Characteristics
Mental traits
Pyro is a complex individual marked by both his past and his present. He carries the burden of a tragic incident that occurred during his time as a spellcaster and pyromancer, which led to the accidental death of a friend. This event has haunted him, and he harbors immense guilt and sorrow. Pyro is introverted and slow to trust others, fearing that he might unintentionally harm those he cares about. Despite his reserved nature, he possesses a deep well of wisdom and knowledge, which has earned him the respect of his fellow pirates on the Garrot.
History
Pyro's true name remains a closely guarded secret, and he is more commonly known by his nickname, which reflects his affinity for pyromancy. In the past, he was a renowned spellcaster.
However, his life took a tragic turn when a devastating incident occurred. During a moment of reckless experimentation with his abilities, Pyro inadvertently caused a fire that resulted in the death of a close friend. Consumed by guilt and grief, he chose to distance himself from his past and the consequences of his actions.
Pyro ventured far to the south, leaving his former life behind and taking up the mantle of a sailor. He sought solace in the vastness of the ocean and the simplicity of life aboard a ship. It was during this time that he found himself embroiled in a mutiny on the high seas.
Facing the gallows, Pyro's life was spared by the timely intervention of three pirates:
Sam Bellamy,
Wellan, and
Rudy. Grateful for his rescue, he joined their ranks and became a member of the pirate crew aboard the Garrot. Pyro has earned the respect of his fellow pirates, thanks to his unmatched knowledge of pyromancy and his wise counsel. However, he remains cautious about forming close relationships, driven by the fear that his abilities may inadvertently harm those he cares about, as they once did with his friend.
The cloven crystal war
late 1136 AD
The
Cloven Crystals — ancient seals that bound the mighty
Tromokratis — had fallen one by one. Destroyed or stolen by the
Kraken King’s pirates, each loss brought his monstrous reign closer. Only one crystal remained, the final barrier to his dominion over the seas. It was embedded within Queen
Morganyn herself, who stood as the last line of defense.
Desperate to break that final seal, the Kraken King rallied the Longstraw Pirates. Over twenty ships, crewed by hundreds of raiders, surged toward
Coralia — the
Triton capital — intent on tearing the last crystal from the queen’s body. Foreseeing the coming storm, Morganyn dispatched her warriors to meet the enemy at the surface. Within Coralia, the city’s defense fell to their
Plasmoid allies.
As arcane fire and magical volleys rained from pirate mages, the sea boiled with war. But not every pirate served the Kraken King faithfully. A rogue ship — The
Garrot — used the chaos to slip its own infiltrators into Coralia.
The battle raged for hours. Triton forces, hard-pressed on the surface, were forced to retreat and reinforce the palace, turning back Katarina’s assault from within. But their withdrawal allowed the Kraken King's pirates to dive beneath the waves, setting a new plan in motion. His mages gathered for a ritual — calling forth dragon turtles to shift the tide in his favor.
When news of this reached Queen Morganyn, she wavered. With no way to hold Coralia and no reinforcements in sight, she made a painful decision: she would flee, drawing the fight away from her people to buy them time.
Under cover of night, Morganyn, her advisors, and
Wellan slipped from the palace. First disguised as drifting jellyfish, they then polymorphed into sharks to escape undetected. Their destination: The
Garrot — the only ship that might still carry them to safety.
Comments