11 OCtober, 4501

Merc Doods 3: The Merckening

by Captain Peter Avignon

October 11, 4501
Planet: Scientia
System: Scientia
 
They hit us just after local dawn. From my vantage point atop the facility’s admin block, I had a panoramic view of the chaos. Ion—dubbed “Ion-Ion” by a relentlessly cheeky Lucid—was on the laser turret. Below, Vex and Isac were dug into a drainage ditch, gauss rifles steady. Beñat, Dix, Urdush, and Alana formed the outer perimeter, scattered behind cargo containers and low walls. Castor, ever the light sleeper, had joined us unbidden. I wonder what the Fracan Naval Academy graduate thinks of his new callsign.
 
We had three layers of cover before the facility itself would be exposed. I’d borrowed Arkip’s old ion rifle and taken position 500 feet back—far enough for a sight picture, close enough to feel the concussions.
 
It started with a shriek of overstressed armor. Beñat’s first shot against a plasma cannon-wielding heavy barely seemed to register. The attacker was hopped on something fierce—combat stims, by the look of it. Dix and Urdush took Gatling laser fire in return; Jin’s follow-up punch finally cracked the gunner’s armor.
 
Then it became a brawl.
 
Isac dropped one of the lighter-armored pirates sprinting for their vehicles. Ihero—ex-pirate boarder himself—yelled, “Time to drop these varmints!” and leveled his shotgun. Missed. Castor tried to use his psionics to short the plasma cannon’s power cell—no luck. The thing was sealed like a vault. Dix took a hit and started bleeding. Alana dove for cover. Vex, a seven-tour veteran from the Bolivar meat-grinder, coolly dropped another attacker. But then a plasma blast from a vehicle-mounted cannon caught him square. He went down hard—without immediate aid, he’d be gone.
 
I lined up the ion rifle on the Gatling gunner. He dodged. Ion-Ion’s laser turret shot went wide, slagging a storage shed instead of the target vehicle. Then Beñat did what Beñat does. He put a gauss round straight into the plasma cannon’s reactor. The resulting explosion tore the heavy apart—but not before the bastard lobbed the unstable core our way. The building facade took the hit, but the shockwave rattled teeth. That’s when the hammer-bro closed in—a mountain in battle dress, swinging a maul the size of a small tree. He smacked Beñat hard. Alana’s shot ricocheted off his armor. The Gatling gunner hosed Dix’s position, and Jin returned fire, finally punching through.
 
Isac kept missing. Urdush stayed deep in cover, bleeding and ineffective. Then Ion-Ion found his mark. The laser turret blew one vehicle—then another—sky-high. Three pirates vanished in the fireball. I missed my shot at the hammer-bro. Mei finally emerged, hefting her “portable war-crimes launcher.” One shot turned the Gatling gunner into pink mist. The remaining raiders broke and ran. Castor mag-dumped into the hammer-bro, who stood his ground, stimmed to the gills. Beñat patched Vex back from the brink. We’re calling it a win, but it was a bloody one.
 
We lost Ihero in the fight. Good kid. Former pirate trying to go straight. Vex is stable, but in critical condition—Beñat’s field medicine kept him breathing.
 
They weren’t just pirates. Jin combed through the battlefield debris and sliced into a damaged comms unit. The intel was clear: two groups, one plan. The “Space Kings” mercenary band provided the numbers and light infantry, while the “Red Queen”—an elite pirate unit—supplied the heavies and the tactical direction. Their objective wasn’t just harassment; they wanted to capture or destroy the ships being built here. This was a deliberate, coordinated assault.
 
Astrid is also down, recovering from her wounds. The facility took a beating—production is set back by 12 hours. We have 36 hours until the client’s ship is complete.
 
Beñat, ever the rock, has patched himself up completely and got Dix and Urdush back on their feet. He also made it abundantly clear—in that special, grumpy Beñat way—that not having a proper medbay on-site is a liability we can no longer afford.
 
I spent the evening scrolling through weapons catalogs. A laser sniper rifle is now at the top of my list. Next time someone in battle dress wants to play hammer time, I want to be able to reach out from a kilometre away and politely decline the invitation.
 
We salvaged the heavies’ battle dress. It’s scrap, really—costs as much to repair as to replace—but we loaded it anyway. Old habits die hard. The ground assault may be over for now, but the spaceborn operation remains untouched. They’ll be back. And next time, they might not be so kind as to land first.
 
We’re taking the Harrier up to recon the system. If the Red Queen wants to play, we’ll meet them in the dark.
 
— *Captain Peter Avignon*
*SS Good Times II*
*“Victory is just survival with extra steps.”*
 
[Addendum: Note to Lucid—next time you name someone “Ion-Ion,” make sure they can’t overhear you. The glare could melt hull plating.]

Continue reading...

  1. Bringing the Fight to Them
  2. Personal Log - New Year, New Shipping Codes
    2nd of January, 4500
  3. Lots of Dead Bodies
    2nd of January, 4500
  4. Personal Log
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  5. Personal Log: Ship Upgrades on Mehen
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  6. Personal Log: The Kumarbi Conspiracy
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  7. Heading into the Unknown
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  8. The Expedition Begins
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  9. Faxi
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  11. Against the Solanian Survey Corp
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  12. Obligatory Water Level
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  15. Impounded on Catta Primae
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  16. Captain's Log: Communications officer detained
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  17. next steps
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  36. Guerilla Journalism
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  48. Merc Doods 3: The Merckening
    11 OCtober, 4501