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Suneater Owlbear

It it widely believed that the Suneater Owlbears are the product of a biomancer's attempt at a chimeric fusion. An owbear, a creature that combines the aggression of a bear with the irascibility of an owl, is already anything but docile. The influence of The Dreamwyld, homw of the suneater owlbear, has done nothing to bridle these extreme emotions. In fact, these owlbears are more territorial, more grouchy, and more ravenous than their dewanian counterparts.   Catch the Sun. The suneater owlbear can feed on sunlight. It dislocates its huge maw to reveal the photosynthetic pigments specially-adapted to catching the hues of light shed by The Dreamwyld eternal sunset. One should avoid exposed outcroppings of rock in The Dreamwyld, these vantage points are often a suneater owlbear's dinner table, and suneaters are extremely territorial.   By comparison, the bright daylight of the Shard of Springwood is a feast, albeit an ephemeral one. The suneater owlbear is used to a constant food supply and the diurnal cycle to which so many beats are adapted leaves a suneater feeling particularly hangry and irritable.

Loot Tavern

Young Suneater Owlbear
MEDIUM FEY

It is widely believed that the owlbear is the product of a biomancer’s attempt at a chimeric fusion. An owlbear, a creature that combines the aggression of a bear with the irascibility of an owl, is already anything but docile

Armor Class: 13 (natural armour)

Initiative: +1 (11)

Hit Points: 52 (7d8 + 21)

Speed: 40 ft., swim 30 ft.

Challenge: 3 (XP 700; PB +2)
    MOD SAVE
STR 17 +3 +3
DEX 12 +1 +1
CON 16 +3 +3
    MOD SAVE
INT 3 -4 -4
WIS 10 +0 +0
CHA 14 +2 +2

Skills: Perception + 3

Resistances: fire

Immunities: radiant, charmed

Senses: darkvision 60 ft., passive Perception 13

Languages: --


Traits

Observer Mimic. If the owlbear is in dim light or darkness, it appears to be an observer, a type of powerful, floating eye tyrant.   Photometabolise. If the owlbear is in direct sunlight, it regains 5 hit points at the start of its turn.   Radiant Absorption. Whenever the owlbear is subjected to radiant damage, it takes no damage and instead regains a number of hit points equal to the radiant damage dealt.   Supernova (Recharges after a Short or Long Rest). If the owlbear would be reduced to 0 hit points, its current hit point total instead resets to 52 hit points, it recharges its Solar Beam, it immediately uses its Blinding Flash legendary action option (without expending any actions), and a small sun coalesces 10 feet above the owlbear and follows it for the next hour, shedding bright sunlight in a 30-foot radius. Additionally, the owlbear can use the options in the “Mythic Actions” section for 1 hour. Award a party an additional 700 XP (1,400 XP total) for defeating the owlbear after its Supernova activates.


Actions

Multiattack. The owlbear makes two attacks: one with its Beak and one with its Claws.   Beak. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage.   Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.   Solar Beam (Recharge 5–6). The owlbear exhales a beam of irradiating energy in a 5-foot-wide, 60-foot-long line. Each creature in the area must make a DC 13 Dexterity saving throw, taking 10 ( 3d6 ) radiant damage on a failed save or half as much damage on a successful one.  

Legendary Actions

The owlbear can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The owlbear regains spent legendary actions at the start of its turn.   Claws. The owlbear makes a Claws attack.   Sunstep. The owlbear teleports from one area of bright light to an unoccupied space of bright light within 60 feet of it that it can see.   Blinding Flash (Costs 2 Actions). The owlbear’s featherfronds release a blinding burst of light. Each creature within 30 feet of the owlbear that can see the owlbear must succeed on a DC 13 Constitution saving throw or be blinded until the end of the creature’s next turn.  

Mythic Actions

If the owlbear’s Supernova trait has activated in the last hour, it can use the options below as legendary actions.   Reflash. The owlbear uses its Blinding Flash legendary action.   Refract (Costs 2 Actions). The owlbear recharges and uses its Solar Beam.

Geographic Distribution

A suneater Owlbear with it's mouth closed

An anatomical drawing by Heliana, the renowned monster hunter

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