2025-08-29 Journey to the Centropolis

General Summary

Scene: Autochthonia > Lumpen mine

  • We continue talking with the lumpen
  • They seem to have markings that go from 1 to 8 but we don’t see anyone marked as 8.
  • We decide we should try to speak to their leader and they tell us that person is about a day down the tunnel.
  • Stelsor wants to know who they work for.
  • They are basically on the fringe of Arat city.
  • They are used to trading for Claslat glots, a glass coin, which we don’t have.
  • Fortifier asks if there are any dangers we should be on the look out for.
  • The lumpen look at the alchemical, taken aback that he’s not well aware of the dangers within the Reaches. He loses some esteem in their eyes from this.
  • Scene: Autocthonia > travelling the tunnels

  • We find a collapsed section of the tunnel a few hours down the way.
  • Even though there’s enough space for us to clamber through one at a time, we decide to clear the rubble since it will be much easier and faster for us to do than it would be for the lumpen.
  • After Stelsor chomps through the rock to clear the tunnel, we hear ticking and see hovering pillar entities slowly moving around.
  • The creatures are low ranking machine spirits, tiny shards of Autochthon’s will.
  • Dreamflower hears the spirits speaking in Old Realm. They’re dismayed that the collapse indicates the material in this section of the god-body is not as strong as it should be.
  • When Fortifier steps forward, they recognize him and greet him with their most complete and elaborate form of his full designation.
  • Fortifier asks them what their mission is.
  • They say that they are trying to repair this Blighted region.
  • Fortifier asks if they have identified the source of the spread of the Blight.
  • They are still searching, slowly clearing the Blight as they go.
  • Geographically, we are about half way between the walls of the nation chamber and “plains” where Claslat’s cities are rooted.
  • Scene: Autochthonia > Lumpen main camp

  • When we approach, a shot of lightning arcs from a lighting Gem and strikes Fortifier and Sees-your-soul in their soul gems.
  • The alchemicals are unharmed, but their nature is clearly announced to everyone present.
  • The lumpen boss is immediately very wary of us.
  • Fortifier introduces himself as having been sent to survey the area.
  • We propose that if he leads us to a vein, we can accomplish much work in little time and split the ore with them.
  • This bothers the lumpen boss. First surveyors, but now miners? He barely bought our initial story and now he feels we’re changing it.
  • Fortifier explains that we were told there’s Blight in the area, so we didn’t want to say too much before we knew he wasn’t tainted.
  • An alarm goes off that Blight has been detected.
  • The boss grows even more distrustful of us as this emergency comes so soon on he heels of our arrival and mention of Blight.
  • We try to explain this wasn’t our fault; we met some machine spirits on the way here who told us about the Blight.
  • To help out while proving our innocence, we run along with the lumpen foreman as he takes a team to address the Blight.
  • Scene: Autochthonia > Blight zone

  • We reach the Blight and find the machine spirits from earlier.
  • (Each is a homebrew being called a tai-lek, the harmony music of the spheres)
  • They are spinning around, shouting “Ex-ter-min-ate the Blight!”
  • Dreamflower draws the Blight directly into her (Essence-Lending Method > Wound-Accepting Technique) and then cleanses it with golden light (Chaos-Repelling Pattern).
  • Stelsor has some slurry mixed with juice from the peach of immortality and is offering that to the
  • Fortifier is able to convince the lumpen boss that he is working for one of the Machine Saints.
  • With the worst of this Blight zone contained, we examine the Blight in this area
  • We notice this is the same Blight we saw in Orbulin.
  • Dreamflower discovers a new detail that there are traces that necromancy was worked into this Blight.
  • We’ve seen almost no sorcery in Autochthonia and necromancy is even rarer.
  • Stelsor thinks that fresh air and sunlight will help and uses a spell to shine into the cavern.
  • We use a sorcerous working to purify the large area so the miners can continue.
  • For the record, the blight centipede Fortifier caught from Orbulin is destroyed to contribute sorcerous means for the working.
  • In the process of the working, Dreamflower discerns that there is a hate-plague (social influence effect) worked into this Blight when it was bolstered by necromancy.
  • We do some mining of our own.
  • We gain 2 talents of Moonsilver
  • The lumpen boss has a major virtue of Ambition (proving he can be successful) and an intimacy of wary respect toward Symphonic Harmony of Traditions Retold.
  • Fortifier mentions this name to Sees-your-soul and the other alchemical is excited to hear the name of someone he knew from so long ago.
  • Dreamflower detects that Sees-your-soul has a crush on her from back. He remembers her from before the First Age of Creation.
  • Sees-your-soul questions the lumpen boss about this name, but the boss only knows it as a very nice building.
  • Fortifier realizes that Symphonic Harmony must have become a metropolis.
  • Dreamflower is curious where we would look for Magical Materials in Autochthonia.
  • She determines that Orichalcum would most likely be in the region of the Godhead.
  • Some magical materials that are hard to find in Creation, such as Starmetal, might be easier to obtain here.
  • Scene: Autochthonia > Harmegis, the Centropolis

