long and short bows. There is light, medium and heavy armor. In the storage room there is more of the same along with basic medical gear. However, if the party steals this equipment it will be obvious that they are the ones that took it and they will anger the Awakened, loosing 5 Renown. This could potentially cause the party to become the enemies of the Awakened if they have not previously done anything to earn 5 or more renown. However, if the party has 2 or more renown with the Enclave, they will allow the party to take 1 weapon or 1 armor item if they are asked.
Leatherworker's Shop
Brumm is surprised that there are people who are not Awakened, but he will assumed that they have been invited into the Enclave. He will approach them with caution, but with a willingness to allow trust to be established.
Investigation
Starts Indifferent
- If asked about the disturbances in the General Store, he is surprised and doesn't know anything about it.
- If asked about the black slime coating on things or about the pudding itself, he will inform the party that the pudding has been a problem for the past month, but he doesn't know anything about where is came from.
- He can tell the party that the pudding has killed several Awakened and that it is desired by the community for the pudding to be killed.
- He can tell the party where the pudding hides.
Magic Shop
Selra is surprised that there are people who are not Awakened, but she will assumed that they have been invited into the Enclave. She will approach them with caution, but with a willingness to allow trust to be established.
Investigation
- If asked about the disturbances in the General Store, she is surprised and doesn't know anything about it.
- If asked about the black slime coating on things or about the pudding itself, he will inform the party that the pudding has been a problem for the past month. She knows that the pudding was created due to a magical mishap.
- She can tell the party that the pudding has killed several Awakened and that it is desired by the community for the pudding to be killed.
- She can tell the party where the pudding hides.
Potion and Poison Shop
Morven is surprised that there are people who are not Awakened and is suspicious of them. He will watch them and wait to see what they do. He is very cautious and ready to defend himself if he must, but is willing to conduct business if they behave well. He will not sell the party any poisons until they have a renown of 5 or more.
Investigation
He starts out indifferent.
- If asked about the disturbances in the General Store, she is surprised and doesn't know anything about it.
- If asked about the black slime coating on things or about the pudding itself, he will inform the party that the pudding has been a problem for the past month.
- He was the one that created the pudding during a magical experiment gone wrong. He will explain this to the party, but only if they ask in a way that suggests they are interested in helping to kill the pudding.
- He can tell the party that the pudding has killed several Awakened and that it is desired by the community for the pudding to be killed.
- He can tell the party where the pudding hides
- He can tell them that it is basically living acid and he believes that it will be difficult to kill. He can tell them that it was not harmed when it was attacked with swords and cold magic.
Weapon Shop
Grunna doesn't care where the party came from. If they are going to buy, she will sell. But she isn't interested in small talk. If they don't get right to the point, she might kick them out or get violent.
Investigation
She starts out indifferent
- If asked about the disturbances in the General Store, she is surprised and doesn't know anything about it.
- If asked about the black slime coating on things or about the pudding itself, he will inform the party that the pudding has been a problem for the past month.
- She is willing to go with the party to kill the pudding.
- She can tell the party that the pudding has killed several Awakened and that it is desired by the community for the pudding to be killed.
- She can tell the party where the pudding hides
Barracks
Any of these rooms with multiple beds in them are a good place for the party to encounter a member of the Enclave. This will give them the opportunity to continue their investigation and to establish some trust with the group. Use any of the NPCs that are given a specific location for this purpose. They can tell the party that the pudding has been killing the Awakened and where it is hiding, but nothing else.
Morven's Room
There is nothing here of interest.
Professor Thistledown's Room
There is nothing here of interest.
Conference Room
There is nothing here of interest.
Treasure Room
If the party has forced their way into the room or attempts to take any of the treasure being stored here, the air elemental will attack them. Otherwise it will simply watch them as they move through the room.
Research Library
Professor Thistledown will welcome the party. She is hopeful that these new strangers will become allies and attempts to begin the relationship with that goal in mind.
Investigation
She starts out friendly
- If asked about the disturbances in the General Store, she is surprised and doesn't know anything about it.
- If asked about the black slime coating on things or about the pudding itself, she will inform the party that the pudding has been a problem for the past month.
- She is willing to go with the party to kill the pudding. She informs them that she is a healer and can aid them in that role.
- She can tell the party that the pudding has killed several Awakened and that it is desired by the community for the pudding to be killed.
- She can tell the party where the pudding hides.
Garru's Chambers
Garru will welcome the party. He is hopeful that these new strangers will become allies and attempts to begin the relationship with that goal in mind.
Investigation
He starts out friendly
- If asked about the disturbances in the General Store, he is surprised and doesn't know anything about it. He assumes that it is related to the pudding though.
