The Citizens of Mareford are shaken... but its still time for a festival and even current events won't move the determination for normality. Begin pulled thousands of meters into the sky would already have been unsettling, but seeing giant "Runes" reflecting darkness, death, the elements and then scenarios in which the world(s) end would not exactly make the experience more pleasant. Aeloria once again, "advising" leaving you with information but not answers and awaking to Thoran shook to his core while the ceiling shakes. You got out, and so did the "Ent" that was the Shadowed Oak next to the Inn. What is your next step, someone must have answers but you know you need to rest and reflect. Aeloria warned you that you are not strong enough yet... you must grow, help one another and "grow" into your powers
Upon on raised dias surrounded by eerily lights still flickering after all this time, is a workbench or is it an altar of unknown purpose? Upon it is a book, Hilda did mention that you would need something strongly emotionally connected to Lyria to speak to her spirit. Maybe the contents hold the key to being able to commune. Also... I should mention the arcane anomalies that are clearly present on the dias...
After numerous attempts to break the magical seals of the trap door, what will be found beneath the Inn? Each time referenced by Thoran and Hilda, it was made to sound evil and a challenge to a normal persons sanity. Will Lyria be able to contacted and expelled from the Inn?
Armed with a pouch of dust, promised by Hilda to enable communication with Lyria without incurring her wrath or causing her harm, the party prepares to confront the spectre of Lyira that has tormented Thoran for so many years. This entity has weighed heavily on his conscience, compelling him to keep both its memory and physical presence hidden from all. Their first task is to unseal the trapdoor Thoran mentioned. Sealed by powerful magic, Thoran has neither known nor desired to learn how to open it since the day he sealed it shut. Now, the party stands at the threshold, ready(?) to uncover the haunting secret that has burdened Thoran with such relentless guilt.
As Thoran mentioned Hilda may know more about Lyria and that she pre-dates even him in Mareford, hinting that she knows alot more than she gives away. The party decides to speak to Hilda about Lyria and the night she died before going down to the "laboratory" Thoran mentioned
The room is shrouded in darkness, the only light coming from the faint glow of the moon filtering through the small window. The air feels unusually cold, and an eerie silence hangs heavily around you, broken only by the occasional creak of the old wooden beams. You are abruptly awakened by a sense of foreboding and an almost palpable chill. As your eyes adjust to the dim light, you notice the flickering shadows cast by the moonlight. The room seems eerily quiet, and a strange, unsettling feeling grips you.
The players make their way to The Shadowed Oak Inn, not sure who are these people they have suddenly been thrust into battle with. However, allies are always useful and knowing what is going on will be valuable. Its clear to everyone something abnormal is afoot and while everyone looks familiar Daldir mentioned other worlds... what could that mean...
The screams of injuries caused by violence cut through the air, the first sounds you have heard since you were made mute by the crystal running up and solidifying around your body. Looking around you can see you are in a courtyard, un-ceremonially propped up against a wall with a lot of other crystals, you also notice a few of them are crumbling exposing other people underneath in a similar situation to you. A Small Gnome Gandalfing in a gateway "Get out of those crystals! You are helpless there, for the love of the gods this had to happen now"
Your Story Begins This is your Ark, your vessel to safety. Are you stepping through to uncertain death or staying to die? No one knows the source of the Crack as the initial event, killing your world, is now known. Survival is more important than solving that mystery currently. The strange-looking ranger, calling themselves an Eldritch Warden waves you forward with a promise of safety. "Come, it's time for you to escape here and promise me you will try and rediscover hope of the other side, we all need it" ARE YOU STEPPING THROUGH TO AN UNCERTAIN DEATH OR STAYING FOR A CERTAIN ONE?