Led by their new companions, the Evergreen Companion snuck towards the exit arch of the Fairy Garden. They saw it guarded by nine banelights. Lonán and Dragormir had faced such foes before. In the past, they had to use creative ways to lure the guards away from the arch without making them alerted. They informed the Company that the guards will likely try to eliminate threats before deciding to alert Vorakios. The Company then decided to try to eliminate the guards before they had the chance to raise the alarm. Catching them by surprise, they managed to immediately kill four of the nine banelights.
After exchanging information with Lonán and Dragormir, the Company joined forces with these ancient foes of Vorakios, and rested for two hours to recover their strength. They then began to make their way to the Fairy Garden's exit arch.
The Evergreen Company defeated the wild hunt guards to Vorakios' Fairy Grave, thanks to the timely help of two strangers, Lonán and Dragormir. After recovering aetherite crystals left behind by the corpses of the wild hunters, midnight blue clouds swarmed above them. Lonán recognized this to be a sign that Vorakios was focusing his attention upon them. Drawing upon ancient power, Lonán sacrificed her memory of a close companion, and one of her wispy spirits around her lost its distinct features. The clouds dissipated as Vorakios oddly forgot what he was trying to focus on. Lonán and Dragormir led the Evergreen Company to a location in the Fairy Garden that they had had been hiding from Vorakios' gaze. Speaking in sylvan, the Company started to learn that these two strangers may have connections to events over twenty-five millenia ago...
The Evergreen Company entered Vorakios' lair, the planar dungeon known as the Fairy Grave. They found themself in a forest of purple grass, pink-leafed trees, and undead an open, pastel orange sky. Immediately, the Deathmist rose to consume the party. Most of the party were immuned to the fog's mind control, but not all. Even then, undead limbs emerged from the mist to claw and tear at them. However, the Company felt their Elyssria's Rings flare to life with power. Intuitively, Elyssria's champion knew that their patron had the power to protect them from the fog, but fairy magic required a cost, moreso to protect their companions not blessed by the Fairy Queen. It was a cost the Company immediately accepted.
As green energy poured out of the rings to wrap around the Company and push back the fog, a powerful, raspy voice boomed out of the sky above them. "You believe that by entering here, you think you can defeat me? Fools, you have only consigned yourselves to a fate worst than death. Bemoan your terrible fate, for your little acts of defiance against the inevitable have given you false hope. For I am the Apostle of the Deathless Shroud, the Seer 9f Souls, and this place will be your Fairy Grave!" From the trees and the ground, scouts and hounds from the famed Wild Hunt emerged, but these were blighted with necromantic energies.
Elsewhere, in a hidden part of the Blighted Forest, Lonán of the Scarlet Ruin suddenly found herself snapped out her meditative trance. Her connection to the seal on the Fairy Grave's entrance had been broken. Her companion and protector, Dragomir the Jade Mountain, scooped her up into his huge arms as she willed tremendous effort to project her astral form in spit of the dimensional lock of the dungeon. When they approached the entrance, they saw the blighted wild hunt, foes they have faced themselves in the past an untold number of times, and new faces in the dungeon not seen in what seemed to be an eternity of patchy memories. They witnessed two of the new faces be cut down and mauled to death, an aelfkyn warrior and a short creatures of many shapes (Maalek and Gnawfang respectively).
Although not knowing who these new people were and how they broke the seal to the dungeon, the pair knew who their enemies were. Dragomir emerged out of the ground near Davona, slaying one scout and wounding another who had surrouned the caelephilim. Meanwhile, Lonán flew forward and infused the slain cohorts with healing energy so powerful that they were brought back to life. The Evergreen Company were stunned by the new arrivals and their actions, but by their actions, they knew they were not the immediate threat. No time for introductions, the Company still had to face Vorakios' minions.
In Promethea, the Company debated on how to proceed. The beam of light from Pyrouranos' arrow was rapidly fading. As they began deciding on who to bring to brave Vorakios' lair, thunder rocked the night sky above Promethea. Dark clouds appeared and swirled above the city. Purple lightning streaked across the dark sky. Wails of the dead emerged, followed by swarms of flying banshees and blighted fey. Zombies began raining down from above. Promeatheans screamed in the streets and ran for shelter while the Protean Guard, Argus' mythical army of contructs, activated and rose up to face the threat. Arina and Rishoi came through the Doors from Viriquia and Valenlet respectively. Arina told the other to get the the beam of light while she and Rishoi lead the defence in Promethea.
