Muleem, God of Alchemy and Hardships

(mul • ee • m)
Muleem is a God who sees the Auroraverse as a vast, ever-evolving laboratory—a place to conduct grand experiments through her alchemy and hardship. Where other Gods may guide or protect, Muleem tests and challenges, pushing mortals and creatures to their breaking points just to see what they are made of. She views struggle as the crucible in which true understanding is forged, and her methods are as unpredictable as the transmutations she oversees. The trials she imposes are not born of malice but of a relentless curiosity to uncover the hidden mechanics of existence—secrets that she guards jealously until the right moment.   It is through this alchemical lens that Muleem earned her title as the God of Alchemy and Hardships. For those who survive her tests, the reward is more than mere survival; it is enlightenment, a glimpse into the intricate, transformative power that Muleem wields. To worship Muleem is to embrace the understanding that growth often requires suffering and that the secrets of reality are revealed only to those willing to endure the crucible of change.

Origin

When mortals first sought relief from their struggles, they turned to the raging storms of Darasif, God of Tempests, hoping for his mercy, only to be met with greater trials. Desperate, they pleaded with Maluzu, God of Secrets, yet found only silence in return. They wandered from god to god, seeking answers, but none came.   Just as hope began to slip from their grasp, a whisper slithered through the tall grass, soft yet insidious. A serpent coiled before them, its eyes gleaming with something more profound than simple knowledge. It did not offer salvation, nor did it promise an easy path forward. Instead, it offered a hint, a challenge wrapped in mystery, a puzzle waiting to be solved.   And from that moment of uncertainty, of curiosity sharpened by necessity, Muleem was born. Not as a savior, nor as a merciful god, but as the embodiment of transformation itself—the God of Alchemy and Hardships, the one who does not hand out solutions but teaches the value of unraveling them.

Followers and Church

Typical Alignment: Chaotic Neutral

Followers: Muleem’s followers are often those who are in search of knowledge. This is why most of them end up following in medicine, alchemy, and/or magical research.

Church: The followers of Muleem often follow two ways of creating a ‘church’ for her worship. The distinctions are one of a more healing establishment and the other being a repository for a place's alchemical knowledge. The healing establishments are often one of the best due to Muleem’s influence on medicine as a whole. Whilst the repositories are often considered a great resource to wherever they form as following the beliefs of Muleem their records are open for all. The decorations often follow a more serpentine aesthetic to pay homage to the goddess.

Champions

The champions of Muleem are often one of two different ideas. One is those who have gone through hardships, coming out at the end wanting to spread the knowledge of the experience. The second one is the people who seek alchemical and medical knowledge to the greatest extremes.

Tenants

No Pain No Gain: One of the core beliefs within the teachings of Muleem is that the most important knowledge will always involve some sort of hardship. Only lessen the pain or suffering a person is going through, never remove it for that may cover up important findings.

Trivial or Not: Muleem holds any type of discoveries dear to herself. Often thinking that even the smallest one could lead to a breakthrough on the grander scheme.

Relationships

Due to Muleem being the god that has dominion over medicine, they have given a cure or remedy to almost all of the other Gods when they needed it the most. This causes them to not be on outright negative terms with any of the gods in the pantheon.
  • Ferhenz: Ferhenz and Muleem are a lot closer than people would realize. Due to alchemy being a craft, they often work together when it comes to helping the mortals in their alchemical works. As well, Ferhenz provided the equipment for Muleem to create her items.
  • Hacina and Aedis: Due to Muleem's ever-forward drive to do experiments, Hacina and Aedis are always in a precarious position with them as Muleem will often use their domains for such endeavors.
  • Yasra: With being the gods of the wilds Muleem considers them to be one of their favorites due to all of the ingredients they require for their alchemical concoctions being created by her.
Type: Titled God   Alignment: Chaotic Neutral   Domain: Alchemy, Hardships   Subdomain: Knowledge, Diseases, Drugs, Venom
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