Crossings Cave

A large capital city buried deep underground within a large network of caves.   The site was chosen to take advantage of the passage under the mountains, and as the passage proved itself, the city grew, which, in turn, created a stronger hold on the passage, and so on. The caves are great for crossing the mountain range, but are filled with strange magic. Creatures who linger longer than 48 hours risk finding themselves affected by the latent magic. To this end, Jarl Tibotea Longmane enforces a strict 2-night visitor policy to prevent outsiders from becoming afflicted. The city is extremely fortified; the gates at Utdall's Toll are double-thickness, reinforced with metal bands, augmented with a portcullis and is always manned. Nothing goes in or out without the watch's knowledge or permission   Crossings Cave is one of the oldest cities still in existence. This capital is older than living, and possibly even recorded, memory, and is in impressive condition. Although signs of wear and time may still be apparent on buildings and structures, the capital is well taken care of and cleanliness is clearly a priority. It feels lived-in, but of a respectable quality in every regard. The capital's fundamental elements are all accounted for and well attended to.   Outside of the Utdall's Toll, the entrance to the capital proper, several locations can be found as off-shoots of The Blue Passage.   Crossings Cave does not employ its own military force, as they have no outwardly interests. The local law enforcement is robust enough to maintain the city's own defense. Crime is an uncommon issue, with only theft or mild violence happening from time to time. Best to keep an eye out, just in case   Nobility is granted through blood. Status and title are hereditary, passed down by birth or through marriage. Positions were likely originally awarded to the ancestors of current nobility by a powerful individual, perhaps to reward or purchase loyalty. See Nobility of Crossings Cave .   Culture within Crossings Cave is shaped simply by their environment and current events. the locals are standoffish, or perhaps hard on the outside, but can be friendly if you get to know them.   Being underground, Crossings Cave doesn't really follow a solar cycle, and so there is no noticeable difference between day and night activity in the caves. Locals typically work in 6-hour shifts, which are varied around the clock and may not exactly line up with each other. The exception being visitors, whose stay is reliant upon the 48-hour timeframe, and are unused to the perpetual work cycle of the locals. Visitors may find it difficult to conduct business, as each shop or service dictates their own hours, often with little regard to each other.

Quest Board

A known thief, Gawter Flaskfeet, was found dead, and on display, in the market square. Any tips will be kept in the strictest confidence. Direct any information or inquiries to Captain Levi Aldridge.
Government:
  • Hereditary autocracy
  • Current Ruler: Jarl Tibotea Longmane
  • Heir Apparent: Thordrolin Longmane, eldest son of Tibotea.
  • A small group of advisors, usually of an accord with the Jarl. Most of these are on the same wavenegth, and can often anticipate one another.
Population: ~50,000, but with enough space in the cavern system to support quintuple that.
  • 20% dwarves. All other races are reasonably well represented.
  • Population Density: Sparse. Folk live in the capital, but it would never b e called bustling. Walking down the street, you'll typically only see a few people.
  • Population Wealth: Average. Most of the capital's population have enough to live a modest life. Those without are a minority.
  • Visitor Traffic: Mostly Locals. On any given day, there are typically a few from outside the capital, though not enough to impact congestion.
  Law Enforcement & Military   Diplomacy:
  • Enemy, Friendly
  • Enemy, Friendly
  • Z'Veena - hated enemy. The relationship is bitter and, barring an amazing turn of events, unsalvageable. This hatred could have stemmed from a perceived (or actual) insult, an attack, or opposing interests.
  • Nova Excelsium - Ally, With Reservations. Not considered a friend, but treated with care, possibly not fully trusted. They could be a friend yet to truly prove their loyalty, or one who is unpredictable or fickle.
Renown Perks:
Type
Capital
Related Reports (Secondary)
Urban Encounter Modifier: +2   Industries:
  • Ores and Metallurgy
  • Gemstones and Jewelry

Notable NPC's

  • Castien Valphyra - renowned wizard and magickal researcher
  • Cornelia Lapis Corwynd - aged but scholarly explorer
  • Ingot & Nugget - Titan Trove Warehouse manager & his kid - earth genasi.
  • Rhoda Trigg, eldest daughter of the Trigg family (Five Families) has traveled here, seeking advice. She is here to gain undertanding about an issue that has been affecting her.
  • Irolayna Daeric, elf, escaped prisoner from Marthall. Had a vision that involved coming here.
  • Cosmo Bunce, famed fairy painter. Visiting Suba, a local artist and an old friend they haven't seen in a long time.
  • High Priest Crainweir (dark elf) - of the Great Temple of Harmony
  • Raskim Walbedenan (gnome) - Master of Coin in the Treasury of Goroth Dohr
  • Galla (trollkin) - Jailer, Goroth Dohr
 

Notable Locations


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