Characteristics
Physical features
Orly is a tortle with an eyepatch and three ivory bagpipes emerging out of his shell. He has series of magical tattoos on his arms that look like swirling water.
Mental traits
Befitting his role as a bard, Orly is talkative and engaging. However, he does not sing; rather, he expresses his music through the bagpipes installed into his shell.
Abilities
Orly is able to infuse gem dust into tattoo ink, he is able to imbue his tattoos with magical properties that alter a person's physical capabilities.
Ruby dust: +1 Strength (2200gp)
Emerald dust: +1 Dexterity (2200gp)
Diamond dust: +1 Constitution (2500gp)
Jade dust: +1 Wisdom (2200gp)
Sapphire dust: +1 Intelligence (2200gp)
Aquamarine dust: +1 Charisma (2200gp)
Fire Opal dust: Fire resistance (5000gp)
Black Sapphire dust: Cold resistance (5000gp)
As a bard, Orly is also able to cast Charm person and sending.
History
Marjani introduced herself to Orly at th
Wayfarer's Cove in
Nicodranas. She needed an experienced navigator, and Orly agreed on a rate of twenty-seven gold per week and on the condition that he got to choose his quarters.
Orly assisted Marjani navigate the
Gulf of mermaids and the
Diver's Grave on numerous occasions.
Orly told
Marius LePual that he learned how to create magical tattoos from gem dust before his life as a navigator in the
Calames Jungle and showed him his own magical tattoo infused with aquamarine dust. He then showed him how to create non-magical tattoos.
When marjani dived in the diver's grave to fight Dashila the sea fury, she told Orly that if she wouldn't come back, Orly would be the new captain of the ship.
The cloven crystal war
late 1136 AD
The
Cloven Crystals — ancient seals that bound the mighty
Tromokratis — had fallen one by one. Destroyed or stolen by the
Kraken King’s pirates, each loss brought his monstrous reign closer. Only one crystal remained, the final barrier to his dominion over the seas. It was embedded within Queen
Morganyn herself, who stood as the last line of defense.
Desperate to break that final seal, the Kraken King rallied the Longstraw Pirates. Over twenty ships, crewed by hundreds of raiders, surged toward
Coralia — the
Triton capital — intent on tearing the last crystal from the queen’s body. Foreseeing the coming storm, Morganyn dispatched her warriors to meet the enemy at the surface. Within Coralia, the city’s defense fell to their
Plasmoid allies.
As arcane fire and magical volleys rained from pirate mages, the sea boiled with war. But not every pirate served the Kraken King faithfully. A rogue ship — The
Garrot — used the chaos to slip its own infiltrators into Coralia.
The battle raged for hours. Triton forces, hard-pressed on the surface, were forced to retreat and reinforce the palace, turning back Katarina’s assault from within. But their withdrawal allowed the Kraken King's pirates to dive beneath the waves, setting a new plan in motion. His mages gathered for a ritual — calling forth dragon turtles to shift the tide in his favor.
When news of this reached Queen Morganyn, she wavered. With no way to hold Coralia and no reinforcements in sight, she made a painful decision: she would flee, drawing the fight away from her people to buy them time.
Under cover of night, Morganyn, her advisors, and
Wellan slipped from the palace. First disguised as drifting jellyfish, they then polymorphed into sharks to escape undetected. Their destination: The
Garrot — the only ship that might still carry them to safety.
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