Suneater Owlbear
Loot Tavern
MOD | SAVE | ||
---|---|---|---|
STR | 17 | +3 | +3 |
DEX | 12 | +1 | +1 |
CON | 16 | +3 | +3 |
MOD | SAVE | ||
INT | 3 | -4 | -4 |
WIS | 10 | +0 | +0 |
CHA | 14 | +2 | +2 |
Traits
Observer Mimic. If the owlbear is in dim light or darkness, it appears to be an observer, a type of powerful, floating eye tyrant. Photometabolise. If the owlbear is in direct sunlight, it regains 5 hit points at the start of its turn. Radiant Absorption. Whenever the owlbear is subjected to radiant damage, it takes no damage and instead regains a number of hit points equal to the radiant damage dealt. Supernova (Recharges after a Short or Long Rest). If the owlbear would be reduced to 0 hit points, its current hit point total instead resets to 52 hit points, it recharges its Solar Beam, it immediately uses its Blinding Flash legendary action option (without expending any actions), and a small sun coalesces 10 feet above the owlbear and follows it for the next hour, shedding bright sunlight in a 30-foot radius. Additionally, the owlbear can use the options in the “Mythic Actions” section for 1 hour. Award a party an additional 700 XP (1,400 XP total) for defeating the owlbear after its Supernova activates.
Actions
Multiattack. The owlbear makes two attacks: one with its Beak and one with its Claws. Beak. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage. Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage. Solar Beam (Recharge 5–6). The owlbear exhales a beam of irradiating energy in a 5-foot-wide, 60-foot-long line. Each creature in the area must make a DC 13 Dexterity saving throw, taking 10 ( 3d6 ) radiant damage on a failed save or half as much damage on a successful one.
Legendary Actions
The owlbear can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The owlbear regains spent legendary actions at the start of its turn. Claws. The owlbear makes a Claws attack. Sunstep. The owlbear teleports from one area of bright light to an unoccupied space of bright light within 60 feet of it that it can see. Blinding Flash (Costs 2 Actions). The owlbear’s featherfronds release a blinding burst of light. Each creature within 30 feet of the owlbear that can see the owlbear must succeed on a DC 13 Constitution saving throw or be blinded until the end of the creature’s next turn.Mythic Actions
If the owlbear’s Supernova trait has activated in the last hour, it can use the options below as legendary actions. Reflash. The owlbear uses its Blinding Flash legendary action. Refract (Costs 2 Actions). The owlbear recharges and uses its Solar Beam.Remove these ads. Join the Worldbuilders Guild