You have managed to gain an audience with High King Rykul Gravens and his most trusted council members - his brother and High Prince, Kelvan Gravens, the High Mage of Gravenholm, Lady Elvina Blackwood, and Captain of the Raven Guard and Vigilant Order, Maverick Thorne. How will you convince them the validity of your claims, and how will you make your claims in your present company? Who can say...
Nine became twelve and soon you'll re-enter Yis'tilah'ste... you hope.
You are currently facing a Black Hand ambush - will their surprise attack be what it takes to end the Crimson Sleep?
You've joined the adventurer's guild and are ready to make your return to Yis'tilah'ste. What will await you when you return? How will you face the Black Hand in your silently declared war? Who can say?
You have returned to Gravenholm and paid Behram back his investment fee, though not enough for the interest. Where will you go next?
As you prepare for your return to Gravenholm, you plan to payoff Behram Talverson, your expedition investor and someone still looking for the return of their stolen goods.
As you sneak around Yis'tilah'ste to avoid the Black Hand, you develop plans to find their main hideout.
The Black Hand retreated, abandoning their outpost. How will you take advantage of their generosity?
You have waltzed in to a Black Hand outpost. Can you manage to take it?
You have nearly demolished the small contingency of Black Hand that was after their two rogue agents. Will you be able to pick up the trail of the Black Hand?
You are in the upper echelon's neighborhood in your search for the Black Hand
You have successfully ambushed a Fist of the Black Hand. Now the question is if you can take them.
The gates are open and the untouched, ancient world of Yis'tilah'ste is yours.
You have found a massive city dozens of miles below Vetharyan's surface, untouched for thousands of years. So far, it has revealed mysteries and secret histories, what more could await you?
You've been underground for days and the concept of time is starting to slip from your grasp already. When will you find the end, at last, and the treasure you hope awaits you.
You are well into a labyrinth that hasn't been seen by humanoid eyes in hundreds, maybe thousands of years. You have fallen pray to traps and the violence unleashed by the guardians of the maze. You know the path behind you, and the path ahead leads to dangers unknown. Pray you also find treasures unknown.
You are deep into the labyrinth now. The only ways to go are forward or backwards - where will you head?
You have reached the Kingswood, hoping you are now properly equipped for the uncertainty ahead, and are enjoying a well deserved mid-day's rest when a pack of wolves begins circling you. After the Dire Wolf puts your minotaur friend unexpectedly out of commission, how will you survive? And the more lingering question - will you survive to make it back to your expected treasures?
As you explain to Behram that you didn't recover his caravan, how will you convince him your expedition is worthy of investigation and investment?
Having high-tailed it from the cavern of creepy crawlies, where will you go next?
With ancient stone doors opened to reveal a dark passageway, what shall you uncover in the depths?
The characters face the twilight hours of day, most not yet fully rested and freshly attacked. Will they be able to catch the caravan before it reaches its destination?
An "old friend" has asked you to retrieve his belongings that have been taken by the supposed Black Hand - a secret portion of the castle guard who are used for the King's dirty bidding.
Behram Talverson has sent you a letter asking for some help - and calling in an "old favor".