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Stellamancy

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Commonly known as star magic, stellamancy is an inherently powerful magical field that few are capable of mastering. Stellamagical users have connections with the stars that make up Aavar's River, and the most powerful can even control and weaponise them. Do not get on the bad side of a master stellamancer.

Stellamancy is a subfield of pyromancy, also known as fire magic. Stellamancy is a niche field that isn't recognised by some.

Utility & Usage

Star Halting

A looming threat for all that live within a solar system are stars transitioning. The Star Life Cycle is continuous, and while they remain in a certain state for thousands to billions of years, one can never be too sure when it will happen. Stellamancers have the power to slow down, or even stop, the star life cycle.

The more powerful of stellamancers are capable of reversing or speeding up the star life cycle. This requires an immense amount of energy and power that most cannot even fathom.

Users

Stellamancers are few and far between. Almost none live on planets, the vast majority are nomadic and travel through space. Their powers can earn them a lot of money, so most can afford their own private, customised, spacecrafts, much larger than a typical vehicle for one or two people.

Star Warriors

An elite group of stellamancers that call themselves the Star Warriors fly around the Yonderverse in search of solar systems in need. They rescue planets who's stars are transitioning into the next phase of their lives, by either halting or reversing the process or by moving residents to new planets.

Whether or not a star is deemed a major or a minor star is dependent on a number of factors, such as size, density, and magical qualities. It is illegal in many galaxies to halt or reverse a major star, but in most galaxies it is well within the law to mess with minor stars. With major stars, planetary residents are invited to leave their planet, or be burnt alive.

Social Reputation

In most spacefaring cultures stellamancers are practically worshipped. Saviours for billions, a stellamancer can quickly earn a phenomenal reputation by saving a planet or two.

Mastering Stellamancy

Mastering stellamancy difficult, so much so that roughly 0.000001% of stellamancers have had minimal success. The transition between a novice and a master is being able to survive travel through a star, without any form of protection. If you have some form of connection with the Starfield, either naturally or developed over time, one can survive entering a star. However, if this connection is not strong enough, you will be vaporised almost instantly.

Most are so terrified of this outcome that they don't bother becoming a master stellamancer, preferring to remain as a novice. A novice is not a bad thing, either. Most renowned stellamancers are novices.

Host Dimension
Starfield

Related Articles

Star Life Cycle
Physical / Metaphysical Law | Jan 28, 2025

The life cycle of a star.

Star
Geographic Location | Mar 16, 2025

Supermassive, luminous balls of plasma, gases, and souls, important to the cultivation of life in the Yonderverse.

Aavar's River
Geographic Location | Mar 16, 2025

A river of solar systems. Aavar's River contains the most amount of life in the Yonderverse, despite being one of the smallest significant locations.


Comments

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Jan 15, 2024 19:06

Oooh, I see people with white robes and coats, but the inner side is pure black with sparkles (stars) in it. Love it, gave me a small inspiration surge <3

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Jan 15, 2024 19:58 by Mochi

i'm so glad i could inspire you!! <3

I hope you have a great day!   Explore the endless planets brimming with life of the Yonderverse! Go after creatures, discover new places, and learn about the people you find along the way.   Come prep for Summer Camp with me!
Jan 16, 2024 21:25 by Dr Emily Vair-Turnbull

The superheroes of the Yonderverse! :D Such a cool magic. :D

Emy x
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Jan 16, 2024 21:29 by Mochi

Thank youuu! yisss, I am excited to write about the Star Warriors :D

I hope you have a great day!   Explore the endless planets brimming with life of the Yonderverse! Go after creatures, discover new places, and learn about the people you find along the way.   Come prep for Summer Camp with me!
Jan 17, 2024 14:46

The concept of slowing a star's life is very interesting. By the way, some time ago I was also thinking about star magic for one of my settings :)

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Jan 17, 2024 16:07 by Mochi

Thank youu! ooooh, I'd love to see star magic in your setting :eyes:

I hope you have a great day!   Explore the endless planets brimming with life of the Yonderverse! Go after creatures, discover new places, and learn about the people you find along the way.   Come prep for Summer Camp with me!
Jan 29, 2024 18:50 by Doug Marshall

This is a really awesome kind of magic. The suffix –mancy derives from the ancient Latin "mantia," describing divination... I wonder if stellamancers are able to commune with the souls at the hearts of stars? What secrets could they learn?

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Jan 29, 2024 19:58 by Mochi

Thank you so much!! That's a cool idea :O

I hope you have a great day!   Explore the endless planets brimming with life of the Yonderverse! Go after creatures, discover new places, and learn about the people you find along the way.   Come prep for Summer Camp with me!
Jul 17, 2024 00:08 by Marjorie Ariel

Star magic is really cool. I like how they travel around sort of "selling their wares" as it were. I think that if I was a stellamancer, I would reamin a novice.

