Bedouar
Bedouar in Cosmology
The Realm of Bedouar is one of the four "core" realities that make up Alvez, along with Old Elfriche, Dindan, the World Beneath and Magh Mor, the White Plain of the Dead. In the most widely circulated cosmological models, it often takes a central position, as a solid "foundation" upon which the others cling, though this may be more indicative of the bias of the modelers, rather than an empirical truth. Bedouar is a world of consistent and measurable physical laws, governed by Chronos, or "Measured Time", which typically travels in one direction at a constant, observable rate. As a result, it is the most magically stable reality within Alvez, generally governed by gravity, entropy and other laws. Bedouar is largely a stable world in the short term, but is uniquely capable of exerting great and lasting change to its landscape and inhabitants over time. Oceans and continents form and shift, mountains and valleys rise and fall, and rivers change their course, driven by immense natural forces. Over centuries and millenia, species of animals and plants appear and vanish, either evolving to new forms or going extinct when they are unable to adapt. Most fluid and dynamic of all is the culture and civilization of the sapient peoples of Bedouar, the Tuath Bediz. Geopolitical boundaries form, shift and fracture over generations, with even the most seemingly ageless empires or mighty kingdoms falling away, replaced by new and ever-changing entities, cultures and ideals.Geography
In addition to the dimension in which it exists, Bedouar is also the name for a spheroid planet, roughly the size of Earth, and the terms are typically used interchangeably. The Planet orbits Samzun, a yellow dwarf star within the Hent Ahes. In turn, Bedouar is orbited by two moons, Levaniaand Ariosto, as well as a small planetary ring, The Arch of Stars.
These celestial bodies are connected to one another by webs woven by cosmic spiders, moving in a delicate pattern between the realities of Alvez. Levania, also known as the Silver Wheel, is the larger of the two moons and is native to Bedouar, affecting the tides on the planet below. Ariosto, the Phantom Shepherd, originally was found within Old Elfriche, and has a similar effect on the ebb and flow of the Hud. Both work in tandem to stabilize the Arch of Stars, the remains of a moon that once orbited Dindan. The Arch of Stars casts a shadow over the planet during Winterrule, bringing cold and darkness with it. Starfall Iron occasionally falls from the Arch to crash into the world below, but most impacts occur on the surface of Dindan, rather than Bedouar itself. Of the three orbiting bodies, only Levania is always visible in the night sky, with the others fading from vision as they pass in and out of The Veil.
Terrestrial Geography
Much of Bedouar remains unexplored following The Tear and the dramatic warping of the landscape that it triggered, rendering pre-existing maps worthless. An increased effort in cartography and exploration has begun in recent centuries as political and economic power consolidates and technology improves. The "known world" is comprised of two identified continents, with a third believed to exist and others theorized. However, long distances, unstable magic and difficult terrain has made further exploration difficult.Kornôgel
Kornôgel is a small continent in the Northwestern Hemisphere of Bedouar, surrounded by large waterbodies on three sides: The Mor Marv to the North, the Mor Bras to the West and the Mor Kreizdouar to the South. The Mor Marv is a treacherous sea of cold, dark water, rapidly fluctuating from mirror-calm waters to raging tempests in instants. The Sea stretches between the Fortunate Isles in the West and The Lost Peninsula in the East, while its Northern shores hold the ice-strewn fjords of Gandvik, leading to the Black Rock of Rupes Nigra, the Northernmost point on the planet. To the West is the Great Sea, the Mor Bras, a massive, untamed ocean that stretches far beyond the horizon. Beyond the shoreline, only a few islands are known, including Fjallkonan, the Goshawk Islands and the Rodent Islands, each marking the boundaries of the explored world. Some believe the Ocean falls off in a great waterfall at some point far beyond the horizon, or becomes one with the endless seas of Magh Mor The Mor Kreizdouar is a large inland sea separating Kornôgel from Alkebulan. Two narrow straits, the Gates of Ruin to the West and the Maelstrom to the East, separate the continents. The Eastern edges of Bediz settlement on the continent fall in the Marcina Mountains and the Forest of the Erlking, rugged lands cast in perpetual twilight by the Arch of Stars in the shadow of the Arch of Stars. Most of these lands fall under the Reign of the Erlking, where hostile Alfr, dark forests and treacherous mountains greatly limit both expansion and exploration.Alkebulan
Alkebulan is the larger of the two known continents, located to the South of Kornôgel across the Mor Kreizdouar. The Mor Bras continues along its Western coastline, but Southward travel halts at The Graves, a dangerous Bleed from Magh Mor. Passing beyond these by ship or windship has proven impossible with current technology The Northeast of the continent is taken up by the Ramaal Mutaharika - The Sands, a vast and unforgiving desert with ever-changing boundaries and landscape, centered on the Djinn stronghold of Mount Qaf. The East of the continent is taken up by the Bahr Almura, the Mirror Sea, thought to be part of the Mor Bras by many scholars.The Third Continent
Also known as Seizdouar, or the Silklands, the existence of a continent far to the East has long been surmised, with occasional ships, caravans and travelers arriving in Ubar and Pharos. No extended contact or independent confirmation of these lands has been made by any political entity in the North.Localized Phenomena
The Hud, the ever present flow of magic, races through Old Elfriche, through the Veil into Bedouar along the Meineg into Poull, creating pockets of Bleed as it crosses between worlds. The Hud can manifest physically in Bedouar, most commonly in rolling banks of Feth Fiada, or Faerie Fog, which rolls in from the sea or pours out of fissures in the ground.
The Hud may also take the form of Gaoithe Sidhe, the Faerie Winds, twelve directional winds that appear as glowing aurora or ribbons on light in the sky. Each carries magic on its currents, with some having particular affinities with certain types of magic
Climate
For the most part, Bedouar is fairly wet and temperate, colder and the poles and in the shadow of the Arch of Stars, and warmer as one nears the equator.
Fauna & Flora
The sapient species of Bedouar are the Tuath Bediz, a human-like people who survived the Tear and continue to live in Bedouar. Despite many claiming they are the same mundane creatures that lived in Bedouar before the calamity, in reality they have been changed by the exposure to the Hud, altering them into something not quite human. Bediz can interbreed with the Fair Folk as a result of these changes, and survive in the magically unstable reality of Alvez. Those who are adept enough at using Huderezh, the Magic of Kroashent themselves are called Boermerzh, while those who have mutated further into human-fae hybrids are called Milliget.

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