Kleubraizia
Kleubraizia is a sprawling desert kingdom considered by many to be the birthplace of life on Baltharos. Once a lush jungle, it became a harsh desert after the Assimilation fractured the continent, cutting off its rivers and forcing its people to adapt. Dragonborn, humans, Aaracockra, lizardfolk, and beastial races thrive among its dunes, ruins, and rocky spires. King Sralios XVII, resurrected by Demon Lord Krane, rules as both monarch and undead figurehead, his body a vessel of fear and magic. Demon Commander Sralios is more than a ruler, he enforces Krane’s dominion directly, using his necrotic power to maintain control while reshaping Kleubraizia’s mage-army into a force capable of amplifying Krane’s influence across Arasaka.
Kleubraizia is a land of extremes: thriving mage academies and cities along the Eastern Sea, treacherous dunes and spires to the west and north, and ruins scattered across the land. Sralios, as both king and commander, ensures order through fear and displays of necrotic magic, while the kingdom’s spellcasters fuel Arasaka’s military might. Ancient ruins serve as both cultural heritage and magical resource, siphoned to sustain Kudsall and Krane’s armies.
Kleubraizia is a land of magic, myth, and survival, where old ruins and ancient tombs stand as reminders of the time before the gods ascended. The kingdom thrives on its mastery of arcane arts, its culture built on reverence for forgotten divinity, and its survival in a land both dangerous and sacred. Though Krane’s eclipse blankets the desert, Kleubraizia’s people cling to their traditions and enchanted sands as sources of resilience and hope.
Structure
King Sralios XVII, now known as Demon Commander Sralios rules absolutely, advised by a council of necromancers, arcanists, and desert lords. The kingdom is divided into four regions (Western Sands, Southern Dunes, Northern Spires, Eastern Sea), each governed by lords who answer directly to Sralios. Demon enforcers act as tax collectors and mage recruiters, ensuring no resistance festers.
Culture
Kleubraizians pride themselves on magical prowess and survival. Spellcraft is valued above all else, with wealth and status tied to arcane skill. While common folk live in limestone towns or nomadic camps, the mage elite indulge in opulence within the Eastern Sea cities, always under Sralios’s gaze. Festivals once devoted to the god of Light now serve as grim reminders of his absence, twisted into ceremonies honoring Krane’s reign.
Public Agenda
To protect Kleubraizia’s magical legacy, expand trade in rare spices and enchanted sands, and maintain balance with the monsters of the dunes while serving under Krane’s reign.
Assets
- Magical capital city and enchanted sand urns
- Old ruins and pre-Ascension tombs
- Skilled arcane armies, especially long-range spellcasters
- Exports of coffee, spices, healing plants, and desert grains
- Distinct geographical regions (Western Sands, Southern Dunes, Northern Spires, Eastern Sea)
History
Kleubraizia’s transformation from jungle to desert forced its people to embrace magic and survival. Its monarchy, passed through the name of Sralios for 17 generations, ended when Sralios XVII was assassinated by his brother. Krane’s conquest resurrected Demon Commander Sralios, binding his soul to his corpse and returning him as both king and demon commander, ensuring loyalty through fear and supernatural might.
Demography and Population
Population of 1.4 million, with a majority human populace alongside significant populations of Dragonborn (native to the dunes), Aarakocra, Lizardfolk, Orcs, Goblins, Hobgoblins, and Bugbears.
Territories
Military
A mage-dominated army focused on destructive and enhancement magic. Sralios himself commands necrotic shock troops and spectral legions, bolstered by demon enforcers.
Technological Level
Relies heavily on magic rather than mechanical or industrial advancements. Magical enchantments substitute for most forms of technology, including transport, defense, and illumination.
Foreign Relations
Trades enchanted sands, spices, and coffee with Denboldir Kingdom and Caspary Empire. Relations with Roshiaca remain tense due to Kleubraizian poaching in the Blessed Huntlands.
Laws
- Magic users hold legal priority in disputes
- Desecration of ruins or tombs is punishable by death
- Trade of enchanted sand is regulated by the mage councils
- All settlements must provide tribute to Krane’s legions quarterly
- No bloodline disputes may be brought to court without council approval
Agriculture & Industry
Coffee, spices, grains, and healing plants thrive in magically irrigated oases. Magical sand urns are a prized export.
Trade & Transport
Caravans and enchanted sand skimmers traverse the deserts, guarded by spectral and demonic escorts. Eastern Sea ports facilitate trade with other Arasaka nations.
Education
Magic dominates all formal education, with schools and guilds focused on spellcraft, enchantments, and desert survival. Practical trades are learned through apprenticeships, but magical aptitude determines societal rank.
Infrastructure
Simple stone and limestone architecture dominates, but magical wards, arcane lighting, and enchanted defenses elevate the cities beyond their humble construction. The capital’s streets are powered by siphoned magical energy from Bothos, god of Magic & Stars starblessed lands.
“Born of Light, Ruled by Shadow.”
Founding Date
2 PA (1,275 years ago).
Alternative Names
The Cradle of Dawn, The Dune Throne, The First Land
Demonym
Kleubraizian.
Leader
Head of Government
Government System
Magocracy
Economic System
Barter system
Major Exports
- Coffee beans and rare spices
- Healing plants and desert grains
- Enchanted magical sands and artifacts
Major Imports
- Stone and metals (from Denboldir)
- Livestock and fish (from Roshiaca)
- Luxury goods (from Caspary Empire)
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