Session 03: Old Bonegrinder

General Summary

The Old Windmill

Before the Fight

  • The party takes a moment to prepare;
  • Garreak sends Roach up to scout the situation through the windows.
  • Roach spots where in the mill the hags and children are being held in makeshift cages.
  • Garreak relays this to the rest of the party and a plan forms...
  • It's decided that Ireena and Maisie will enter the mill through the front door at the bottom of the Mill.
  • Garreak, Madame H and Skeleton Archer would enter from the top.
  • Then Kerberos reveals his trump card as after using his Giant's Might and drinking a potion, he grows from medium sized to large to huge.
  • It's game time!

Infiltrating the Coven

From Above
  • Kerberos lifts Garreak, Madame H and Skeleton Archer up to the top of the Mill.
  • Garreak and Madame H prepare to sneak their way into the bedroom from the window holes.
  • Skeleton Archer fires of a shot guided by spirits as it hits its mark.
  • Garreak and Madame H rush inside and begin to deal with the hags enough so that they can free the children.
  • Garreak manages to open the cages and starts ushering the two young children outside.
From Below
  • Kendrick, Maisie and Ireena enter, discovering a makeshift kitchen with more Dream Pastries being prepared.
  • All around the kitchen are typical baking supplies including live chickens.
  • There's also a fowl smelling ichor contained in a barrel.
  • And worst of all, the floor is littered with small human sized bones...that could belong to children. This is also made worse by Maisie finding gourds containing white-ish powder.
  • Maisie loots the kitchen, of course.
  • The trio makes their way upstairs
  • They confront Morgantha,
  • Maise gets Polymorphed into a spider by Morgantha
  • Ireena fucks shit up with her rapier.
Two Worlds Collide
  • With the two children outside and everyone else making their way to Kerberos, the hag sisters make their way downstairs.
  • Ireena runs out the front door, having waded through the sea of toads.
  • Maisie gets stomped on, and reverts back to her druid form.
  • She then casts spike growth before teleporting out of the mill.
  • Then Kerberos proceeds to smash the building with his the shackles and giant mace!
  • In the chaos The Old Bonegrinder Coven is destroyed!

We Saved the Kids!

  • The two children Freek (a 7 y/o human boy) and Myrtle (a 5 y/o human girl) were sold by their parents in return for more Dream Pastries.
  • There was a third child but they "got him".
  • Party is like yeah fuck this and decides to drop them off in Vallaki to live in the orphanage.
  • They also explore the nearby Megaliths...
  • They seem to depict four cities in the different seasons, these are connected to The Morninglord, Mother Night and older gods; and most likely pre-date Strahd.
  • There was also an offering of a Dream Pastry and a small pile of children’s teeth
  • Maisie noted this was an offering to the wicked archfey Ceithlenn of the Crooked Teeth.

Town of Vallaki

First Impressions

  • The Gang arrives at the Morning (Eastern) Gate of the Town of Vallaki.
  • They are greeted by two guards who ask them their business and tell them to not make any trouble.
  • Quickly, they party sees different posters advertising festivals and reminding people of local laws.
  • This isn't concerning.
  • As they arrive in the Town Square, they see men, women and children in the stocks with donkey heads.
  • When asked, the party is told that they made a mockery of the last festival so are here for a tenday as punishment.
  • Maisie gives out Goodberries as the children begin to sneeze.
  • The party also realizes that all these festivals and propaganda won't actually protect these people
  • At this point, a fellow with a strange arm makes an appearance.
  • He seems very taken by Ireena in a very creepy way.
  • Seems to size up the party before moving on with two guards.
  • Everyone disliked him.

Is No Fun, Is No Blinsky!

  • Before moving on the party checks out a toystore; Blinsky Toys.
  • Blinsky is a very friendly, if simple, man who has a pet monkey in a tutu named Piccolo.
  • Kerberos buys some creepy toys for the children and gives them some gold.
  • The party also notices a doll that looks creepily like Ireena...
  • Blinsky tells the party that Izek Stranzi (devil arm man) has threatened Blinksy into making these kinds of dolls each month.
  • With each description getting more specific, with Izek describing this lady as "supple".
  • He also shares that Izek is the Baron's enforcer and is an orphan, having lost his arm initally in a wolf attack before it grew back in its current form a year or so ago.
  • Maisie and Piccolo have a chat!
  • She learns that the monkey did have a former master but was given to Blinksy shortly after buying a toy, since he looked lonely.
  • No name was given.

A Bad Omen

  • The party makes their way to St. Andral’s Church.
  • They are greeted by Father Lucian Petrovichand ushered inside.
  • The two children and the alter boy go to a side room while the adults discuss a matter.
  • Petrovich informs the party that the Bones of St. Andral (which consecrate the grounds) have gone missing.
  • He asks the party to find them before the Festival of the Blazing Sun/St. Andral’s Feast in three days time.
  • To have the church missing the relic of its namesake would be a bad omen.
  • Petrovich told the Altar boy about the bones and suspects the boy told the teenage groundskeeper Milivoj.
  • Milivoj is a good boy, but is a bit spirited and can be violent when confronted.
  • He is disillusioned by the festivals.
  • Petrovich asks the party to retrieve these bones, discreetly, as the hope the church brings is all Vallaki has (even if its false).
  • He will give the party something in return, a boon and he can try to answer their questions.
The session ends with the party making their way over to The Blue Water Inn, ready to set up a home base while they explore Vallaki...also Garreak is now lactose intolerant and craves dairy so bad thanks to a twist of fate!
Session ended at 5:30pm 15/9/735; 15th of Sintavr, 735

Campaign
It's Always Sunny in Barovia
Protagonists

Skeleton Archer

Neutral Good Reborn (Outlander)
Barbarian 6
Fighter 4
101 / 101 HP
STR
13
DEX
20
CON
16
INT
11
WIS
16
CHA
13

Maisie

Chaotic Neutral Shadar-kai (Orphaned Noble)
Druid 5
43 / 43 HP
STR
14
DEX
17
CON
17
INT
14
WIS
20
CHA
12

Ireena Kolyana

Kerberos

Neutral Minotaur (Gladiator)
Fighter 5
34 / 34 HP
STR
19
DEX
10
CON
11
INT
6
WIS
8
CHA
7

Madame Hallelujah

Neutral Evil Variant Human (Charlatan)
Cleric 5
33 / 33 HP
STR
10
DEX
16
CON
12
INT
12
WIS
20
CHA
14
Report Date
11 Jan 2025
Primary Location
Old Bonegrinder
Secondary Location
Town of Vallaki