Aedre, Argus, Davona, Jupus, Orok, and Sky traveld to the Thunderhoof Refuge. They brought with them Asako, Gnawfang, Adriel, Maalek, and Bjorn. A re-awakened Iolanthe met them, and she told them that in her trance, the ancestors showed her Vorakios' attack on their city. As thanks for their aid, she will lead volunteers from among the Thunderhooves to aid in the defence of Promethea. After thanking her, the Company teleported towards the beam of light, but missjumped twice before successfully arriving. The beam shrank, and the Company flew down to the ground. The light shrank away into a crack in the mountainside. Vorakios' fog seeped along the ground floor out of it. The Company entered through the crack to find themselves in a large chamber with a pink portal at its far end from which the fog seeped out of. Pyrouranos' arrow of light was lodged within it. A short figure stood before it. It was the undead form of Théodore Duloup.
From behind the columns, the undead members of Duloup's Wolfpack emerged and attacked the Company. Battle ensued. The Evergreen Company were ultimately victorious, but with much regret after being forced to destroy their friends and allies. Only after the battle did they realize that the crack they came through had been sealed. Pyrouranos' arrow of light flickered out of existence. The fog started to rise. The Company passed through the portal to face the dangers beyond.
Needing new leaders to help achieve quorum for Prateria's ruling council, the Company offered to Aedrea and Orok to become full members of the Evergreen Company, and elevating them from provincial governership to a seat on the ruling council. The two freedom fighters had proven their abilities and character to the Company, and they themselves have found a new home and cause to fight for. Aedre and Orok readily accepted.
After teleporting to Orok's location, Argus, Aedre, Sky, Jupus, and Davona joined the urukhan in carefully navigating the slashing and battering gales of wind that surrounded Argentia's Lair. Maintaining stealth, the Company snuck up to the Lair's entrance where a black dragon stood guard. She had not noticed the Company's presence thanks to their careful approach and her preoccupation with feeding on the local wildlife. The Company struck quickly and deadly. The dragon's roars of pain were silenced quickly, both by magic, and by the fact the Company struck prefectly in her most vulnerable parts, ending her life before she was even aware that she was under attack.
After slaying the dragon, the Company entered the lair. Within was a gruesome sight. Argentia, the silver dragon, was dead, her corpse splayed across the lair's floor within a ritual circle. Her chest was ripped open, her heart gone, and her bones and flesh crafted into a pedestal atop the ripped cavity to hold the bow Pyrouranos. Whatever foul magic was involved here, it had degraded the relic. The bow was nearly dissolved, barely holding together.
After crafting a door with magic, the Company opened a Door of Destiny from the lair to Promethea so that their people can take care of the dragon corpses. Orok took the bow, and traveled via the Doors to the Thunderhoof refuge. There, Iolanthe, in a trance induced by her ancestors, took the bow from Orok, fired an arrow of light in the air, and Pyrouranos disintegrated. The arrow of light streaked across the lands, and landed amidst the mountains of the Greyfang Peaks. A beam of light broke the night sky. Suddenly, Vorakios' fog began retreating back to its origin. Its blighted fey fled back within it, while its zombies starting falling to the ground, truly dead.
The Evergreen Company try to decide on what to do next. They must go to Argentia's lair and recover the bow Pyrouranos, but they worry that doing so will bring Vorakios' wrath down upon them while they are vulnerable. They could quickly find refuge under the shielded areas, and thanks to Prateria's aid, Andrastreia believes the Thunderhoof centaurs can defend the refuge against Vorakios' undead and blighted fey for about a week. The Company goes to Arbor's Rest, and test to see if they can move the Pall of Shining Life by moving its anchor ritualist, in this case Adriel. While they find out they can move the anchor caster and maintain the Pall (as long as the ritualist can maintain their concentration, the Pall does not move with her. And when they move Adriel out of the Pall, the shield ceases to exist. The Company also consider requesting the Holy Radimus Empire to volunteer their most powerful casters to fend off Vorakios, but Arina, who has been the anchor for the Pall protecting Viriquia, advises that she has observed Radimite leadership, and they have grand ambitions on the Thalamech Uplands, so requesting their aid may bring more problems in the future. Ultimately, any further actions depended on what Orok would discover.
Orok flew above the Jadehorn Peaks towards Argentia's lair, starting at 6 pm. As he neared its location, he discovered flocks of ravens routinely patrolling. He spent an extra hour to sneak past them. Next, he encountered an area where the air was filled with toxic gasses. Holding his breath, he sped through the area without succuming to its poison. Finally nearing the lair, Orok encountered an area where the air and wind slashed wildly anything in the air. He descended to the ground, whereupon he found himself in a maze to confusing passages and crevasses amidst the mountains. He finally contacted the rest of the Company over their shared mental collective to decide how to proceed further.