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Blasphemy, god of Trickery

Siegfried Von Tronje was a jester serving King Jonathan Rigby III, the third ruler of the Vridium Empire. It was common knowledge that the king had fallen into madness, and those close to him suspected some outside force was controlling him. In truth, a demon named Blashphemy had possessed the king’s body. Seizing a rare opportunity, Siegfried performed an elaborate card trick so flashy and deceptive that the demon was impressed and deemed Siegfried a better host. Blasphemy then transferred its possession from the king to the jester, forging the demonic jester god of trickery. He now appears as a demonic, jester with sharp eyes and a mischievous aura.

Divine Domains

Mortal, Celestial

Divine Symbols & Sigils

A twisted jester’s mask, a dagger standing on its tip, a playing card with a demon’s eye, and a chaotic swirl entwined with sharp bells.

Holidays

The “Day of Masks,” a festival held annually on the night of the new moon where followers wear jester masks and play tricks on one another to honor Blasphemy’s chaotic spirit.

Divine Goals & Aspirations

To create discord and unpredictability throughout the realms, ensuring no place or being remains too orderly or certain for long.

Mental characteristics

Personal history

Blashphemy originates from the 5th ring of Chaos in the Underworld, a realm ruled by the fearsome Krow, Keeper of Mayhem, Demon lord of the 5th ring of Chaos. This realm is a swirling pit of madness and deception where Blasphemy honed his craft before making his way into the mortal world.

Intellectual Characteristics

Chaotic, cunning, deceptive, unpredictable, manipulative, clever, whimsical, sly, opportunistic.

Morality & Philosophy

Blasphemy revels in tricks and deception, whether they cause harm or are harmless pranks. To him, the joy of trickery surpasses any moral considerations.

Personality Characteristics

Motivation

Blasphemy seeks to spread chaos and amusement by unsettling order and provoking reactions from gods and mortals alike, thriving on the unexpected outcomes of his schemes.

Likes & Dislikes

Likes elaborate pranks, card tricks, riddles, chaos, surprise reactions, and crowds. Dislikes boredom, predictability, and those who take themselves too seriously.

Virtues & Personality perks

Exceptionally quick witted, master of illusion and disguise, able to manipulate perceptions and situations to his favor.

Vices & Personality flaws

Overconfident in his schemes, underestimates those with steadfast resolve, easily bored and prone to reckless gambles.

Personality Quirks

Often laughs unpredictably and loudly, constantly plays with a set of enchanted playing cards/daggars, and speaks in riddles or double meanings.
Divine Classification
god
Religions
Alignment
Chaotic Neutral
Children
Quotes & Catchphrases
"The mask hides the monster, and the card seals your fate. Play along, or be the next trick."

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