Figniss
Fahseer Figniss Zephyr Quickbreeze, IV
A Djinni of the noble Quickbreeze family, Figniss first rose to prominence in defence of the mortals within the Sunrathe Wastes. During the rise of Ignazz the Efreeti, Figniss would rescue families of humans and elves from the eastern desert, relocating them to the west. Even when Ignazz brought his armies into play, Figniss raised and organized his own.
In the end, neither side could lay low the other; and, so, they live under a restless truce. The people find ways to trade, both goods and news, and always will.
Divine Domains
Air, sand.
Artifacts
His swords, the scimitars Gale and Tempest, as well as his longbow, Swiftwind, are considered holy items. He wears a Ring of Protection +3 that houses a large emerald with the symbol of his house etched into it as a signet that is also considered and artifact.
Holy Books & Codes
The Truewind Almanac.
Divine Symbols & Sigils
A curvy line reminiscent of a wave, or a dune.
Tenets of Faith
Ride the Wind, Do Not Chain It
Freedom is sacred. Bind not the will of others, nor your own, without purpose. True strength flows, it does not force.
Honor the Balance of Air and Stone
Stay light in your heart, but grounded in your duty. Djinndarra endures because it knows when to float and when to hold.
Give Generously, as the Sky Gives Rain
Charity is not a loss but a cycle—what you release into the world returns, reshaped by wind and need.
Seek Rhythm in All Things
Harmony is not stillness, but motion with purpose. In speech, in stride, in blade and board—move as the world moves.
Speak Lightly, but Mean Deeply
Words are wind: they pass, they whisper, they carry storms. Say only what you would let ride across the desert unforgotten.
Respect the Sky, the Sea, and the Breath Between
All life exists between extremes. The inhale and exhale. The wave’s rise and fall. So too must your choices.
Follow the Path, Even if It Shifts Beneath You
Destiny is like a wave—never fixed, but never aimless. Ride what comes. Stand when you fall. Trust the wind.
Freedom is sacred. Bind not the will of others, nor your own, without purpose. True strength flows, it does not force.
Honor the Balance of Air and Stone
Stay light in your heart, but grounded in your duty. Djinndarra endures because it knows when to float and when to hold.
Give Generously, as the Sky Gives Rain
Charity is not a loss but a cycle—what you release into the world returns, reshaped by wind and need.
Seek Rhythm in All Things
Harmony is not stillness, but motion with purpose. In speech, in stride, in blade and board—move as the world moves.
Speak Lightly, but Mean Deeply
Words are wind: they pass, they whisper, they carry storms. Say only what you would let ride across the desert unforgotten.
Respect the Sky, the Sea, and the Breath Between
All life exists between extremes. The inhale and exhale. The wave’s rise and fall. So too must your choices.
Follow the Path, Even if It Shifts Beneath You
Destiny is like a wave—never fixed, but never aimless. Ride what comes. Stand when you fall. Trust the wind.
Holidays
The Day of the First Wind
Vernal Equinox - Marks the mythical day the wind first spoke and taught mortals to breathe, speak, and dream. It is celebrated with rooftop feasts, poetry readings, and sky-kite tournaments. Priests scatter pleasantly scented bright powders, from high towers, to “color the breath of the city.”
Wavewake
First full moon after the summer solstice - A joyful festival celebrating Figniss's legendary ride across the “Twelve Singing Waves.” Surfers gather to ride ceremonial boards with music mimicking the rhythm of waves. Offerings are cast into the sea (or fountains, in inland cities) to “thank the tide for letting go.”
The Silence Between
A holy day of stillness, held once a year at no set date - A national day of meditation and quiet reflection, embodying the space between thoughts, breaths, or choices. No commerce, speech, or announcements—just silent gestures and wind chimes. Sky temples open only to those who come barefoot and alone.
Zephyr's Grace
Late spring, at the height of blooming desert winds - A day of generosity and balance, honoring the third tenet. Wealthy Djinndarri forgive debts, donate supplies, or give extravagant gifts anonymously. Children are taught to “catch” the wind using windmills or kites and “send wishes riding.”
The Spiral Court Celebrated every five years - Marks the moment Figniss formed the Aeryn Court in a ring of cloud and fire, pledging rule without tyranny. Reenactments of the “Wind Debate” are performed in amphitheaters. Judges and officials renew their oaths to the people under banners that spin in the breeze.
Breathfire Night
Autumn’s end, under a moonless sky - A mixed celebration and warning: a revel where people dance with fire and wind in honor of chaos barely kept at bay. Jugglers and fire-breathers perform in the streets while wind mages shape glowing smoke dragons. At midnight, a solemn hush: the wind dies completely for one minute across the land, “as the breath resets.”
Vernal Equinox - Marks the mythical day the wind first spoke and taught mortals to breathe, speak, and dream. It is celebrated with rooftop feasts, poetry readings, and sky-kite tournaments. Priests scatter pleasantly scented bright powders, from high towers, to “color the breath of the city.”
Wavewake
First full moon after the summer solstice - A joyful festival celebrating Figniss's legendary ride across the “Twelve Singing Waves.” Surfers gather to ride ceremonial boards with music mimicking the rhythm of waves. Offerings are cast into the sea (or fountains, in inland cities) to “thank the tide for letting go.”
