The sentry turret has one of the following tech powers and can cast it innately. Each available power can be cast a definite amount of times per day. It has a power save DC of 10 and a power attack modifier of +2.
Colpo al Plasma (at will)
Colpo a Concussione (2/day)
Colpo Incendiario (2/day)
Cannone Flak (1/day)
Micro-missile (1/day)
Stationary: the sentry turret cannot move and has Disadvantage on Strength and Reflexes saving throws.
Auto railgun. Ranged weapon attack: +2 to hit, range 30/60 m, one target. Hit: 1d8+2 piercing Special attacks. Once per turn, the sentry turret can make a burst fire special attack with the auto railgun (DC 10)