Session 03: Old Bonegrinder

General Summary

The Old Windmill

Before the Fight

  • The party takes a moment to prepare;
  • Garreak sends Roach up to scout the situation through the windows.
  • Roach spots where in the mill the hags and children are being held in makeshift cages.
  • Garreak relays this to the rest of the party and a plan forms...
  • It's decided that Ireena and Maisie will enter the mill through the front door at the bottom of the Mill.
  • Garreak, Madame H and Skeleton Archer would enter from the top.
  • Then Kerberos reveals his trump card as after using his Giant's Might and drinking a potion, he grows from medium sized to large to huge.
  • It's game time!

Infiltrating the Coven

From Above
  • Kerberos lifts Garreak, Madame H and Skeleton Archer up to the top of the Mill.
  • Garreak and Madame H prepare to sneak their way into the bedroom from the window holes.
  • Skeleton Archer fires of a shot guided by spirits as it hits its mark.
  • Garreak and Madame H rush inside and begin to deal with the hags enough so that they can free the children.
  • Garreak manages to open the cages and starts ushering the two young children outside.
From Below
  • Kendrick, Maisie and Ireena enter, discovering a makeshift kitchen with more Dream Pastries being prepared.
  • All around the kitchen are typical baking supplies including live chickens.
  • There's also a fowl smelling ichor contained in a barrel.
  • And worst of all, the floor is littered with small human sized bones...that could belong to children. This is also made worse by Maisie finding gourds containing white-ish powder.
  • Maisie loots the kitchen, of course.
  • The trio makes their way upstairs
  • They confront Morgantha,
  • Maise gets Polymorphed into a spider by Morgantha
  • Ireena fucks shit up with her rapier.
Two Worlds Collide
  • With the two children outside and everyone else making their way to Kerberos, the hag sisters make their way downstairs.
  • Ireena runs out the front door, having waded through the sea of toads.
  • Maisie gets stomped on, and reverts back to her druid form.
  • She then casts spike growth before teleporting out of the mill.
  • Then Kerberos proceeds to smash the building with his the shackles and giant mace!
  • In the chaos The Old Bonegrinder Coven is destroyed!

We Saved the Kids!

  • The two children Freek (a 7 y/o human boy) and Myrtle (a 5 y/o human girl) were sold by their parents in return for more Dream Pastries.
  • There was a third child but they "got him".
  • Party is like yeah fuck this and decides to drop them off in Vallaki to live in the orphanage.
  • They also explore the nearby Megaliths...
  • They seem to depict four cities in the different seasons, these are connected to The Morninglord, Mother Night and older gods; and most likely pre-date Strahd.
  • There was also an offering of a Dream Pastry and a small pile of children’s teeth
  • Maisie noted this was an offering to the wicked archfey Ceithlenn of the Crooked Teeth.

Town of Vallaki

First Impressions

  • The Gang arrives at the Morning (Eastern) Gate of the Town of Vallaki.
  • They are greeted by two guards who ask them their business and tell them to not make any trouble.
  • Quickly, they party sees different posters advertising festivals and reminding people of local laws.
  • This isn't concerning.
  • As they arrive in the Town Square, they see men, women and children in the stocks with donkey heads.
  • When asked, the party is told that they made a mockery of the last festival so are here for a tenday as punishment.
  • Maisie gives out Goodberries as the children begin to sneeze.
  • The party also realizes that all these festivals and propaganda won't actually protect these people
  • At this point, a fellow with a strange arm makes an appearance.
  • He seems very taken by Ireena in a very creepy way.
  • Seems to size up the party before moving on with two guards.
  • Everyone disliked him.

Is No Fun, Is No Blinsky!

  • Before moving on the party checks out a toystore; Blinsky Toys.
  • Blinsky is a very friendly, if simple, man who has a pet monkey in a tutu named Piccolo.
  • Kerberos buys some creepy toys for the children and gives them some gold.
  • The party also notices a doll that looks creepily like Ireena...
  • Blinsky tells the party that Izek Stranzi (devil arm man) has threatened Blinksy into making these kinds of dolls each month.
  • With each description getting more specific, with Izek describing this lady as "supple".
  • He also shares that Izek is the Baron's enforcer and is an orphan, having lost his arm initally in a wolf attack before it grew back in its current form a year or so ago.
  • Maisie and Piccolo have a chat!
  • She learns that the monkey did have a former master but was given to Blinksy shortly after buying a toy, since he looked lonely.
  • No name was given.

A Bad Omen

  • The party makes their way to St. Andral’s Church.
  • They are greeted by Father Lucian Petrovichand ushered inside.
  • The two children and the alter boy go to a side room while the adults discuss a matter.
  • Petrovich informs the party that the Bones of St. Andral (which consecrate the grounds) have gone missing.
  • He asks the party to find them before the Festival of the Blazing Sun/St. Andral’s Feast in three days time.
  • To have the church missing the relic of its namesake would be a bad omen.
  • Petrovich told the Altar boy about the bones and suspects the boy told the teenage groundskeeper Milivoj.
  • Milivoj is a good boy, but is a bit spirited and can be violent when confronted.
  • He is disillusioned by the festivals.
  • Petrovich asks the party to retrieve these bones, discreetly, as the hope the church brings is all Vallaki has (even if its false).
  • He will give the party something in return, a boon and he can try to answer their questions.
The session ends with the party making their way over to The Blue Water Inn, ready to set up a home base while they explore Vallaki...also Garreak is now lactose intolerant and craves dairy so bad thanks to a twist of fate!
Session ended at 5:30pm 15/9/735; 15th of Sintavr, 735

Campaign
It's Always Sunny in Barovia
Protagonists

Skeleton Archer

Neutral Good Reborn (Outlander)
Barbarian 5
Fighter 3
82 / 82 HP
STR
13
DEX
20
CON
16
INT
11
WIS
16
CHA
13

Maisie

Chaotic Neutral Shadar-kai (Orphaned Noble)
Druid 5
43 / 43 HP
STR
14
DEX
17
CON
17
INT
14
WIS
20
CHA
12

Ireena Kolyana

Kerberos

Neutral Minotaur (Gladiator)
Fighter 5
34 / 34 HP
STR
19
DEX
10
CON
11
INT
6
WIS
8
CHA
7

Madame Hallelujah

Neutral Evil Variant Human (Charlatan)
Cleric 5
33 / 33 HP
STR
10
DEX
16
CON
12
INT
12
WIS
20
CHA
14
Report Date
11 Jan 2025
Primary Location
Old Bonegrinder
Secondary Location
Town of Vallaki

Remove these ads. Join the Worldbuilders Guild