The Silence Between
A holy day of stillness, held once a year at no set date - A national day of meditation and quiet reflection, embodying the space between thoughts, breaths, or choices. No commerce, speech, or announcements—just silent gestures and wind chimes. Sky temples open only to those who come barefoot and alone.
Zephyr's Grace
Late spring, at the height of blooming desert winds - A day of generosity and balance, honoring the third tenet. Wealthy Djinndarri forgive debts, donate supplies, or give extravagant gifts anonymously. Children are taught to “catch” the wind using windmills or kites and “send wishes riding.”
The Spiral Court Celebrated every five years - Marks the moment Figniss formed the Aeryn Court in a ring of cloud and fire, pledging rule without tyranny. Reenactments of the “Wind Debate” are performed in amphitheaters. Judges and officials renew their oaths to the people under banners that spin in the breeze.
Breathfire Night
Autumn’s end, under a moonless sky - A mixed celebration and warning: a revel where people dance with fire and wind in honor of chaos barely kept at bay. Jugglers and fire-breathers perform in the streets while wind mages shape glowing smoke dragons. At midnight, a solemn hush: the wind dies completely for one minute across the land, “as the breath resets.”
Physical Description
General Physical Condition
Figniss is in top physical condition, and is not afraid to show off his muscular arms at any opportunity.
Body Features
His large body is very toned and muscular, and he keeps it fastidiously clean.
Facial Features
Figniss is almost always wearing a small smile, slightly philosophical smile on his face.
Identifying Characteristics
He has a "noble nose", and always smells of frankincense.
Physical quirks
His feet never fully touch the ground; he is always levitating to some extent, even when he walks.
Special abilities
Sovereign Gale
The very air obeys its king—he does not push; he invites the wind to act on his behalf.Effects: Each creature of Figniss' choice, within 60', must succeed on a DC20 Strength saving throw or be hurled 30' away, knocked prone, and blinded by swirling sand until the end of their next turn. All ranged attacks within the area are made at disadvantage until the start of Figniss' next turn. Creatures flying under magical means or without natural wings are grounded for 1 round.
Wind Splitter's Dance
The djinni's movement is more gust than gait—opponents struggle to predict which blade is real.Effects: When Figniss makes a melee attack with either scimitar, he may teleport up to 10' before or after the attack, leaving a shimmering afterimage of wind. If he teleports this way twice in a round, he becomes heavily obscured until the start of his next turn. If he uses both scimitars to hit a creature in the same turn, that creature must make a DC18 Con save or suffer disadvantage on their next attack or saving throw, as part of their spirit is “unbalanced” by his rhythm.
Breath of Mercy, Breath of Death
Inhaling or exhaling, Figniss does not speak death or life into the world—he breathes it.Effects: Figniss inhales deeply, drawing the breath of the battlefield into himself. He may then choose one of two effects: (1) Mercy: All allies within 60 feet regain 40 HP, have 1 condition removed, and can immediately stand up if prone as a gentle wind lifts them to their feet. (2) Death: All enemies within 60 feet must make a DC20 Constitution saving throw or suffer 8d8 necrotic damage as their life-force is pulled through their own breath. On a success, they take half and cannot take reactions until their next turn.
Apparel & Accessories
Figniss is always dressed in blue, with cloth-of-silver accents. He wears turquoise and silver jewelry all over his body, boasting many piercings linked with fine chains.
Specialized Equipment
He carries a Scimitar of Speed +3, that he calls "Gale", and a Scimitar of Life Stealing +3, that he calls "Tempest". A Longbow of Warning rounds out his weapons. He is unarmored, but for his clothing; yet his speed makes him very difficult to hit.
Mental characteristics
Personal history
Figniss was born into opulent wealth and persistent prosperity, to loving parents who raised him to always do right by those less than himself. He was taught that he was born into a position of privelege, and as a creature of far more intellect and power than his subjects, he was duty bound to protect them.
He took all of those lessons dearly to heart.
Education
Figniss is a highly educated genius, who has degrees in Parapolitics and World Religions.
Accomplishments & Achievements
Figniss saved nearly half of the mortal races from enslavement by Ignazz and his lackey, Fusa Grilla. Ignazz will never forgive him for this.
Failures & Embarrassments
Figniss sees his inability to beat back Ignazz once and for all as a failure.
Mental Trauma
Figniss' mother, a high level political ambassador to Mount Celestia, was assassinated right in front of him.
Intellectual Characteristics
Figniss has a mind that thinks in three dimensions, as gravity has very little effect upon him. He is also brilliant, though not quite so much as he may believe.
Morality & Philosophy
Achievement is worth the work, and failure is nothing but proof of the attempt.
Taboos
Wanton killing of innocents, and injustice, are anathema to Figniss.
Personality Characteristics
Motivation
Though loathe to admit it, even to himself, Figniss is driven much more by ambition, than any real altruism.
Religions
Alignment
Lawful/Nuetral
Current Status
Prolonged surfing vacation
Current Location
Church/Cult
Age
~1,300
Children
Current Residence
Tiki hut on an unnamed beach
Pronouns
he/him
Sex
Male
Gender
Man
Presentation
Masculine
Eyes
Blue withsilver flecks
Hair
Swept back black hair, short beard and moustache
Skin Tone/Pigmentation
Darkly tanned white skin
Height
8'10"
Weight
800 lbs.
Quotes & Catchphrases
The wind does not rule the dune, nor the dune the wind—yet both shape the world. So too must I lead.
Belief/Deity
Akadi
Founded Settlements

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