After an unexpected encounter with a multiverse celebrity and some much needed downtime, the party must now begin preparations for their most dangerous quest yet…
After exploring more of the ruined manor belonging to a fallen order of holy knights, getting into some more fights with phantoms of the past, and meeting the last few holy knights left standing, the party is tasked with a quest; one that may bring the close to the jaws of death.
Having now entered what remains of a fallen holy order, the party must now find a way to bring light back for the restless knights and seek out a holy symbol needed for their cause.
After finding the ‘Master of the Mash’ and unraveling the mystery of Strahd’s origins, the party must now find Maisie’s sister before she finds them…or Baba Lysaga decides they have overstayed their welcome.
Following the death of Strahd's most loyal servant, the party now finds themselves in the ruins of Berez; hopefully to find Maisie's lost sister and find the "master of the marsh"...
Following the destruction of the Yester Hill Druidic Circle, the party is now at a crossroads, unsure of what lies in wait...
With the Wizard of Wines' druid infestation resolved, the party prepares to face the root of the problem in Yester Hill...
Following a bizarre series of ambushes and a loss within the party...they pay a visit to an accursed vineyard with a squatter problem!
Following their harrowing escape from Castle Ravenloft, revelations of the twisted minds and shattered divinity of the Abbey of Saint Markovia; the party must now uneasily rest within the confines of Krezk before setting back out into the wilderness...
Following some revelations, the Great Library of Alexandria 2.0 and a brush with death...the party must now trust an unexpected ally to lead them to safety!
Seemingly trapped inside the ancient walls of Castle Ravenloft, the party must explore every cobwebbed filled corner if they want to survive their dinner with The Devil.
In the wake of a foe's demise, the Party gets to enjoy the Festival of the Blazing Sun as honored guests, before they begin the journey to Castle Ravenloft to dine with Lord Strahd Zarovich...
Following troubling revelations at Wachterhaus, the party must now contend with this while bracing themselves for the Festival of the Blazing Sun. And decide how to act on an invitation to dine at Castle Ravenloft, from Lord Strahd himself. Also maybe deal with Izek he's a bit creepy ngl
After meeting the sorrowful leader of the Dusk Elves, the party is presented with a unique opportunity to gain answers and an ally before the Festival of the Blazing Sun.
While the bones have been recovered, the gang must deal with the nest of vampire spawn that were hidden in plain sight.
Maybe all won't be well, as the many flyers around this strange town proclaim...
Now well on the way to Vallaki, the party takes a quick detour to investigate a creepy windmill
Following their eventful introduction to Barovia and a new member, the party is now tasked with escorting the token of The Count's obsession to safety
Following the adventures of WD:DH, the party finds themselves in a frightening new place.
Just a quick Session 0 chat