- If asked about the black slime coating on things or about the pudding itself, he will inform the party that the pudding has been a problem for the past month.
- He can tell the party that the pudding has killed several Awakened and that it is desired by the community for the pudding to be killed. He will offer the party a quest to kill the pudding, indicating that he will reward them well. If the party kills the pudding after talking with him, he will pay them 200$ each and they will each gain 2 renown with the Enclave.
- He can tell the party where the pudding hides
Library
Research
The tomes here contain magical knowledge. If a character chooses to spend a week of down time here, they can learn a Path of Dark without paying the asset cost for it. If they do not already know the Synergy Path, they must roll a Sanity saving throw. Failure means they will become inflicted with indefinite insanity.
The Veiled Coin
This area is the Enclave tavern. The primary game that they play here is Fate's Edge. The party is welcome to play with the rest of the tavern patrons. This is also a location that the party can get some food and drink. How much the party spends here will be noticed by the Awakened around them. If they spend more then 1-2 credits, they will get attention. That being said, the Awakened are honest folk and stealing is not tolerated in the Enclave. However, they are more likely to provide information and services when they know that the party has money, but they will also ask for s credit or two for that information.
Investigation
In general, the Awakened here are indifferent. If the party as spent more then 1-2 credits, they will become friendly.
- If asked about the disturbances in the General Store, they deny having ever disturbed the store and claim to know nothing about it.
- If asked about the black slime coating on things or about the pudding itself, he will inform the party that the pudding has been a problem for the past month.
- They will offer "helpful" stories of events that have happened over the past month involving the pudding. Much of this is gossip and hear say; exaggerated.
Kitchen
Kindly take your chatter and boots elsewhere—this kitchen’s too small for distractions, and I’ve a meal to finish before the world ends again.
She is busy and not interested in being social with the party. If they try to interview her for their investigation, she will dismiss them again. However, if they can present her with an interesting or exotic ingredient to cook with she will spend some time with them. Anything freshly harvested will be well received and by them a small amount of her time and favor. But fresh meat, bee goods or something magical in nature would win her favor completely. With that kind of gift she would entertain however many questions they had as long as they allowed her to continue to work as they were speaking with her.
Isolation Ward
This is where the Awakened keep animals that have become infected. They wait out the infection to see if the individual will become an Awakened or if they will become a mindless zombie beast. If they become Awakened, they are freed and welcomed to remain within the Enclave or to leave as they choose. If they become a zombie they are killed, used as a means for the Awakened to train themselves.
Fighting Pit
The planks are attached to the frame standing in the pit which allows the planks to tip like a see saw. When an Awakened has won their fight, the planks are lowered to allow the to scramble out of the pit. On lookers stand on the walk way around the top of the pit. If the Awakened in the pit is in trouble they will join the fray or attack from above, ensuring that those in the pit learn fighting skills while minimizing the amount of real danger the face.
Demographics and Mission
There is about 50 Awakened living in the Enclave at any one time. There is an additional 50 that are part of the community that are out in sewers or in the upper world. All of these Awakened are adults. At this point, the Enclave is a community of resistance rather then one looking to create a home for themselves. Their primary goal is to undermine Camp Hope's ability to experiment on, capture or kill their kind.
Secret Doors
When ever a player passes the passive perception check DC 15 or the Investigation check DC 12, you can use the following description to let them know what they've found.
Pudding Stories
Old Eely Gar’s Lantern
Crate of Mushrooms
The Pipes Are Cryin’
Gone in the Drainshack
Grubhole Incident
Note: Grubholes
A grubhole is a colloquial, Enclave-specific term for a small, managed pit or chamber used to breed and harvest edible underground creatures—primarily grubs, worms, and other nutrient-dense invertebrates that thrive in the warm, damp conditions of the sewers beneath Camp Hope.
In the Awakened community:
- Grubholes are often tended carefully like small farms.
- The harvested creatures are used for protein—either roasted, ground into paste, or added to communal dishes like stew or broth.
- Some grubs may have mild hallucinogenic or stimulating properties, depending on what they've been fed, and can be traded or bartered as mild narcotics or delicacies.
- Maintaining a grubhole is considered honest work, and losing one to the pudding is a significant blow to both food supply and morale.
Comments
Author's Notes
The map is from Tom Cartos. I have modified it to add the generator room and the cellar to this map. The cellar is from ElocGnir, map shared on Inkarnate. This map was modified. Trimmed off the tunnel system and added blue light. The tunnel from the cellar to the rest of the sewer area is a map from Michael Fitzhywel, blue light added. The generator room was added with map assets I've purchased from various creators. The other modification that I made was I removed tunnels from the map so there was only one way leading further into the sewers.