Jul 17, 2024 18:42 by Mochi

Thank you so much! It is an incredibly powerful type of magic, better used on a larger scale :D

I hope you have a great day!   Explore the endless planets brimming with life of the Yonderverse! Go after creatures, discover new places, and learn about the people you find along the way.   Come prep for Summer Camp with me!
Mar 18, 2025 23:02

How do you stop or reverse the stellar life cycle? Reversing SOUNDS like it would be a lot harder than just stopping, but they both involve the same thing: conjuring mass amounts of atoms out of nowhere. I assume all this matter would come in the form of waves of energy abundant in the Stellamancy Home Plane metamorphosizing into matter when they enter the Yonderverse Mainspace (preferably due to them being "unstable" such that they cannot exist anywhere outside the Stellamancy Home Plane and thus autoshift when drawn from). Reversing might be easier in some cases revolving around white dwarf stars, where to turn it back into a larger star you would have to add many trillions of tons of mass and fast. However, stopping sounds kid of indefinite, and if reversing does involve the star dying again, then stopping would actually be a lot harder than reversing.   P.S. could a master stellamancer turn a nebula back into a star? Or even re-coagulate interstellar gas?

Mar 18, 2025 23:10

Speeding up the stellar life-cycle would require removing atoms, (or even better, making them fuse much, much, faster as removing atoms might not trigger a red supergiant phase in, say. main sequence yellow dwarfs due to a shortage of helium atoms). If we're going with the previous stellar energy waves explanation, then that means transmutating atoms back into waves of energy, again made much cleaner with the unstability gimmick. This would lead to maybe no matter at all being able to exist in the Stellamancy Home Plane as a drawable conclusion?

Mar 18, 2025 23:12

But of course, this is all wild speculation. I would like to hear the expert's opinion on stellamancy (sorry if this hard to read through, I could've indented more lol)

Mar 21, 2025 13:35 by Mochi

Reversing the life cycle would *definitely* be far more difficult than just stopping it. I've not figured out the mechanics behind stopping a star in its life cycle, so I couldn't give you a good answer in this moment, but maybe it's something I can expand on in the future!   I think the more skill and power you have as a stellamancer, the farther you can reverse or progress a star in its life cycle. Turning a red giant back into a nebula would be far more difficult than turning a protostar into a nebula. But either way, the sheer power needed for this is impossible for everyone, other than very select individuals who have been training for hundreds, if not thousands, of years.   The one thing I do know about magic in the Yonderverse is that it supersedes the laws of physics and chemistry. My knowledge on the in-depth details on the stellar cycle is limited, so I do a lot of handwaving when it comes to writing articles where magic and science align. I think I'm going to add this article to my list of articles to overhaul, because looking back it could use with a massive facelift, and a lot more research! Thank you for commenting all of your thoughts <3

I hope you have a great day!   Explore the endless planets brimming with life of the Yonderverse! Go after creatures, discover new places, and learn about the people you find along the way.   Come prep for Summer Camp with me!
May 7, 2025 01:48

Are some stars harder to pass through than others with the "starfield connection"? As in, are some stars harder to obtain connections with than others, depending on things like size or intensity (heatwise, radiation-wise, flares\magnetic field stability-wise)? Larger stars would definitely be harder because of sheer time (Stephenson-218 stakes 8 hours for LIGHT to travel it's worth in size ["worth in size" because stars are comprised of superheated, goopy plasma that light has to bounce off of and thus can take millions of years to exit said star. Because of this, stars would also be very hard to travel\push through]), so smaller stars may be targets, but if heat makes it more challenging, then white dwarves (the smallest of the stars) would likely be too hot. Brown dwarves might be nice candidates because they're barely stars at all, but for that exact reason they're widely not considered stars (I don't know how the stellamancy spirits or whatever feel about this, though, which would probably overrule the opinions of the general public\stellamancy masters). The next best thing would of course be red dwarves, being small, cool, and having less dense and hot cores since mass can circulate throughout the entire star. This might start a constant cataloguing of stars to see which are the easiest to travel through. Still, all stars are incredible vast by the standards of most if not all non-divine lifeforms, with the very smallest red dwarf being the hilariously named OGLE-TR-122b, a huge 167,000km in radius. To cross this, assuming a running pace of 3m/s, would take just shy of 2 years, though it would probably be much, much, much slower and longer still due to the aforementioned viscosity of stars. Eating, drinking, and sleeping inside a star may be out of the question for a novice stellamancer, but maybe a torpor-like state can be induced while somehow maintaining a connection with the starfield (which also brings us to how the stellamancer would maintain control of the starfield while asleep.)?

May 10, 2025 15:30 by Mochi

There are deeefinitely easier and harders to manipulate. All of what you said is very true and would have a massive impact on how difficult it is to manipulate a star! I'm thinking about doing a whole re-work on stellamancy at some point in the future, and I'll go in depth quite a bit on the mechanics behind manipulating stars, how the type of star affects this, etc. thank you so much for your thoughts, it's really appreciated!

I hope you have a great day!   Explore the endless planets brimming with life of the Yonderverse! Go after creatures, discover new places, and learn about the people you find along the way.   Come prep for Summer Camp with me!
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