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Roshiaca

Roshiaca is the wild heart of Arasaka, a land of rolling hills, endless meadows, crystal rivers, and dense forests that remain largely untouched by civilization. Blessed by Mardros, goddess of Nature, and Fasteus god of the Hunt and Harvest, the land thrives in harmony, its climate gently balanced for the needs of its denizens despite the eternal eclipse imposed by Demon Lord Krane. Home to four dominant beastfolk tribes, Roshiaca has no true cities, only scattered villages and sacred camps across its territory. When Krane conquered Arasaka, no single leader could unify Roshiaca, so Demon Commander Boonmaw shattered their resistance by force, personally defeating dozens of tribal champions and burning sacred hunting grounds to establish his authority. Now Boonmaw is a constant, visible force, a towering figure whose word carries the same weight as a god’s, feared and respected by all tribes. Though subdued, Roshiaca remains the most rebellious nation in Arasaka, its tribes quietly scheming for ways to one day reclaim their freedom.   Roshiaca is a tribal federation shaped by survival, nature worship, and Krane’s iron rule through Boonmaw. Blessed with rich natural resources, enchanted flora, and magical fauna, the land thrives despite constant demon oversight. Boonmaw’s presence forces a semblance of unity between the tribes, who must now hunt not only for sustenance but for tribute to Arasaka’s dark overlords.

Structure

Roshiaca’s four major tribes each follow their own internal hierarchies, led by a single chieftain or elder. Boonmaw acts as the de facto High Warden, overseeing all tribal leaders and ensuring obedience to Krane’s will. Demon patrols roam tribal borders, collecting taxes in enchanted hides, magical fauna, and raw resources, while Boonmaw settles disputes between tribes with brutal finality, often by demanding trial by combat. For the most part Boonmaw sees these people as good sparring partners and decent buddies. No doubt that many people see him as a sourge but at the same time it is hard to not be pals with such a lovable goofball of a demon.

Culture

Life revolves around the land, the hunt, and tribal traditions, but every major gathering now begins with a display of loyalty to Krane, enforced by Boonmaw. Festivals and rituals to Mardros, goddess of Nature and Fasteus god of the Hunt and Harvest persist, though many have been co-opted by the demons, who demand offerings and entertainment during these celebrations. Despite this, Roshiacans cling to their independence in spirit, using their hunts, drumming festivals, and rites as a quiet way to maintain identity.

Public Agenda

To preserve Roshiaca’s natural way of life while appeasing Boonmaw’s demands, exporting enchanted natural goods to Arasaka’s cities, and quietly organizing resistance to Krane’s dominion when opportunities arise.

Assets

  • Vast forests, rolling plains, and endless rivers
  • Enchanted wildlife and plants used for trade
  • Four strong beastfolk tribes with skilled hunters and shamans
  • Magical fauna, hides, and enchanted totems
  • Perfectly balanced climate due to Mardros’s blessing

History

For over a millennium, Roshiaca’s beastfolk tribes roamed freely, resisting assimilation by the Caspary Empire and Denboldir Kingdom. Their fierce independence held until Krane’s rise, when Boonmaw’s merciless campaign of force and fear broke their resistance. Since then, Demon Commander Boonmaw has acted as Roshiaca’s unyielding enforcer, reshaping its tribal alliances into a reluctant federation serving Arasaka’s greater demands.

Demography and Population

Population of 1.7 million, composed almost entirely of beastfolk such as Leonin, Tabaxi, Centaurs, Lizardfolk, Minotaurs, and Satyrs, with small pockets of humans, orcs, and fey creatures.

Territories

A sweeping expanse of forests, plains, hills, and rivers, Roshiaca’s land is one of the most naturally rich regions in all of Baltharos, with only a few dirt paths, wooden villages, and natural shrines marking its human influence.

Military

Each tribe fields skilled hunters, beast riders, and shamans adept at nature magic, but all are forced to serve under Boonmaw’s command. While Roshiaca could be formidable in rebellion, Boonmaw’s presence ensures submission.

Technological Level

Roshiaca prioritizes magic and nature-based practices over mechanical or industrial advancements. Tools and weapons are crafted from natural materials, enhanced with enchantments.

Foreign Relations

Roshiaca trades enchanted natural goods and rare wildlife with Denboldir Kingdom and the Caspary Empire but avoids deeper political ties. It maintains neutrality with other Arasaka nations but is viewed warily due to its rebellious nature.

Laws

  • Tribal chieftains dictate local laws, which vary between tribes
  • Sacred hunting grounds and rivers are protected; trespassing is punishable by exile
  • Mardros and Fasteus must be honored during seasonal rites
  • All tribes must provide tribute to Krane’s legions despite resenting the requirement
  • Permanent stone structures or urban settlements are forbidden by tribal law

Agriculture & Industry

Farming is minimal, with hunting, fishing, foraging, and small-scale cultivation sustaining the tribes. Trade focuses on enchanted plants, hides, bones, and magical fauna.

Trade & Transport

Trade is conducted via caravans, riverboats, and traveling shamans who deliver goods to Arasaka’s cities. Paths through Roshiaca are treacherous but well-known to tribal guides.

Education

Knowledge is passed down through oral tradition, apprenticeships with shamans and hunters, and seasonal gatherings where tribal elders teach survival, magic, and spiritual rites.

Infrastructure

Almost entirely natural, consisting of wooden huts, stone circles for rituals, and dirt paths. The few villages rely on natural barriers like rivers and hills for protection, with little to no permanent construction.

“Wild and Free, Forever for the Land.”

Founding Date
5 PA (1,250 years ago).
Capital
Alternative Names
The Living Wilds, The Blessed Huntlands.
Demonym
Roshiacan
Government System
Tribalism
Economic System
Barter system
Major Exports
  • Enchanted hides and bones
  • Magical fauna and totems
  • Herbs, wild game, and rare natural resources
Major Imports
  • Forged metal weapons (from Denboldir)
  • Textiles and luxury goods (from Caspary Empire)
  • Alcohol and salt (from Kleubraizia)

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