  • We fly in Little Cloud from the lumpen mining area to Harmegis, the capital of Claslat. We arrive at the lowest of the city’s 3 rings, the industrial area.
  • We visit the glass market to do some business.
  • We find a bored person named Helkein who helps guide us.
  • For anything architectural, we are directed to someone named Lincoln.
  • We hawk 50 skins of the flavoured slurry for 1000 glass glots.
  • Sees-your-soul is still agog at the prospect of reconnecting with Symphonic Harmony and walking the streets of the city itself.
  • Fortifier tries to moderate the Soulsteel alchemical’s expectations.
  • As we walk, Dreamflower notices a note in her pocket that she didn’t recall having when we left Great Forks.
  • It’s from Chalai. She had a meeting with her father deity.
  • Stelsor is interested in acquiring enough lightning gems to light his amusement park.
  • Dreamflower notices that sorcery feels significantly different from how it works in Creation.
  • The Eight Directions of Creation are fixed on a flat plane, while the Eight Directions of Autochonia are in 3 dimensions and also move independently.
  • Dreamflower decides that producing some primers on sorcery to sell here might be profitable and spread knowledge of sorcery.
  • We decide to split up to make the best use of the limited time we have before we have to get Sees-your-soul back to Great Forks.
  • Fortifier and Sees-your-soul will go toward the Maker’s Eye to get diplomatic permission to have a base.
  • Dreamflower and Scurrilous Minx are going to work on making a sorcery primer they can distribute in Autochthonia.
  • Stelsor and Flying Eiderdown aka Seline, chosen of Jupiter will work on securing laborers and space in the city.
  • Scene: Autochthonia > Harmegis > Maker’s Eye

  • Fortifier and Sees-your-Soul make their way to the diplomatic quarter.
  • There are magnificent buildings here, taller by far than any in Nexus.
  • Sees-your-soul leads us to where the structure we saw from the lumpen foreman’s mind. It’s deserted but there’s a hum.
  • The pipe-organ-like structure is the main column for the gigantic stadium.
  • As we look at it, the form of an Adamant caste alchemical detaches from the structure.
  • Symphonic Harmony introduces herself and Sees-your-soul faints, clanging hard on the floor.
  • Fortifier rubs his hands together until electricity begins to arc around them and then slams them into Sees-your-soul’s chest to jolt him awake. (Defibrillating Strike)
  • Symphonic explains she has become part of the city. She has literally become this city’s diplomatic quarter: the stadium, the pipe-organ and ambassadorial meeting halls.
  • She remembers Fortifier from long ago and asks where he has been.
  • He tells her about awakening in a tomb in Sijan.
  • She asks where Sees-your-soul has been. He awoke from stasis within a charnel field, filled with old bones. After he moved out of there, he arrived in Great Forks. He learned the city’s history and appreciated its ecumenical goals.
  • Eventually, a woman with a spidery body appeared in his dreams and asked for him to lend his expertise the city and join her cult. He refused to join any cult but that of Autochthon and thus the Dreamweaver agreed to permit the religion of the Great Maker be reborn in Great Forks.
  • Fortifier makes his request: a place, such as a designated rooftop, where we can land our airship to exchange goods, strengthening this new connection between Autocthonia and Creation.
  • Symphonic Harmony agrees to secure us the proper diplomatic permit, but we must secure a suitable location ourselves.
  • With that, Symphonic’s avatar drone returns to its spot in the architecture.
  • Sees-your-soul is still moved to wax poetically about his first memories of Symphonic Harmony.
  • Back then, he wanted to be a barrister and speaker, exhorting people to right action.
  • Essence 4! Hurray!
  • Character(s) interacted with

    Report Date
    29 Aug 2025
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