Chapter 2 Side Quest: Skin Cabin.
The Hunter in Timber Hall requests that the players go and investigate A Cabin that this one family owns. No one has heard from them in a few days and folk are getting worried.
When the players arrive the area around the cabin too still and dead quiet. The walls of the cabin have massive claw marks on them the size of Eugene. A woodcutters axe sits abandoned and wedged into a stump. Chimes blow gently on the front porch where the door is slightly open. There is Nothing in the ice box. One of the windows is open and occasionally swinging gently closed in the wind before swinging gently open.
When the players enter The Cabin they find it in total carnage, furniture is thrown aside, paintings sit destroyed on the floor, the hearth is partially town open, a deer head mantle piece lays shredded in half on two seperate sides of the room. The Party can hear a Little Girl crying.
In one of the 3 rooms of The Cabin, they see a small child with her back turned away from the door sobbing her eyes out. She will explain that something big and mean and hungry came to The Cabin, it asked for some food but her father attacked it. It threw her father inside it killed him. Her Mother then tried to attack it with a knife while her brother hid her in the back room.
When the players go to leave with her they see anouther little girl open the door to the second room, squeek in fear and then slam the door shut. The Skinwalker behind them gets out of its skin, standing at 9'2 it whispers in the little girls voice "Run."
Skinwalker Fight begins.
Loot
Deer Skull shaped package
Skin Walker antler
(Wonderful Useless Item) Rock of Procrastination: Whenever someone tries to do something with, to or about the rock, they will feel a sudden surge of lazyness and decide not to.
Location of The Beast's Den (If Skinwalker spared and listened to.)
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