The Leilon Mine

Landmark | Economic Lifeline & Haunted Vein

The mountain doesn’t just give—it remembers what it gave.
— Thrain Coppercleft

OVERVIEW

Carved into the cliffs northeast of Fort Leilon , the Leilon Mine remains the town’s fragile heartbeat—part livelihood, part tomb. What began as a simple mineral venture now sprawls across five levels of twisting tunnels, ritual scars, and ancient interference. Each generation digs deeper; none come away untouched.

The mine supplies Leilon ’s only steady income of Feystone , but every gem pulled from the rock seems to hum faintly with resistance—as though the stone itself would rather keep its secrets buried.


STRUCTURE & DEPTHS

Level One – The Upper Hall

Formerly a supply floor, now partially converted into a ritual research site after the discovery of a chamber etched in Blood Hunter runes.

  • The carvings form two overlapping circles of ritual magic:
  • The first—a fear-inducing sigil—had been active for weeks, spreading migraines and dread through the crews and drawing psychic leeches that fed on the aura.
  • The second, nearly complete, would have triggered a catastrophic cave-in across the third floor.
  • Hidden among the newer glyphs are faint Fey runes that seem older than the mine itself, resisting collapse magic as if protecting the structure.
  • Scholars from Cassian Albright ’s circle believe the Fey inscriptions were woven into the bedrock centuries ago, possibly to anchor something deeper.

The chamber is now sealed for study under Cassian’s supervision. Thrain calls it “the room that breathes too loud.”


Level Two – The Dust Veins

Largely mined out, though faint veins of corrupted ore still pulse irregularly. Superstitious miners insist the tunnels “itch” when storms pass overhead.


Level Three – The Wagon Tracks

Once the logistical hub of the mine. Scars from the near-completed collapse ritual mark several support beams, where the Fey runes appear to have flared and fused the stone, preventing total ruin.
Feystone output has plummeted, and the ambient resonance causes headaches in un warded workers.


Level Four – The Broken Vein / Shaft D

The site of the infamous Shaft D Collapse—the disaster that claimed seven miners and left only a single survivor: Vespera Rue Noctwyn .

  • The shaft once yielded the richest feystone vein in the region; since the collapse, production has never recovered.
  • The tunnels are now half-claimed by Underdark creatures—grimlocks, carrion moths, and worse drawn to the resonance below.
  • Deep within a partially collapsed alcove lies a hidden shrine to the Watchers at Dusk. The core chamber endures, its runes still glowing faintly around a cracked stone altar.
    Two translucent phantasms, believed to be Rue’s parents or echoes of their faith, remain kneeling in eternal supplication before the light.
  • The air here hums with overlapping energies—Fey stabilization, divine warding, and the psychic bleed of the Deep Hollow.

Thrain Coppercleft has considered reopening the shaft under guard, pressured by House Vexmoor ’s demand for more feystones and backed by their soldiers. He hasn’t yet decided whether that would be profit—or sacrilege.


Level Five and Below – The Deep Hollow

Where mine and Underdark intertwine. Tunnels shift between visits; markings fade overnight. Feystones here form in spiraled patterns resembling sigils. Rumors persist of a wound in the world, pulsing faintly like a heartbeat, somewhere below Shaft D’s last surveyed line.


MANAGEMENT & SUPERVISION

Foreman Thrain Coppercleft still rules with calloused authority, though the mine’s changes have forced him into uneasy partnership with Cassian Albright for arcane assessment.
He trusts Rue’s instincts more than he’ll ever admit; she can hear the mine’s moods long before the walls groan.

House Vexmoor continues to tax the mine heavily, claiming feystones to fund Leilon’s defenses and sustain Lord Darius Vexmoor ’s cursed daughter—an arrangement that has pushed Thrain toward reopening forbidden shafts despite his better judgment.


CURRENT CONCERNS

  • Blood Hunter and Fey runes reacting unpredictably to modern mining tools.
  • Persistent psychic resonance causing disorientation and shared nightmares among crews.
  • Underdark incursions through the lower tunnels.
  • Pressure from House Vexmoor to increase yield at any cost.
  • Rue Noctwyn’s growing influence over which shafts are opened or sealed.

“Every stone has a story.
Some just take blood to tell it.”
— Anonymous miner’s carving, found near the Shaft D shrine

“The mountain gives, and now it’s taxed for the giving.”
With the mine restored and operations deepening, Lord Darius Vexmoor has enacted a new tax: one gold per week from each registered miner, and all precious stones must be sold to House Vexmoor at half market value.

Previously, miners paid just five silver, and could negotiate freely with jewelers or out-of-town buyers, often earning better rates. The new policy is—officially—meant to “ensure fair distribution and economic stability.”

Unofficially? It’s driving wedges between the town council, the miners, and House Vexmoor Some call it theft. Others call it survival.

Thrain hasn’t spoken out, but his pick hits the wall harder these days.


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